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KickStarter COLUMNAE: A Past Under Construction - non-linear p&c post-apocalyptic steampunk adventure

Jaesun

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Aside from the classic point & click adventure features, COLUMNAE introduces the concept of retrocausality which along with non-linear nature of the gameplay allows the player to affect not only the future but also the past of the main character and the world surrounding him. The game is divided into eight chapters, but the order of playing them is not chronological. Depending on the actions the player chooses within each chapter of the game, yet-to-be-played chapters are placed in an appropriate "version" of the past or the future.

COLUMNAE is set in a world ruined by a gradual environmental catastrophe that left the surface of the Earth uninhabitable. The story is focused on a society descended from people who couldn't afford to inhabit the "city in the clouds", called Deus, when the ecological disaster was imminent. Deus is a closed town built upon gigantic metal pillars - Columnae. Beneath them, a huge underground machine, called Machina, was constructed with the purpose of automatically extracting and processing resources and sending them via pipes through Columnae and into Deus. The society now living inside the columns settled there in an attempt to escape the lethal environment on the surface after Deus was locked down. Since then, they had no contact with the inhabitants of Deus, and they are parasitizing on the resources coming through the columns. But the people living there are far from innocent themselves - power struggle, corruption, lies, political manipulation and poverty are all present among the citizens of Columnae.

Features

• story–driven game with classic point & click adventure elements such as puzzles based on items and dialogues

• non–linear approach persistent throughout the gameplay, allowing a huge replayability

• retrocausality – chapters are not played in chronological order, which allows the player to affect not only the future but also the past of the main character and the world. Depending on the actions that the player chooses to do within each chapter, yet–to–be–played chapters are placed in an appropriate "version" of the past or the future.

• steampunk world with four distinct environments including: upper and lower Columnae filled with intrigue, underground Machina holding secrets from the past, anarcho–tribal society of The Cliffs, and industrious Greenhouse–Dome owned by The Baroness.​

For more information, check out the developers log here.

This looks interesting.

:bounce:

This is now a Kickstarter project: https://www.kickstarter.com/projects/1275603373/columnae-a-past-under-construction?ref=nav_search
 
Last edited:

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
The art is nice, but every story element they put forward seems cliche. So it goes.
 
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I am very, very skeptical. That said I will be keeping an eye on this.

They're certainly not lacking in ambition. Sounds like it will be an interesting game, if not a fun game, at the very least.

Fingers crossed.

Edit: Just watched that trailer and I get some faint BaSS vibes from it atmospherically, which is definitely not a bad thing.
 

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