Round 16 Fire (the heat is on)
Only a question of time now unless the Archer scores some lucky hits. The Annihilator and Hatchetman outgun him heavily and he no longer enjoys cover from the woods. I only now noticed I haven't written down modifiers for your shots this round but the choices are fairly limited now anyway. The Archer suffers heavy damage to the center torso and is even hit by a through armor critical to the head, destroying its life support systems. Having his movement and aiming hindered by the heat he also misses with both lasers.
Weapons fire for Archer ARC-2R (Cyan)
Medium Laser at Hatchetman HCT-3F (
Orange); needs 9, rolls 8 :
misses.
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Medium Laser at Hatchetman HCT-3F (
Orange); needs 9, rolls 7 :
misses.
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Annihilator ANH-1A (Orange)
AC/10 at Archer ARC-2R (
Cyan); needs 7, rolls 3 :
misses.
AC/10 at Archer ARC-2R
(Cyan); needs 7, rolls 10 :
hits LT
Archer ARC-2R (
Cyan) takes 10 damage to LT.
4 Armor remaining.
AC/10 at Archer ARC-2R (
Cyan); needs 7, rolls 7 :
hits LT
Archer ARC-2R (
Cyan) takes 10 damage to LT.
Armor destroyed,
9 Internal Structure remaining
Critical hit on LT. Roll is 5; no effect.
AC/10 at Archer ARC-2R (
Cyan); needs 7, rolls 8 :
hits CT
Archer ARC-2R (
Cyan) takes 10 damage to CT.
23 Armor remaining.
Weapons fire for Hatchetman HCT-3F (Orange)
Medium Laser at Archer ARC-2R (
Cyan); needs 4, rolls 5 :
hits RA
Archer ARC-2R (
Cyan) takes 5 damage to RA.
Armor destroyed,
8 Internal Structure remaining
Critical hit on RA. Roll is 5; no effect.
Medium Laser at Archer ARC-2R (
Cyan); needs 4, rolls 10 :
hits HD (critical)
Archer ARC-2R (
Cyan) takes 5 damage to HD (critical).
4 Armor remaining.
Critical hit on HD. Roll is 9; 1 location.
CRITICAL HIT on Life Support.
Pilot of Archer ARC-2R (
Cyan) "Hellraiser" takes 1 damage.
Pilot of Archer ARC-2R (
Cyan) "Hellraiser" needs a 3 to stay conscious. Rolls 7 : successful!
AC/10 at Archer ARC-2R (
Cyan); needs 4, rolls 2 :
misses.
Archer ARC-2R (
Cyan) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 :
succeeds.
With damaged life support systems a mech warrior suffers 1 point of damage if the heat level is 15 or above and 2 points of damage if it's 26 or higher. I'm a bit sad that it was a laser to the AC not an AC to the AC.
Annihilator ANH-1A (
Orange) gains 12 heat, sinks 18 heat and is now at 2 heat.
Archer ARC-2R (
Cyan) gains 8 heat, sinks 10 heat and is now at 11 heat.
Hatchetman HCT-3F (
Orange) gains 9 heat, sinks 9 heat and is now at 0 heat.
Smoke will be of no concern for the rest of the game.