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Vapourware Codexian Game Development Thread

Discussion in 'Codex Workshop' started by 20 Eyes, Feb 10, 2012.

  1. Nathaniel3W Rockwell Studios Patron Developer

    Nathaniel3W
    Joined:
    Feb 5, 2015
    Messages:
    663
    Location:
    Washington, DC
    Strap Yourselves In
    The portraits are all bitmaps, but the general shapes and shading were done partly with Photoshop's path tools. The UI is part vector (made in Flash) and part bitmap. Mixing the UI, the 3D world, and the 2D characters has been a huge challenge from the beginning. When people say that things don't quite look right together, I get what they're saying. But at some point I have to say, well, I could work on this and redo it forever to try to get it right, or I could say it's good enough and just try to finish the damn game. Unless I see something with an obvious solution now, then I'm more inclined to take the latter approach.
     
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  2. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
    Joined:
    Jan 9, 2011
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    2,509
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Nathaniel3W your game certainly looks "good enough" - I would go as far as calling it very good :). Definitely stick to finishing the game and polishing gameplay, it's way more rewarding that catering to the little graphics whore inside some of us ;)
     
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  3. Dungeon Lord Scholar

    Dungeon Lord
    Joined:
    Oct 16, 2015
    Messages:
    212
    What is wrong with me?
    I am making a prototype (wizardry clone) game and the simplest method is using keys for input like in roguelike games.
    So you press F for fight, D for Defend etc.
    But now I have to program mouse handling because it is much easier to click on the 'Fight' text for me as a user.
    :facepalm: :going crazy:
    :shredder:
     
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  4. Catacombs Magister Patron

    Catacombs
    Joined:
    Aug 10, 2017
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    4,334
    Leave the keyboard-only option as something players can use. I'd definitely use it.
     
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  5. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
    Joined:
    Sep 10, 2014
    Messages:
    3,354
    Be careful, my game has full keyboard controls (in many cases both navigating through menu via arrows and shortcuts like F for fight), and also mouse (+ arrows to move) controls but I think there are all equally terrible.

    Case in point, clicking on these very horizontal text buttons is very far from convenient, it really feels wrong, you want square buttons, which also means you don't want different size of buttons so possibly no different size of texts.
     
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  6. cw8 Arbiter

    cw8
    Joined:
    Oct 7, 2014
    Messages:
    661
    Is Godot easy to use? I'm barely familiar with Unity and C#. I used to do C in the past but also just past the very basics. Still need to get used to OOP. Good to have Godot to fall back on in case Unity's free model goes to shit.
     
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  7. Butter Arcane

    Butter
    Joined:
    Oct 1, 2018
    Messages:
    4,353
    Godot is easier than Unity, but it has fewer assets for sale, and fewer tutorials.
     
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  8. Tavernking Don't believe his lies Patron Shitposter Developer

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    807
    Location:
    Australia
    Another point, if your game makes more than $100,000 in a year (Age of Decadence easily achieved this), you must pay $400 per each computer using Unity. And if you game makes more than $200,000 in a year (again, Age of Decadence easily achieved this), you must pay $1800 per each computer using Unity.

    I am just looking at the financial reports of Age of Decadence and Dungeon Rats, which was made using the same engine. If they used Unity they would have lost at least $7600 PER SINGLE PERSON USING UNITY if they used Unity to make their game. So, I don't know how many devs they had working directly with their engine but that could have been ~$20,000 - $30,000 easily lost.

    Godot is totally free and you don't have to worry about this stuff.
     
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  9. cw8 Arbiter

    cw8
    Joined:
    Oct 7, 2014
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    661
    I'll continue with Unity for now and let Godot pick up steam with its community. Asset wise I'm into non-organic 3D modelling, so I can make my own assets that doesn't involve characters but will have to source for 2D art, music and sound.

    Doubt I can actually come out with a finished game anytime soon or ever. Even if I did, I would be considered lucky to have sold 2 copies considering the saturation of indie game titles on Steam. So I don't think I have worry about their % cut for now. But good point to note for aspiring developers.
     
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  10. Reinar Scholar

    Reinar
    Joined:
    Oct 20, 2015
    Messages:
    136
    For 2 years I didn't touch this attempt at a game and even before it went slower and slower. I don't have the drive and passion I used to have before I started programming every day for money. I decided to completely abandon it. I made a last build and uploaded it in case there's someone who'd want to see how it looked like. There's not much to it. Day/night cycle, some weather effects (press K to access debug menu), slightly bugged/unfinished combat, few spells, inventory management, one NPC with animations (a druid sprite taken from M&M 6), dialogue concept and a lot of placeholder stuff.

    If anyone's interested, I can upload all the source materials. The actual code is a mess though. I was learning C# on this and my overall software design skills were pretty low back then.

    Anyway, I learned a lot. It helped me to get a job. Not the one of dreams, but it's well paid and fairly easy. Now I know I don't want to program games anymore. I just want to design them (so I am back where I started in my pre-teen years). I hope I will one day have the opportunity to make use of the systems I created for this one.
     
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  11. The Avatar Pseudodragon Studios Developer

    The Avatar
    Joined:
    Jan 15, 2016
    Messages:
    319
    Location:
    The United States of America
    Most indie game devs won't be making $200,000/year. Couldn't you just use the free version of Unity while you make your game and until you hit that revenue target of $100,000/year? If there is a year where you don't make 100k, you no longer need to subscribe. Also, that money is a business expense, so it should reduce the taxable income(at least here in the US).
     
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  12. Mastermind Cognito Elite Material Patron Bethestard

    Mastermind
    Joined:
    Apr 15, 2010
    Messages:
    21,144
    What engine was this in?
     
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  13. Reinar Scholar

    Reinar
    Joined:
    Oct 20, 2015
    Messages:
    136
    Unity.
     
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  14. Tavernking Don't believe his lies Patron Shitposter Developer

    Tavernking
    Joined:
    Sep 1, 2017
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    807
    Location:
    Australia
    Why not sell it on the unity asset store for a low price?
     
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  15. Reinar Scholar

    Reinar
    Joined:
    Oct 20, 2015
    Messages:
    136
    I doubt it has any value, really. All GFX and SFX is taken from somewhere else and the programming isn't anything stellar. I can't see anyone building on this. A teaching example, maybe, to learn from my mistakes ("see kids, this is where your bad habits will lead you"). But if I wanted money for this I'd feel like a cheat.
     
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  16. Quilty Magister

    Quilty
    Joined:
    Apr 11, 2008
    Messages:
    2,380


    Been working on a passive sonar for my submarine game project. Currently it calculates the bearing relative to the sub and indicates it on a ring consisting of 360 lines. The user can turn a circular dial that is connected to a bearing counter in the upper left counter. The ring of bearing lines is continually updated, so the lines reset and show the contact as you turn and move around the map. My plan is to enable the user to choose which frequency they want to listen on, so that the view isn't cluttered with all currently detected signals: instead, they will be able to see only the selected frequency, e.g. that of torpedoes, ship propellers, biologics, etc.

    Of course, any feedback is appreciated.

    Here's the earlier video, if anyone's interested: https://youtu.be/L8Ow9mjqYtc
     
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  17. Tavernking Don't believe his lies Patron Shitposter Developer

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    807
    Location:
    Australia
    How would you guys like a pseudohistorical RPG set in ancient greece? I'm nervous about making one and getting people angry, but I also don't have the time to extend my research beyond wikipedia - I'm not some expert that has spent over a decade researching history.

    I'm tempted to add in mythological creatures just so I don't get called out for all my historical inaccuracies, since I can just point about that of course it's not, there are minotaurs and hydras.
     
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  18. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    7,301
    Location:
    at a Nowhere near you
    As long as there are tons of gay sex, you should be fine.
     
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  19. Molina Learned

    Molina
    Joined:
    Apr 27, 2018
    Messages:
    362
    What do you think ?
    Show Spoiler
    [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
    Last edited: Nov 4, 2020
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  20. Morpheus Kitami Arbiter

    Morpheus Kitami
    Joined:
    May 14, 2020
    Messages:
    1,208
    As long as its actually Greek I don't think anyone cares. I could just be confusing Ancient Greece with a different place, but I remember being disappointed that there wasn't enough to actually build around without just making shit up.
     
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  21. Zep Zepo Titties and Beer Dumbfuck Repressed Homosexual

    Zep Zepo
    Joined:
    Mar 23, 2013
    Messages:
    5,232
    Not topic related, but I've always enjoyed your updates (somewhat)...But what did you do to butthurt the MODS to tag you with "Shitposter"?

    Zep--
     
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  22. Bad Sector Arcane Patron

    Bad Sector
    Joined:
    Mar 25, 2012
    Messages:
    1,357
    Insert Title Here RPG Wokedex
    Xena was quite popular here in Greece so i doubt you'll have any issues :-P.
     
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  23. curds Erudite

    curds
    Joined:
    Nov 24, 2019
    Messages:
    547
    Have a look through his post history. Tavernking is (or at least was - I haven't seen many of his posts lately) a genuine shitposter and loves trolling the Codex. He's very good at it too, and very good at coming across like he isn't trolling (hence don't believe his lies tag).
     
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  24. curry Arcane

    curry
    Joined:
    Jan 10, 2011
    Messages:
    3,990
    Location:
    Abducted by Jews. Send help!
    Giving a fuck about how people feel is a recipe for disaster.
     
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  25. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
    Joined:
    Nov 21, 2015
    Messages:
    2,796
    Location:
    デゼニランド
    I think you should read this.
     
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