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Codexian Wasteland 2 Unity art assets thread

skuphundaku

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inXile and Unity are partnering for an art asset crowdsourcing experiment, as already signaled by Zed ( http://www.rpgcodex.net/forums/index.php?threads/wasteland-2-crowdsourcing-experiment.78582/ ). Some inspired Codexers had the idea of having a thread in which all art to be submitted to inXile/Unity's experiment could be discussed:
If Codexers submit, somebody should keep a tally on who submitted and (hopefully) eventually whose work made it in. Would be pretty cool to know not to mention:

:obviously: Codexian Incline.
Yeah. Maybe have a thread here to show off your WIP? If you guys have any great submissions, feel free to ping me, I can always try to pull some strings and bring things directly to the attention of higher-ups.
As a result of this, I'm creating this thread and waiting for you artists to show us your goods.
 

DwarvenFood

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For true doom murder heads, there is always the thread inside the prosperian realm but it looks like prosper would like to remain anonymous and wishes not to contribute.

Allow me to demonstrate what the world will be missing:
313p17q.png
 
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For true doom murder heads, there is always the thread inside the prosperian realm but it looks like prosper would like to remain anonymous and wishes not to contribute.

Allow me to demonstrate what the world will be missing:
313p17q.png

That's pretty decent by prosperian standards. You can tell what this is without a problem. Unless this isn't a child-proof cookie jar on a hippie-carved table.
 

Semper

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if someone is serious about this (or wants to step into prop creation) there's a nice tutorial from cg cookie which covers highpoly/lowpoly modeling, baking maps and creating textures and importing all the stuff into unity. basically all you need to sell your assets to fargo's lazy gang. blender, google skillz one month subscription 10 bucks worth and a painting app is needed to succeed ;)

tutorial link
 

CrazyLoon

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unity-shack.jpg


Wasteland2-1.jpg


Seems good enough for a draft. It should look a lot better if I textured it. Do you know if they want the textures as well? That could be a problem, since I doubt all the textures from many different artists, if there are indeed a lot of people participating, are going to look consistent.

I would make more if I'm not working on my game and have more time. Can't do double duty.
 

Semper

Cipher
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MCA Project: Eternity
Do you know if they want the textures as well? That could be a problem, since I doubt all the textures from many different artists, if there are indeed a lot of people participating, are going to look consistent.

your asset has to be ready to be used ingame. for consistency they released a style guide and even a sample scene to test your asset. if it blends in well you did your job, else redo till it fits.
 

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