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Vapourware Codexian Game Development Thread

Discussion in 'Codex Workshop' started by 20 Eyes, Feb 10, 2012.

  1. infidel StarInfidel Developer

    infidel
    Joined:
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    Strap Yourselves In
    I'd imagine early humans had nothing to fear from above, which is still mostly the case with some exceptions :)
     
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  2. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
    Joined:
    Nov 21, 2015
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    I strongly suggest playing The Last Remnant, it managed to create a nice system where you issue orders to squads and let them decide the rest.
     
    • Agree Agree x 2
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  3. TheDeveloperDude MagicScreen Games Developer

    TheDeveloperDude
    Joined:
    Jan 9, 2012
    Messages:
    120
    Help system. You can turn on the help with a button. Then you can get information about everything on the screen by hovering the cursor above it.
    https://youtu.be/AWyWL1A7BS4
     
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  4. Nathaniel3W Rockwell Studios Patron Developer

    Nathaniel3W
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    Washington, DC
    Strap Yourselves In
    Is there a rule about cross-posting or spamming? I just posted a link to my latest YouTube video over on my game's page in the weeaboo forum. But I'd like to brag about it to the devs too. I guess I'm going to post it here and I'll see what happens.


    Smaller health bars, target designator particle effects, menus, tactics that your party will follow in combat, and other stuff. A lot of the major systems are in place now, but I know better than to estimate how close I am to done. I'd like to say the expansion's major systems are over 50% done, but if I said that, I would probably later discover that they were only 25% done.
     
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  5. Quilty Magister

    Quilty
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    Apr 11, 2008
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    A small project inspired by Blade Runner I've been working on. Haven't had time lately to dedicate significant efforts to my main project, so this is the best I can do currently.
     
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  6. Quilty Magister

    Quilty
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    Implemented flight controls (and anti-gravitational Chinese takeout).
     
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  7. Twiglard Poland Stronk Patron Sad Loser

    Twiglard
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    Strap Yourselves In
    How is this going to work? It's not like there are any control surfaces or aero forces on a flying car, except for drag. Looks very atmospheric though.
     
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  8. Quilty Magister

    Quilty
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    In a world of perpetual rain and towering black monoliths, the mechanics of flight are low on anyone's list of concerns.
     
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  9. Quilty Magister

    Quilty
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    Now with added AI hover cars flying around while avoiding obstacles.
     
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  10. Lexx Cipher

    Lexx
    Joined:
    Jul 16, 2008
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    • Brofist Brofist x 9
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  11. 50726f73706572 Arcane Patron Developer

    50726f73706572
    Joined:
    May 30, 2021
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    461
    Content I recently added to Redaxium.

    [​IMG]

    The person is a trader who accepts bodyparts for candy.
     
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  12. Nathaniel3W Rockwell Studios Patron Developer

    Nathaniel3W
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    Strap Yourselves In
    Nice pumpkins. Have you updated the UI too since your last post?

    I don't know if you're specifically going for weirdness over ease of "reading" the scene, but I think the jack-o-lanterns would be easier to see if the insides were yellow or illuminated somehow.
     
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  13. 50726f73706572 Arcane Patron Developer

    50726f73706572
    Joined:
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    Hey thanks, I don't recall what my last post in this thread was. But I moved away from that metallic messy GUI I had on launch day.

    You're probably right about the inside of the jackolantern not being very lanterny. Damn. Maybe next Halloween i'll do a bettter job.

    Unforutnately my process to push out update for the game is very long. It makes minor touchups super inefficient to bother with.
     
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  14. Bad Sector Arcane Patron

    Bad Sector
    Joined:
    Mar 25, 2012
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    1,665
    Insert Title Here RPG Wokedex
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  15. TheDeveloperDude MagicScreen Games Developer

    TheDeveloperDude
    Joined:
    Jan 9, 2012
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    120
    I cannot finish developing my games, I always have new ideas :negative:
     
    • Despair Despair x 2
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  16. bionicman Learned

    bionicman
    Joined:
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    Messages:
    337
    Do not despair, I've had this same problem, but, in my opinion, it's actually a good thing because shitty ideas result in shitty games.

    Some (obvious) suggestions to solve this:
    - Focus on the idea part until you feel it is just right before moving on to programming etc, as it will waste your time if your concept is unsound.
    - Focus on game projects which you and/or your team can develop a prototype for in a relatively short and manageable span of time. That way you don't waste too much time on development itself and can figure out whether the idea works or not in practice (since a lot of ideas you don't know whether they work or not until the implementation itself).
     
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  17. Zed Duke of Banville Dungeon Master Patron

    Zed Duke of Banville
    Joined:
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    8,164
    Feature creep is the bane of game development. :M
     
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  18. 50726f73706572 Arcane Patron Developer

    50726f73706572
    Joined:
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    I have the same problem. Like Sonic I like to go fast, and speed-run game development, rather than do it right.
    In a petersonian sense it's to elevate my game's sexual market place value.

    I'm a beta-only developer.
     
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  19. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,907
    Codex USB, 2014
    im gonna try creating something simple in godot. looks very promising (the tool that is, i havent started anything yet)

    anyone tried it?
     
    • it is a mystery it is a mystery x 1
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  20. Tavernking Don't believe his lies Patron Developer

    Tavernking
    Joined:
    Sep 1, 2017
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    Australia
    Yeah, very easy to use compared to other game engines. Extremely powerful for 2D games. Lackluster for 3D games but they're working on it
     
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  21. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
    Joined:
    Jan 9, 2011
    Messages:
    2,573
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Godot is fantastic. I played with it just a bit, but docs are good, internal scripting language is really nice, and if you know python it just works. Being able to easily write parts of logic in c++ and plug that in is good as well.
     
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  22. Arbaces Literate

    Arbaces
    Joined:
    Sep 11, 2021
    Messages:
    40
    Godot is alright. You have to get used to thinking in terms of the built in nodes, but once you have them down it's great for rapidly prototyping ideas. The scripting language is cleanly designed and easy to pick up. It has some heavy limitations for 3D right now. The biggest one is major stutter due to lazy shader compilation. Even their demo projects suffer BADLY from it You can hack a workaround by rendering objects with every shader you will use offscreen at startup, but that's self-evidently absurd and wastes dev-time.

    I found Godot 3 almost unusable for VR because of that and the lack of multiview extensions. The team jumped the gun presenting version 3 as ready for 3D use; just because it makes nice looking screenshots with its fancy PBR renderer doesn't mean it will be good for a game. Multiplayer doesn't fare much better than 3D: there's no sandboxing on the scripting language, and you're on your own if you need more complex netcode. If you're making a singleplayer 2D game, then I highly recommend it. If not, weigh your options carefully. Hopefully version 4 will be better.
     
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  23. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,907
    Codex USB, 2014
    thanks for the replies, all.

    it would have been fun to try something 3D, but I'll hold off on it until they've improved it. 2D it is

    as for the scripting part, since I use C# professionally in my work, I'll try hooking up VS Code
     
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  24. Nathaniel3W Rockwell Studios Patron Developer

    Nathaniel3W
    Joined:
    Feb 5, 2015
    Messages:
    778
    Location:
    Washington, DC
    Strap Yourselves In
    If you want to make a 3D game, and you're most comfortable in C#, it sounds like Unity would be a natural fit for you.
     
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  25. You can use c# with godot.
     
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