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In Progress Codexian Battletech Carnage, Volume 4

Discussion in 'Codex Playground' started by good little toastboy, Mar 3, 2013.

  1. good little toastboy Augur Patron

    good little toastboy
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    Location:
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    Dead State Project: Eternity Wasteland 2
    ORANGE!! WHERE ARE YOU?
     
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  2. Azira Arcane Patron

    Azira
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    Codex 2012
    Oi. The private planning and plotting thread had only seen one reply to my proposed plan, and I promptly forgot to post the actual orders after that. :oops: Problem rectified by now.
     
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  3. Deuce Traveler Prestigious Gentleman 2012 Newfag Patron

    Deuce Traveler
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    Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Pathfinder: Kingmaker
    Orange, your delay has only bought you a few more days of life. Was it truly worth your pride?
     
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  4. Azira Arcane Patron

    Azira
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    Codex 2012
    Big talk there. Let's see if you live to regret that. :smug:
     
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  5. good little toastboy Augur Patron

    good little toastboy
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    Location:
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    Dead State Project: Eternity Wasteland 2
    Round 6 Movement (like ebb and flow)

    After only one round of dancing the Mongoose and Wolverine disengage in completely different directions while the Charger moves in to intercept the Wolverine. Not much movement from the Archer and Centurion (no orders = no movement) to steady their aim. The rest of lance Orange closes the distance as careful as they can.

    [​IMG]

    Here are your shooting modifiers:

    Lance Cyan:

    Charger (+2, ran)
    Annihilator (16 hexes) out of range
    Wolverine (11 hexes) out of range
    Hatchetman (11 hexes) out of range
    Jenner (13 hexes) out of range

    Archer (+1, walked)
    Annihilator (18 hexes) +1 (target in light woods)
    Wolverine (13 hexes) no LoS
    Hatchetman (13 hexes) +4 (+1 target movement, +1 target jumped, +1 intervening light woods, +1 target in light woods)
    Jenner (15 hexes) +5 (+2 target movement, +1 target jumped, +1 intervening light woods, +1 target in light woods)

    Centurion (+0, no movement)
    Annihilator (20 hexes) +1 (target in light woods)
    Wolverine (17 hexes) no LoS
    Hatchetman (16 hexes) +4 (+1 target movement, +1 target jumped, +1 intervening light woods, +1 target in light woods)
    Jenner (19 hexes) +5 (+2 target movement, +1 target jumped, +1 intervening light woods, +1 target in light woods)

    Mongoose (+2 ran)
    Annihilator (15 hexes) out of range
    Wolverine (12 hexes) out of range
    Hatchetman (11 hexes) out of range
    Jenner (14 hexes) out of range

    Lance Orange:

    Annihilator (+2, ran)
    Charger (16 hexes) out of range
    Archer (18 hexes) out of range
    Centurion (20 hexes) out of range
    Mongoose (15 hexes) +6 (+3 target movement, +2 intervening light woods, +1 partial cover)

    Wolverine (+2, ran)
    Charger (11 hexes) no LoS
    Archer (13 hexes) no LoS
    Centurion (17 hexes) no LoS
    Mongoose (12 hexes) no LoS

    Hatchetman (+3, jumped)
    Charger (11 hexes) +3 (+1 target movement, +1 intervening light woods, +1 partial cover)
    Archer (13 hexes) +1 (+1 intervening light woods)
    Centurion (16 hexes) out of range
    Mongoose (11 hexes) +5 (+3 target movement, +1 intervening light woods, +1 partial cover)

    Jenner (+3, jumped)
    Charger (13 hexes) out of range
    Archer (15 hexes) out of range
    Centurion (19 hexes) out of range
    Mongoose (14 hexes) out of range
     
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  6. Country_Gravy Arcane Patron

    Country_Gravy
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    Location:
    Up Yours
    Wasteland 2
    So what's going on?
     
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  7. Azira Arcane Patron

    Azira
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    Codex 2012
    Well, to be fair, we didn't post firing orders. Then again, we did not do so, because none from our lance could actually hit the enemy, so we found it redundant. If that was not the case, I have specified the non-orders now. :salute:
     
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  8. good little toastboy Augur Patron

    good little toastboy
    Joined:
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    Location:
    Nazi Germany
    Dead State Project: Eternity Wasteland 2
    Round 6 Fire (putting the miss in missile)

    The Annihilator remains the easiest target and again draws the fire from lance Cyan, none of the 30 missiles coming his way reach their target though.

    Weapons fire for Archer ARC-2R (Cyan)
    LRM 20 at Annihilator ANH-1A (Orange); needs 10, rolls 3 : misses.

    Checking for accidental fire; needs 3 or below, rolls 5 : no fire..


    Weapons fire for Centurion CN9-AH (Cyan)
    LRM 10 at Annihilator ANH-1A (Orange); needs 9, rolls 6 : misses.

    Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Firing only one LRM rack the Archer cools down and no longer has a movement penaly. Neither does the Wolverine (obviously).

    Annihilator ANH-1A (Orange) gains 2 heat, sinks 2 heat and is now at 0 heat.
    Charger CGR-1A5 (Cyan) gains 2 heat, sinks 2 heat and is now at 0 heat.
    Archer ARC-2R (Cyan) gains 7 heat, sinks 10 heat and is now at 2 heat.
    Centurion CN9-AH (Cyan) gains 4 heat, sinks 4 heat and is now at 0 heat.
    Mongoose MON-67 (Cyan) gains 2 heat, sinks 4 heat and is now at 0 heat.
    Wolverine WVR-6K (Orange) gains 2 heat, sinks 7 heat and is now at 0 heat.
    Hatchetman HCT-3F (Orange) gains 4 heat, sinks 4 heat and is now at 0 heat.
    Jenner JR7-F (Orange) gains 5 heat, sinks 5 heat and is now at 0 heat.


    In case someone wants to start a fire I will post wind from now on.

    Wind direction is South. Wind strength is Calm.
     
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  9. good little toastboy Augur Patron

    good little toastboy
    Joined:
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    Location:
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    Dead State Project: Eternity Wasteland 2
    Oh and the Hatchetman had the Archer on a 12 and you might have wanted to start fires, therefore always post orders even if (you think) you can't hit a mech.
     
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  10. Azira Arcane Patron

    Azira
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    Codex 2012
    Ah well, c'est la vie. +M
     
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  11. Deuce Traveler Prestigious Gentleman 2012 Newfag Patron

    Deuce Traveler
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    Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Pathfinder: Kingmaker
    [​IMG]

    [​IMG]
     
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  12. Azira Arcane Patron

    Azira
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    Codex 2012
    :troll:

    Just wait until the Hatchetman fires again. :dance:
     
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  13. Computer Gamer Refugee Learned

    Computer Gamer Refugee
    Joined:
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    Project: Eternity
    Yeah, we can't have just our team missing, bazinga
     
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  14. good little toastboy Augur Patron

    good little toastboy
    Joined:
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    Messages:
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    Location:
    Nazi Germany
    Dead State Project: Eternity Wasteland 2
    Round 7 Movement (Tales of a Popamole Wolverine)

    While Orange keeps shuffling their mechs around and the Wolverine oiling his gears of war, it looks like the Mongoose tries to get around Orange's right flank. The Charger changes his course as there is no Wolverine to intercept and moves to enjoy partial cover from the small hills on the central plateau. Again we are only one turn away from the shorter ranged mechs getting to use their guns.

    [​IMG]

    Thanks for not commenting on my alcohol problem colour mixup last time.

    Lance Cyan:

    Charger (+2, ran)
    Annihilator (12 hexes) out of range
    Wolverine (12 hexes) out of range
    Hatchetman (11 hexes) out of range
    Jenner (10 hexes) out of range

    Archer (+0, no movement)
    Annihilator (17 hexes) +1 (+1 intervening light woods)
    Wolverine (15 hexes) +2 (+1 target movement, +1 target prone and at range)
    Hatchetman (14 hexes) +4 (+1 target movement, +1 target jumped, +2 target in heavy woods)
    Jenner (15 hexes) +4 (+2 target movement, +1 target jumped, +1 target in light woods)

    Centurion (+0, no movement)
    Annihilator (19 hexes) +1 (+1 intervening light woods)
    Wolverine (19 hexes) no LoS
    Hatchetman (18 hexes) +4 (+1 target movement, +1 target jumped, +2 target in heavy woods)
    Jenner (16 hexes) +4 (+2 target movement, +1 target jumped, +1 target in light woods)

    Mongoose (+2, ran)
    Annihilator (10 hexes) out of range
    Wolverine (14 hexes) out of range
    Hatchetman (11 hexes) out of range
    Jenner (7 hexes) +4 (+2 target movement, +1 target jumped, +1 target in light woods)

    Lance Orange:

    Annihilator (+2, ran)
    Charger (12 hexes) +4 (+1 target movement, +2 intervening light woods, +1 partial cover)
    Archer (17 hexes) out of range
    Centurion (19 hexes) out of range
    Mongoose (10 hexes) +5 (+3 target movement, +2 intervening heavy woods)

    Wolverine (+2, ran)
    Charger (12 hexes) no LoS
    Archer (15 hexes) not in arc
    Centurion (19 hexes) out of range
    Mongoose (14 hexes) no LoS

    Hatchetman (+3, jumped)
    Charger (11 hexes) +2 (+1 target movement, +1 partial cover)
    Archer (14 hexes) +0
    Centurion (18 hexes) out of range
    Mongoose (11 hexes) +5 (+3 target movement, +2 intervening light woods)

    Jenner (+3 jumped)
    Charger (10 hexes) out of range
    Archer (15 hexes) out of range
    Centurion (16 hexes) out of range
    Mongoose (7 hexes) +3 (+3 target movement)
     
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  15. Hellraiser Arcane

    Hellraiser
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  16. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
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    Location:
    Copenhagen, Denmark
    Codex 2012
    [​IMG]
     
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  17. Computer Gamer Refugee Learned

    Computer Gamer Refugee
    Joined:
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    Messages:
    382
    Project: Eternity
    Can you go over the rules for shooting over woods? I.e. how much cover do mechs get from the archer on the hill?
     
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  18. Computer Gamer Refugee Learned

    Computer Gamer Refugee
    Joined:
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    Messages:
    382
    Project: Eternity
    Also, if the Wolverine had not been such a pansy, he could have had a great shot on the charger. Ah well.
     
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  19. good little toastboy Augur Patron

    good little toastboy
    Joined:
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    Messages:
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    Location:
    Nazi Germany
    Dead State Project: Eternity Wasteland 2
    If the LoS goes through a wood hex it only counts as intervening, if it's adjacent to the mech firing or fired at in this case.
     
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  20. good little toastboy Augur Patron

    good little toastboy
    Joined:
    Mar 19, 2010
    Messages:
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    Location:
    Nazi Germany
    Dead State Project: Eternity Wasteland 2
    Round 7 Fire (this map is now on fire)

    This is getting really bad for lance Cyan. Once again no hits with the LRMs. At least the Charger and Mongoose manage to start fires. The Hatchetman tries to get another lucky shot in but this time he also fails to hit.


    Weapons fire for Charger CGR-1A5 (Cyan)
    Medium Laser at Hex: 1716 (Ignite); needs 6, rolls 8 : hits!
    Needs 7 [7 (Medium Laser)] to ignite, rolls 9
    Fire started in hex 1716.



    Weapons fire for Archer ARC-2R (Cyan)
    LRM 20 at Annihilator ANH-1A (Orange); needs 9, rolls 4 : misses.

    LRM 20 at Annihilator ANH-1A (Orange); needs 9, rolls 3 : misses.



    Weapons fire for Centurion CN9-AH (Cyan)
    LRM 10 at Annihilator ANH-1A (Orange); needs 9, rolls 8 : misses.



    Weapons fire for Hatchetman HCT-3F (Orange)
    AC/10 at Archer ARC-2R (Cyan); needs 11, rolls 6 : misses.



    Weapons fire for Mongoose MON-67 (Cyan)
    Medium Laser at Hex: 1713 (Ignite); needs 6, rolls 5 : misses.

    Medium Laser at Hex: 1713 (Ignite); needs 6, rolls 6 : hits!
    Needs 7 [7 (Medium Laser)] to ignite, rolls 10
    Fire started in hex 1713.



    Weapons fire for Jenner JR7-F (Orange)
    Medium Laser at Hex: 1615 (Ignite); needs 4, rolls 5 : hits!
    Needs 7 [7 (Medium Laser)] to ignite, rolls 5

    Medium Laser at Hex: 1615 (Ignite); needs 4, rolls 2 : misses.



    Note how the Jenner gains heat due to the fire started by the Mongoose:


    Annihilator ANH-1A (Orange) gains 2 heat, sinks 2 heat and is now at 0 heat.
    Charger CGR-1A5 (Cyan) gains 5 heat, sinks 5 heat and is now at 0 heat.
    Archer ARC-2R (Cyan) gains 12 heat, sinks 10 heat and is now at 4 heat.
    Centurion CN9-AH (Cyan) gains 4 heat, sinks 4 heat and is now at 0 heat.
    Mongoose MON-67 (Cyan) gains 8 heat, sinks 8 heat and is now at 0 heat.
    Wolverine WVR-6K (Orange) gains 3 heat, sinks 3 heat and is now at 0 heat.
    Hatchetman HCT-3F (Orange) gains 7 heat, sinks 7 heat and is now at 0 heat.
    Jenner JR7-F (Orange) gains 11 heat, sinks 10 heat and is now at 1 heat.



    Fire and smoke spread rolls:


    Fire at 1713 was started this round.
    Light smoke fills 1714.
    Light smoke fills 1613.
    Light smoke fills 1813.
    Fire at 1716 was started this round.
    Light smoke fills 1717.
    Light smoke fills 1616.
    Light smoke fills 1816.

    [​IMG]



    The wind hasn't changed:


    Wind direction is South. Wind strength is Calm.
     
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  21. Overboard Arcane

    Overboard
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    Messages:
    718
    [​IMG]
     
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  22. eklektyk Erudite

    eklektyk
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    mexico of europe
    >no comments<
     
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  23. Azira Arcane Patron

    Azira
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    Location:
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    Codex 2012
    :troll:
     
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