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Containment Facility - a new Cleve Blakemore game

Ethan Duvall

Learned
Joined
Apr 16, 2012
Messages
407
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Containment Facility


A physics-driven, interactive survival horror game similar to Penumbra and Amnesia inspired by the SCP trope!
Screenshots of the game in development will be available here shortly.

There are NO WEAPONS in the game of any use against threats and no traditional game mechanics.
The user interface is minimalist and pursues the least-intrusive policy for inventory management.
Emphasis is on atmosphere, narrative, exploration and authentic terror of the unknown. Graphic violence and gore is non-existent or very minimal in most parts of the game.

The game is heavily influenced by this seminal essay on survival horror by the architect of the Penumbra series.
The general premise is an idea that the author has been toying with for nearly ten years or more. It has excellent dramatic structure, a solid experience and multiple endings. It should appeal to both the fans of the SCP universe as well as traditional horror enthusiasts.

The engine is based on a previous effort we were undertaking called CORPSE CREW. We woke up one morning in September 2011 and realized “zombie seige” was done to death, literally. We had a long think about the game we really wanted to make and began development on CONTAINMENT FACILITY using many of the resources, assets and pipeline we had developed for CORPSE CREW.

http://goldeneragames.com/?page_id=18


Good luck with all that. Cleve be sure and let us know how everything turns out. (Sound of....:troll:
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,207
Project: Eternity
Someone should convince Cleve to post at the Codex again.
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,207
Project: Eternity
An awesome thing about Grimoire is the in-game list of shout-outs it has to other games. It's called "inspirations" or something. More games should have that.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,136
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
We woke up one morning in September 2011 and realized “zombie seige” was done to death, literally. We had a long think about the game we really wanted to make and began development on CONTAINMENT FACILITY using many of the resources, assets and pipeline we had developed for CORPSE CREW.


Translation: Cleve was working on a game for ages, then suddenly thought - as he usually does when he's made some progress on his game - that it's not perfect and changes everything, leading to a development cycle longer than Duke Nukem Forever.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,477
Location
Swedish Empire
wait... isnt this based on SCP Foundation? i remember the melonhead guy, he is kinda like the Weeping Angels, you blink, hes got you.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,182
Hes toying with the idea since 10 years, so dont get any hopes, it means another 30-40 years of development minimum . Oddly the grimdarkly blog has not been updated since may, probably means grimoire is definitively shelved, so sad at 95%....http://goldeneragames.com/
Only the blog is mentioned on the site , no more rpgwatch either!
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,577
Location
LAND OF THE FREE & HOME OF THE BRAVE
When the first semidestructive investigation of Lascaux was authorized by the French government in over a century, archaeologists were permitted to scrap tentatively at the pristine paintings on the walls to determine what was underneath. That's when they began to realize that in many instances, the artwork had been painted over dozens or in some cases hundreds of times.

They began to sense somewhat the character of the people who were responsible for these caves. Acting on a hunch, they excavated the mud beneath their feet, revealing every square inch of the floor had been carved with designs and amazing reliefs. A brand new picture began to emerge of people with radically different psychology than Homo Sapiens, minds so foreign they could be considered the opposite in most regards.

They tried to grasp how somebody with the strength of six ordinary human beings and a 1900 cc brain could spend hours by candlelight painting over their own work obsessively, compulsively, repeatedly as if they were in the grip of some terrible madness which Sapiens could never understand. They were never happy with their own work and were constantly in the process of redoing it over and over again.

What were they painting? Hunting scenes, tribal magic, ritual symbols? No, incredible as it seems, there was almost none of this at Lascaux. What these supermen enjoyed painting to perfection were pastoral scenes of aurochs and other animals at leisure in the fields with anthropomorphic herp-derp features similar to a Far Side cartoon.

Slowly, agonizingly the paleontologists came to the mind blowing conclusion that the Neanderthal people were possible the most severely, appallingly retarded race of hominids that has ever existed on the planet - and they were our direct line ancestors in Europe.
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,132
outstanding
 

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