Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Conquest of Elysium 5

Dadd

Learned
Joined
Aug 20, 2022
Messages
1,014
Been playing this for a while, and it feels like the main approach to every game is to kill weaker enemies, hope to capture enough resources, hope you don't get ambushed, repeat until you're strong enough to kill more weaker enemies. Am I missing something here? I've looked at the manual, watched more experienced players, and it seems like that's what they do mostly, too.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,053
Been playing this for a while, and it feels like the main approach to every game is to kill weaker enemies, hope to capture enough resources, hope you don't get ambushed, repeat until you're strong enough to kill more weaker enemies. Am I missing something here? I've looked at the manual, watched more experienced players, and it seems like that's what they do mostly, too.
Isn't that every game?
 

Dadd

Learned
Joined
Aug 20, 2022
Messages
1,014
Been playing this for a while, and it feels like the main approach to every game is to kill weaker enemies, hope to capture enough resources, hope you don't get ambushed, repeat until you're strong enough to kill more weaker enemies. Am I missing something here? I've looked at the manual, watched more experienced players, and it seems like that's what they do mostly, too.
Isn't that every game?
Other games tend to involve more input from the player to achieve those things.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,525
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom