- Joined
- Jan 28, 2011
- Messages
- 97,461
never forget Folks, there's always a "con" in "confederate"
The truck says "ConEx". The cliche that criminals leave small clues to their guilt is proven correct yet again.
Created by
Maksym Pashanin
my email said:Kilobite has sent you a message about Confederate Express
What a year!
A total solar eclipse, Donald Trump becomes president, and Confederate Express is coming back from the dead like a malignant brain tumor!
To kick off this exclusive bi-centennial update, here are some tasty news for you!
We finally have something to show you guys other than a bunch of gifs and one-liners. This time, it's an exciting opportunity to experience an early version of our highly-anticipated masterpiece, Confederate Express! Complete with a revamped custom high-performance framework False2D™, 42,000 hand-drawn animation frames, and an ocean's worth of pixelated blood.
Proceed with caution, as flying chunks of zombie flesh might petrify even the strongest minds!
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Development:
Confederate Express is approaching the end of its production cycle, and we are trying to polish the general core gameplay elements. To minimize redundant feedback, this early version contents have been limited to:
As development continues, the game's content will expand gradually (including a Windows PC build), up until we put together a final version of the game. You can follow progress on our DevLog: https://kilobite.itch.io/conex/devlog
- macOS build only
- 1 playable character (Jackson)
- 4 powerful abilities
- 2 enemy types (Zombie + Stalker)
- 3 playable levels
- core mechanics: gold collection, experience accrual, interactive environment
All proceeds collected will go directly towards development of Confederate Express, including contractor fees for our sound designer, AJ Lornie.
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Rewards:
Every backer with a pledge of$25$10 and higher will receive a key to Confederate Express early version available for download at kilobite.itch.io/conex. In addition, a Steam key will be provided to unlock a full version scheduled for release this January. Target platforms are macOS and Windows PC.
Our goal is to accumulate as much feedback as possible; so please do not hesitate and contact us via info@kilobite.com (no leasing agreements please)
Also, please join us at private developer's forum, exclusively at kilobite.itch.io/conex/community
And as always, thank you for your long-lasting support!! Appreciate ya!
Kilobite
Kilobite has sent you a message about Confederate Express
Hello again!
It seems there was a small mishap with a download link for Confederate Express.
We have sorted it out with itch.io admins and the file is now available for anyone with a download link. If you are a kickstarter backer with a pledge of $10 and more - you should have one already (located at the bottom of itch.io email).
Our apologies for the confusion, and thanks again for your support!
I beliefe Keys not bought from steam do not count towards game overall review scores ...Wonder if they'll manage to milk some early access money from it. With pissed backers in the review section probably not, but who knows, I wish they'll try.
macOS only.
Target platforms mac and Windows PC. Eh... what.
I beliefe Keys not bought from steam do not count towards game overall review scores ...Wonder if they'll manage to milk some early access money from it. With pissed backers in the review section probably not, but who knows, I wish they'll try.
Kilobite has sent you a message about Confederate Express
Confederate Express Windows PC build is finally here!
This preview version 0.7.3 is limited to:
- 2 enemies (Zombie + Stalker)
- 3 replayable levels
- 4 powerful abilities
Thank you for your patience! We are eagerly awaiting for your feedback.
Your personalized download link is at the bottom of this email.
Enjoy!
Update #11
Sep 7 2017
A Personal message to our backers
Dear friends! We are here to make amends.
We have made many mistakes, and not communicating with you guys was the biggest one. A total dick move! What were we thinking?? Overwhelmed and frustrated, our poor judgement got the best of us.
You must know that we kept a kindling fire of our project going. This entire time we were putting the game together - albeit slowly, but steadily - constantly learning and improving during the process. The game is very close to being finished, and we are working extra hard to deliver the best we can. There is an early build available for you to check out - it's located at kilobite.itch.io/conex - and you should have a personal free key sent to you by itch.io this week. Please take a look and let us know what you think! And everyone is welcome to chime in at our special backer forum kilobite.itch.io/conex/community
We understand that this might come as too late for some of you... but all we ask is if you could find it in your heart to forgive us. We are eternally grateful for your support!
Dennis & Max
Zombra said:
What about the Squattergate?
Yes, we ran out of money to pay rent in 2014.
We ran out of money to pay rent. Not leaving was definitely a mistake - however it is not illegal at all, quite the opposite actually.
Finally, when ConEx concept surfaced on Kickstarter, I have been contacted by a small investor group that was very excited about my new pixel art engine tech, and with their own project (Knuckle Club) nearing completion, they saw an opportunity to become the first game with per-texel pixel art post-processing technology (what a tongue-twister, haha).
That was when the investors presented me with an offer to purchase Kilobite and hire me as a their full-time employee; but the biggest concern for them was Knuckle Club becoming the first game with pixel art post-processing tech. That's where an offer for extra funding of my personal project (Confederate Express) and the non-compete clause restrictions came from.
...
A lot happened since; Kilobite is now employing a lot people from my collected portfolio on a full-time basis. They have also split my engine tech into a different brand (False2D API), and are currently planning to release it as an SDK toolset for Unity.
...
P.S.: the next update on Confederate Express is coming up next week, please stay tuned!