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In Progress Codexian Battletech Carnage, Volume 4

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
i've finnaly hit somth ... almost nice *looks to rising fireball from destriyed mech* man that was some pretty impresive rolls ...hope that goat was worth it
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,520
Location
Copenhagen, Denmark
Codex 2012
Leeroy Jenkins' group all followed him into the massacre. What're you guys going to do? +M

Lance Orange is currently plotting their next movement phase. :salute:
 
Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Round 12 Movement (I want to hug but I have no arms)

This round has Cyan mostly remaining still, while Orange charges forward, only the Annihilator stays in the smoke to provide fire support. The Jenner gets into hugging/kicking distance of the Archer, who can punch back with his left arm, if he doesn't fire that particular medium laser.

Round12.png


Lance Cyan:

Archer (+0, no movement)
Annihilator (15 hexes) +2 (+2 target in heavy smoke)
Wolverine (10 hexes) +3 (+1 intervening light woods, +2 target movement)
Hatchetman (13 hexes) +3 (+1 intervening light woods, +1 target movement, +1 target jumped)
Jenner (1 hex) +3 (+3 target movement)

Centurion (+0, no movement)
Annihilator (10 hexes) +4 (+2 intervening heavy smoke, +2 target in heavy smoke)
Wolverine (6 hexes) +2 (+2 target movement)
Hatchetman (8 hexes) +2 (+1 target movement, +1 target jumped)
Jenner (9 hexes) +3 (+3 target movement)

Mongoose (+2, ran)
Annihilator (13 hexes) out of range
Wolverine (8 hexes) +2 (+2 target movement)
Hatchetman (11 hexes) out of range
Jenner (6 hexes) +3 (+3 target movement)

Lance Orange:

Annihilator (+0, no movement)
Archer (15 hexes) +0
Centurion (10 hexes) +2 (+2 intervening heavy smoke)
Mongoose (13 hexes) +2 (+2 target movement)

Wolverine (+2, ran)
Archer (10 hexes) +1 (+1 intervening light woods)
Centurion (6 hexes) +0
Mongoose (8 hexes) +2 (+2 target movement)

Hatchetman (+3, jumped)
Archer (13 hexes) +1 (+1 intervening light woods)
Centurion (8 hexes) +0
Mongoose (11 hexes) +2 (+2 target movement)

Jenner (+2, ran)
Archer (1 hex) +0
Centurion (9 hexes) +0
Mongoose (6 hexes) +2 (+2 target movement)
 
Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Round 12 Fire (Holy Shitballs)

As everyone predicted this might get to a conclusion fast: the Centurion suddenly faces three mechs this round with his fire support threatened by the Jenner who got around the flank. And while not many shots connect this round, just the right spots were hit: the Annihilator destroys the Centurions head with one hit, the remains of Deuce Traveler are nowhere to be found. He will be remembered though as his AC/20 round strikes through and cuts straight into the Wolverine's ammo storage. Country_Gravy escape by the skin of his teeth.

On the far left of the map the Jenner performs remarkably, forcing the Archer to make two piloting checks as all four lasers hit and take chunks out of the Archer's impressive armor, while he dodges the Archer's punches and even lands a kick to his much heavier opponent's left leg.

Weapons fire for Annihilator ANH-1A (Orange)
AC/10 at Centurion CN9-AH (Cyan); needs 8, rolls 6 : misses.

AC/10 at Centurion CN9-AH (Cyan); needs 8, rolls 7 : misses.

AC/10 at Centurion CN9-AH (Cyan); needs 8, rolls 8 : hits HD
Centurion CN9-AH (Cyan) takes 10 damage to HD.
Armor destroyed, SECTION DESTROYED,
*** Centurion CN9-AH (Cyan) DESTROYED by damage! ***
Critical hit on HD. Roll is 8; 1 location.
CRITICAL HIT on Life Support.
AC/10 at Centurion CN9-AH (Cyan); needs 8, rolls 5 : misses.

Weapons fire for Wolverine WVR-6K (Orange)
Large Laser at Centurion CN9-AH (Cyan); needs 8, rolls 10 : hits RT
Centurion CN9-AH (Cyan) takes 8 damage to RT.
5 Armor remaining.

SRM 6 at Centurion CN9-AH (Cyan); needs 8, rolls 7 : misses.

Medium Laser at Centurion CN9-AH (Cyan); needs 8, rolls 9 : hits CT
Centurion CN9-AH (Cyan) takes 5 damage to CT.
13 Armor remaining.

Weapons fire for Mongoose MON-67 (Cyan)
Medium Laser at Jenner JR7-F (Orange); needs 11, rolls 8 : misses.

Medium Laser at Jenner JR7-F (Orange); needs 11, rolls 8 : misses.

Medium Laser at Jenner JR7-F (Orange); needs 11, rolls 4 : misses.

Weapons fire for Hatchetman HCT-3F (Orange)
AC/10 at Centurion CN9-AH (Cyan); needs 9, rolls 8 : misses.

Medium Laser at Centurion CN9-AH (Cyan); needs 11, rolls 10 : misses.

Medium Laser at Centurion CN9-AH (Cyan); needs 11, rolls 8 : misses.

Weapons fire for Centurion CN9-AH (Cyan)
AC/20 at Wolverine WVR-6K (Orange); needs 8, rolls 8 : hits RT
Wolverine WVR-6K (Orange) takes 20 damage to RT.
Armor destroyed, 12 Internal Structure remaining
Critical hit on RT. Roll is 8; 1 location.
CRITICAL HIT on SRM 6 Ammo (15).
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! *** >Wolverine WVR-6K (Orange) suffers catastrophic damage, but the autoeject system was engaged.

Wolverine WVR-6K (Orange) must make a piloting skill check (landing in clear terrain).
Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 11 : succeeds. The pilot ejects safely!
*** Wolverine WVR-6K (Orange) DESTROYED by ejection! ***
Wolverine WVR-6K (Orange) takes 180 damage to RT.
SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
168 damage transfers to CT.
Critical hit on RT. Roll is 7; no effect.
Wolverine WVR-6K (Orange) takes 168 damage to CT.
SECTION DESTROYED,
Critical hit on CT. Roll is 7; no effect.
LRM 10 at Wolverine WVR-6K (Orange); needs 7, rolls 7 : 3 missile(s) hit.

Wolverine WVR-6K (Orange) takes 3 damage to CT.

Weapons fire for Jenner JR7-F (Orange)
Medium Laser at Archer ARC-2R (Cyan); needs 6, rolls 8 : hits (using Left Side table) RA
Archer ARC-2R (Cyan) takes 5 damage to RA.
17 Armor remaining.

Medium Laser at Archer ARC-2R (Cyan); needs 6, rolls 8 : hits (using Left Side table) LL
Archer ARC-2R (Cyan) takes 5 damage to LL.
11 Armor remaining.

Medium Laser at Archer ARC-2R (Cyan); needs 6, rolls 7 : hits (using Left Side table) RT
Archer ARC-2R (Cyan) takes 5 damage to RT.
19 Armor remaining.

Medium Laser at Archer ARC-2R (Cyan); needs 6, rolls 12 : hits (using Left Side table) LT
Archer ARC-2R (Cyan) takes 5 damage to LT.
19 Armor remaining.
Archer ARC-2R (Cyan) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

Take a look at those weak punches:

Physical attacks for Jenner JR7-F (Orange)
Kick (Left leg) at Archer ARC-2R (Cyan); needs 5, rolls 8 : hits (using Left Side Kick table) LL
Archer ARC-2R (Cyan) takes 7 damage to LL.
4 Armor remaining.

Physical attacks for Archer ARC-2R (Cyan)
Punch (Left Arm) at Jenner JR7-F (Orange); needs 8, rolls 6 : misses.
Punch (Right Arm) at Jenner JR7-F (Orange); needs 8, rolls 6 : misses.

Archer ARC-2R (Cyan) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 7 : succeeds.

Much heat gained by the Jenner but still absolutely worth the penalty:

Annihilator ANH-1A (Orange) gains 12 heat, sinks 18 heat and is now at 1 heat.
Archer ARC-2R (Cyan) gains 0 heat, sinks 7 heat and is now at 0 heat.
Mongoose MON-67 (Cyan) gains 11 heat, sinks 10 heat and is now at 1 heat.
Hatchetman HCT-3F (Orange) gains 13 heat, sinks 11 heat and is now at 2 heat.
Jenner JR7-F (Orange) gains 14 heat, sinks 10 heat and is now at 8 heat.


The fire and smoke remain in the same places.

Fire at 1713 is burning brightly.
Fire at 1714 is burning brightly.
Fire at 1716 is burning brightly.
Heavy smoke overpowers light smoke in 1714.
Heavy smoke overpowers light smoke in 1613.
Heavy smoke overpowers light smoke in 1813.
Heavy smoke overpowers light smoke in 1715.
Heavy smoke overpowers light smoke in 1614.
Heavy smoke overpowers light smoke in 1814.
Heavy smoke overpowers light smoke in 1717.
Heavy smoke overpowers light smoke in 1616.
Heavy smoke overpowers light smoke in 1816.
 
Last edited:

Deuce Traveler

2012 Newfag
Patron
Joined
May 11, 2012
Messages
2,902
Location
Okinawa, Japan
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Well, my Centurion went out like a stud by taking the Wolverine with him. All the best to my team. Think I'll shut up, sit back, pop a beer, and watch the slaughter.

:drink:
 

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