Round 10 Fire (slightly shaken (not stirred))
This round has Cyan focus firing the Jenner while Orange concentrates their efforts on the Charger. And while a few hits are scored, it's not enough to make either mech stumble. The Charger chose the Hatchetman as the target of his AC/20 and SRMs but fails to score a single hit.
Weapons fire for Charger CGR-1A5 (Cyan)
AC/20 at Hatchetman HCT-3F (
Orange); needs 11, rolls 7 :
misses.
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
SRM 6 at Hatchetman HCT-3F (
Orange); needs 11, rolls 10 :
misses.
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
SRM 6 at Hatchetman HCT-3F (
Orange); needs 11, rolls 5 :
misses.
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Archer ARC-2R (Cyan)
LRM 20 at Jenner JR7-F (
Orange); needs 9, rolls 5 :
misses.
LRM 20 at Jenner JR7-F (
Orange); needs 9, rolls 12 : 12 missile(s) hit.
Jenner JR7-F (
Orange) takes 5 damage to LT.
6 Armor remaining.
Jenner JR7-F (
Orange) takes 5 damage to LL.
10 Armor remaining.
Jenner JR7-F (
Orange) takes 2 damage to LT.
4 Armor remaining.
Weapons fire for Wolverine WVR-6K (Orange)
Large Laser at Charger CGR-1A5 (
Cyan); needs 8, rolls 7 :
misses.
Medium Laser at Charger CGR-1A5 (
Cyan); needs 8, rolls 11 :
hits RL
Charger CGR-1A5 (
Cyan) takes 5 damage to RL.
28 Armor remaining.
SRM 6 at Charger CGR-1A5 (
Cyan); needs 8, rolls 5 :
misses.
Weapons fire for Centurion CN9-AH (Cyan)
LRM 10 at Jenner JR7-F (
Orange); needs 10, rolls 8 :
misses.
Weapons fire for Hatchetman HCT-3F (Orange)
Medium Laser at Charger CGR-1A5 (
Cyan); needs 9, rolls 11 :
hits LA
Charger CGR-1A5 (
Cyan) takes 5 damage to LA.
19 Armor remaining.
Medium Laser at Charger CGR-1A5 (
Cyan); needs 9, rolls 3 :
misses.
AC/10 at Charger CGR-1A5 (
Cyan); needs 7, rolls 5 :
misses.
Weapons fire for Mongoose MON-67 (Cyan)
Medium Laser at Jenner JR7-F (
Orange); needs 12, rolls 10 :
misses.
Weapons fire for Jenner JR7-F (Orange)
Medium Laser at Charger CGR-1A5 (
Cyan); needs 10, rolls 12 :
hits (using Left Side table) RT
Charger CGR-1A5 (
Cyan) takes 5 damage to RT.
6 Armor remaining.
Medium Laser at Charger CGR-1A5 (
Cyan); needs 10, rolls 4 :
misses.
Medium Laser at Charger CGR-1A5 (
Cyan); needs 10, rolls 5 :
misses.
Medium Laser at Charger CGR-1A5 (
Cyan); needs 10, rolls 5 :
misses.
The Charger, Archer, Wolverine and Jenner gain considerable heat and all of them enjoy a -1 movement penalty.
Annihilator ANH-1A (
Orange) gains 2 heat, sinks 2 heat and is now at 0 heat.
Charger CGR-1A5 (
Cyan) gains 16 heat, sinks 13 heat and is now at 6 heat.
Archer ARC-2R (
Cyan) gains 13 heat, sinks 10 heat and is now at 5 heat.
Centurion CN9-AH (
Cyan) gains 6 heat, sinks 6 heat and is now at 0 heat.
Mongoose MON-67 (
Cyan) gains 5 heat, sinks 5 heat and is now at 0 heat.
Wolverine WVR-6K (
Orange) gains 16 heat, sinks 14 heat and is now at 7 heat.
Hatchetman HCT-3F (
Orange) gains 9 heat, sinks 9 heat and is now at 0 heat.
Jenner JR7-F (
Orange) gains 13 heat, sinks 10 heat and is now at 6 heat.
The smoke spreads and three more hexes are now covered in heavy smoke.
Light smoke cloud drifts to 1714 and 1613and 1813and dissipates completely!
Fire at 1713 is burning brightly.
Fire at 1714 is burning brightly.
Fire at 1716 is burning brightly.
Heavy smoke overpowers light smoke in 1714.
Heavy smoke overpowers light smoke in 1613.
Heavy smoke overpowers light smoke in 1813.
Light smoke continues to fill 1715.
Light smoke continues to fill 1614.
Light smoke continues to fill 1814.
Heavy smoke overpowers light smoke in 1717.
Heavy smoke overpowers light smoke in 1616.
Heavy smoke overpowers light smoke in 1816.
Here's a picture of the smoke cloud.