- Joined
- Jan 28, 2011
- Messages
- 99,696
Jokes aside, I don't know if one of the developers is still here but the game is not very balanced. It would make more sense if police would only be able to arrest you from the backside. And it would be nice if they would fight you once in a while instead of spamming "Arrest". Also please add a fast forward button, I cannot stay through the civilian animations any longer waiting for their "dummy turn" to end. The levels are already repetitive enough, but I understand you are a small team on a tight budget.
Yes, I'm still here. We're working on a full AI remaster/balance fix as we speak. In the future you should actually feel like the enemies have at least half of a brain in many situations. Currently it's scheduled in patch 3 (because it requires intense testing), but as with all in development, everything is subject to change. The police is only able to arrest a unit from the front if they are disoriented or knocked out. Otherwise the arrest requires them to get to the backside of the target. There was a bug in the police AI, that causes them to favour arrest almost exclusively. That is already fixed, and will be in patch 2 (patch 1 came out yesterday, and it was the fixes from about a week before the launched game, so no community reported bug fixes and balances yet). I'll make a mention to our tech team, that the civilians' turn could be faster.
In patch 2 we're also doing a lot of work on Heat balancing, because it seems to be a game stopper for many players. Obviously we're fixing game breaking stuff first, which there are luckily only few. Give us a few days, and we'll start updating the roadmap for upcoming changes. We're also quite active in the steam discussion forums, so feel free to report bugs and opinions etc there, to make sure they get better noticed by us. Balancing work (and player feedback) is really important to us, and when everything starts run smoothly enough, we'll start considering possible feature updates.
Do you regret not doing Early Access?