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Colony Ship Early Access Release Thread

Discussion in 'Iron Tower Studio' started by Infinitron, Apr 6, 2021.

  1. Jrpgfan Liturgist

    Jrpgfan
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    Fucking hell, I was trying to endure(again) until atleast chapter 2 was out but now I'm gonna have to play it again.

    Please stop posting, goddammit.
     
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  2. Jrpgfan Liturgist

    Jrpgfan
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    So, you can't leave the factory if you load a save after you've done it(except the last fight), or am I missing something here?

    Nice touch with the sniper event, btw. As a sniperfag, I approve it

    [​IMG]

    Only thing I didn't like was the new map layout. The places descriptions and pics are a nice addition but I miss the old map, It helped me locate myself and navigate through the locations. Maybe a middle ground between them would be the best option here.
     
    Last edited: Sep 22, 2021
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  3. Jrpgfan Liturgist

    Jrpgfan
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    Are some exploration checks tied only to the MC now?

    [​IMG]

    [​IMG]

    Happened quite a few times since I started the new chapter, all with the new content it seems.

    Vault Dweller
     
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  4. Lithium Flower Arcane

    Lithium Flower
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    Didn't have this problem, are you sure Faythe is set up as your Electronics specialist on the Party (P) screen?
     
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  5. Jrpgfan Liturgist

    Jrpgfan
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    Fuck me. I forgot about that.

    Thanks bro.
     
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  6. Lithium Flower Arcane

    Lithium Flower
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    Looks like you missed out on a ton of xp and an optimal run, then. It's time for another playthrough :troll:
     
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  7. Jrpgfan Liturgist

    Jrpgfan
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    Not really. Like I said, it was only after the update. She was probably set as my grease monkey in the previous entries because I don't remember having any issues with that. I just forgot I could set specialists in the party window. I thought it was health and ammo related only.

    I'm going lone wolf anyway. Everytime I see an electronic or computers check I leave it to Faythe(I either immediately go back to the pit and grab her or clear everything I can in the area first without triggering those checks). Which reminds me that there would be a lot less backtracking and busywork f you could just dump her anywhere instead of in the Pit only.
     
    Last edited: Sep 22, 2021
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  8. Jrpgfan Liturgist

    Jrpgfan
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    [​IMG]

    I guess that's it for content? Unless you can find that eye still in this chapter and go inside the locked gate.

    I didn't find that fight that hard btw. Although I probably would've been in trouble without those zen stims in the storage defended by the turrets since I burned the first one I got against the first two mind worms back in the operation center.

    And I was disappointed I couldn't find Ol' Bub. Perhaps there's a trigger for him to show up(like recruiting Wilson)?
     
    Last edited: Sep 22, 2021
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  9. Pink Eye Monk Patron

    Pink Eye
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    You can find the eye in habitat, so that's chapter 2 content. Yeah. That's pretty much it for content. Also congratulations on beating the mind worms!
     
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  10. Rabbity_Thing Cipher Wumao

    Rabbity_Thing
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    Where is that? I don't recall any turrets.
     
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  11. Pink Eye Monk Patron

    Pink Eye
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    Here, broski. First you need to get past door at level two of mission control. This door:
    Show Spoiler
    [​IMG]

    Go straight. Then turn left. There should be a perception check that you need to make. Once you've passed it. You can move the barrels with strength. Go down. Into this hole:
    Show Spoiler
    [​IMG]

    Now. You will be prompted with a computer 5 check. Fail it. Fail it like a boss. Thus, is your turret encounter:
    Show Spoiler
    [​IMG]
     
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  12. Rabbity_Thing Cipher Wumao

    Rabbity_Thing
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    I thought I missed something, but it's just that I don't fail.:smug:
     
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  13. Pink Eye Monk Patron

    Pink Eye
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    Heya. Vince is currently collecting feedback about the enemy AI. I'm sharing the thread here too. If you guys have any feedback to share on how Iron Tower should improve their enemy AI. You should do it!
    https://steamcommunity.com/app/648410/discussions/0/2958292387829305631/
     
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  14. Parabalus Arcane

    Parabalus
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    It's done in a pretty dumb way, who would ever want to skip that turret encounter intentionally?

    If Faythe is your specialist you can always get it by failing the check with the PC, but if your PC has computers you're fucked if you path with Computer 5.
     
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  15. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Will be changed in the near future.
     
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  16. Parabalus Arcane

    Parabalus
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    Why allow looting in combat, especially in light of the multi-phase fights?

    This happened before with the Braxton fight, but factory is full of it. I get you don't want players to loot everything, but atm they still can, it's just extremely gamey.

    Is this intentional? Extra loot for spending AP for looting, keeping at least one enemy alive? Extremely degenerate.

    If you loot with Smiles it goes into her personal inventory, screen says party inventory.

    Also, autosave at the start of combat would be nice, like in DR/AoD.

    This is also incredibly annoying, the needed change is allowing you to NOT deploy some party members in a fight. Even in a full party run I'd use that occasionally.

    You should add an option to intentionally fail skill checks, a simple toggle would work fine.

    Would fix all currently annoying situations and save you a lot of work on future ones.
     
    Last edited: Sep 24, 2021
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  17. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    That's your choice, not mine.

    Also your choice.

    We do that, some people start failing every check just to see what happens, then reloading and complaining that it's 'incredibly annoying'.
     
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  18. Rabbity_Thing Cipher Wumao

    Rabbity_Thing
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    Btw Mission Control is the best bit yet.
    :brodex:
     
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  19. Parabalus Arcane

    Parabalus
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    You disabled looting after combat because you couldn't balance the economy.

    It's not a choice if you want to play solo.

    Then don't gate content and skill points behind skill check failures.

    Tbh this system makes all the story extremely unnatural, since you can't let the players change their minds after deciding on a path, since they get skill usages for failures.
    In AoD you could kill most people after successfully persuading them, here you had to cut it off since otherwise everyone would take the free SP.
     
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  20. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    No economy can be balanced if you loot all bodies after large fights that require allies. Not to mention it makes no sense if you help a faction and then claim all loot as your reward.

    Nothing stops you from developing these skills even when playing solo. They might not be as high and you won't get everything, but that's fine. If you insist on getting every little bit of content, that's on you.

    Anyway, choosing who fights and who doesn't isn't an option. It will take too long to implement and we have other tasks with higher priority. We will consider disabling looting in combat to make your life easier.

    Change their minds or methodically collecting every xp - first I talk to them, then I sneak past them, then I kill them. A very natural story.
     
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  21. Rabbity_Thing Cipher Wumao

    Rabbity_Thing
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    And your legs are OK.
    [​IMG]
     
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  22. Parabalus Arcane

    Parabalus
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    No, you can't even change your mind during just one of those.

    If you click a persuade option, you can't attack anymore, unless you fail a check. Often you have no idea what exactly the final deal will be, you just have to go with it. In AoD you could always go "Fuck you" since you didn't hand out XP like here.

    CS feels extremely railroaded compared to AoD.

    Too bad, would add a lot to the game.
     
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  23. Whisper Arcane Vatnik

    Whisper
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    3,398
    Just disable looting in combat, really. You do not have time to search all those items in pockets during fight. Or to remove armor from lying body. It takes a lot of time. Noone will allow you to.
     
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  24. Jedi Master Radek Arcane

    Jedi Master Radek
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    Why not disable looting and after the battle have allies give you your monetary share of loot?
     
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  25. agris Arcane Patron

    agris
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    Keep in mind that if you disable looting while fighting, you lose some interesting possibilities for emergent combat. Kill a guy with a weapon you could really use for the rest of the fight, go over and loot it and proceed to use it? I'm not saying it will happen often, but you take that option off the table by implementing these nanny restrictions for those that can't help themselves and must loot everything.

    The possibility that systems can be used in degenerate ways does not mean that the systems are inherently flawed. I love the idea of killing a character you know has a grenade, to loot it and then use it on his companions. Again, not something that will even happen for every player - but for those it does happen to, it will create a memorable experience.

    Idk; maybe just make it a custom difficulty toggle.
     
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