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Colony Ship update #42: combat beta progress report

Discussion in 'Iron Tower Studio' started by Vault Dweller, Feb 22, 2020.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    http://www.irontowerstudio.com/forum/index.php/topic,7820.0.html

    I'm happy to report that the combat beta is going well and over 40 people are playing it at the moment. We went through 140 internal versions and 6 public updates in the last 4 weeks. Some players are true heroes who went above and beyond, testing each update and posting constructive feedback (900+ posts) which is shaping the game as we speak. The difference between the first version (that we released 4 weeks ago) and today's version is huge. If not for the remaining animations, I'd say we're almost ready for public release. So far the plan is to keep tweaking and improving until the end of the month and then re-evaluate the situation and see where we are with the animations (and whether or not we should release the demo with male models and animations only).

    We added stimulants and implants. The coats are almost done, we're adding them now for the next update:

    [​IMG] [​IMG]

    New screens (this time I played a solo melee fighter, relying on grenades and gadgets).

    [​IMG]

    [​IMG]
    "Assembled from scavenged metal pipes, this two-handed war hammer demonstrates an ingenious commitment to both recycling and the infliction of pain."

    [​IMG]
    ^ we're still busy with the mechanics and balance, so the character screen remains a low priority item

    [​IMG]

    [​IMG]

    [​IMG]
    ^ the art is temporary; an artist is working on the proper model (we have an in-game model but we'd like to have a fancy interior shot)

    [​IMG]
    ^ my new implant; it can be upgraded if you find the upgrade kits: rapid response and advanced targeting; only one can be active at a time.

    [​IMG]
    ^ distortion field generator

    Stay tuned and please follow the game on Steam:

    https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/
     
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  2. rusty_shackleford Arcane

    rusty_shackleford
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  3. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Hopefully the combat demo and Early Access will keep you entertained until then.
     
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  4. HoboForEternity sunset tequila Patron

    HoboForEternity
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    wont get to play it if coronavirus kill us all :(
     
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  5. AdolfSatan Erudite

    AdolfSatan
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    That screen got me wondering (and fantasising) : Will there be a chance for implanting procedures to go wrong? Both immediately (the machine wasn't properly calibrated or you got the wrong size and you end one cock shorter than you had when you walked in) and down the line (faulty eyeball starts failing after some days and you end up half blind in the middle of a fight). Perhaps you scavenge one from a member of the bigger factions and it turns out it's hacked or something.
    The first might be avoidable with a quick load, but the latter not so much.

    Might get some players frustrated and complain-y tho. Myself, I would love it.
     
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  6. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    [​IMG]
     
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  7. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    No as it would lead to instant reload and frustration. The combat is difficult so you'll need every bonus you can get. Offering you a bonus only to yank it away last min would be cruel.

    What we're discussing is each implant and upgrade kit increasing your chance to be affected by pulse grenades used against droids and turrets (not in the demo). Let's say 5% chance per 'item', so if you're fully augmented (7 implants, 14 upgrade kits), you'll be 100% affected. This way your implants will give you a great advantage in many fights but a disadvantage in others.
     
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  8. Elhoim Iron Tower Studio Developer

    Elhoim
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    Yeah, that was exactly what I had in mind :P
     
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  9. jackofshadows Learned

    jackofshadows
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    That's a great idea. Reminds me one character from Dex (Conor) who was so jacked that it also did affect his personality (or rather sucked out of it). Although I'm not suggesting to implement that. And of course, in order to beat him, player was suppose to use some counter-augment stuff (otherwise it was nearly impossible).
     
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  10. rusty_shackleford Arcane

    rusty_shackleford
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    Which is why you should do it
     
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  11. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    [​IMG]

    That noob Vault Dweller, he's left Solomon the energy pistolero for the last and dude is going to eat him up against usually lower Energy DR on common armours

    Unless Solomon's run out of his precious few rare energy shells, in whiich case he has to switch to ballistics and VD can hope to survive one turn and bum-rush him under smoke cover

    If so he'll get to run up and make one attack (could have been two on a high DEX char), the question is whether to do an aimed, I'd be tempted to do Aimed Arms to lower his THC and then eat him up with reaction strikes if he misses his shots or tries to run away

    Combat definitely provides a different array of interesting dilemmas relative to AOD combat, though much of it is often built on similar principles under the hood.
     
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  12. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    He ran out while I was dealing with the public defenders (you can tell by the gun model that he's holding a multibarrel pistol). I activated the distortion field to boost my evasion and killed him. To be fair, he killed me 4 times before this strategy worked but on that glorious fifth time it finally did!
     
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  13. Jedi Master Radek Arcane

    Jedi Master Radek
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    You save scummed that VD, I know it.
     
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  14. Technomancer Learned

    Technomancer
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    He's got like 2 cells of ammo which he is quick to waste on his first turn.

    Good money if you kill him on first move though.
     
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  15. The Wall Erudite

    The Wall
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    Killer Droid from ten or so (checked, exactly: 32) updates ago, is he still a blueprint or has been assembled and is fully operational?

    Programmed to call Owner "Juliet" (open)
    [​IMG]
     
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  16. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Still a blueprint. Models and animations were Ivan's domain but he got seriously ill in early 2019 and died in September. Droids will be in the game but it will take us a bit longer to add them.
     
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  17. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    one step forward at a time chaps, and we'll board that colony ship together - and it will be glorious :salute:
     
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  18. Black Angel Arcane

    Black Angel
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    I'm currently playing Alpha Centauri, and my God I can't wait for the sequel for CS :bounce:

    2030 can't come soon enough :bounce::bounce::bounce::bounce::bounce:
     
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  19. Tarantulos-Eduardo-Sanchez Arcane

    Tarantulos-Eduardo-Sanchez
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    DAAAAMN COLONY SHIP YOU LOOKIN' SO PRETTY, GUUUURL.
     
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  20. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Not thread worthy, but there's no general news thread.
     
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  21. Black Angel Arcane

    Black Angel
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    :mhd:
     
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  22. Ensi Educated

    Ensi
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    I haven't been paying attention to this game but it looks fukkin badass mates gr8 job
     
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  23. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    I want this game out soo bad
     
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