I personally still don't agree with using KS to fund the complete development of a game. Loading the risk of failure onto the shoulders of enthusiastic fans, but not sharing the profit is just fundamentally wrong in my book.
However, we tried everything to refund bitComposer their money to make a completion and release of the game possibly. In the meeting at the end of May 2013, we almost had a deal with them. Unfortunately, for some reasons that we still don't know nor understand, bitComposer refused to sign this agreement at the end of the day. Retrospectively, this day was the crucial moment regarding the future of 'Chaos Chronicles'. Meanwhile, I assume that bitComposer just wanted to shift the outcome of this project/investment to the next financial period - that would explain why they were trying to delay a final agreement.
As I remember it based on bitComposer's account, CorePlay offered to refund bitComposer's money to buy their way out of their contractual obligations to bitComposer, after bitComposer have already funded and helped with the development of Chaos Chronicles ie. Coreplay trying to impose a one-way deal to revoke or revise a contract they had already signed.
Now I don't know the details of the contract but I would expect a number of things commonplace to the publisher model: partial, if not full rights to the game; a cut on the profit, possibly the lion's share of it; possibly the right to impose a monetization model -as can be gleamed from JA:BiA and its many DLCs- and it is likely that those would only be the starters. Not gonna waste time arguing whether any of that is fair or just; that is the basic "take it or leave it" publisher model and the reason why publishers fund games in the first place ie. they are in it for the money, not for charity.
Had bitComposer accepted this offer to revoke or revise the initial contract and be refunded the money they have given to CorePlay for Chaos Chronicles, that would basically diminish their role as a publisher and negate the reason they exist at all, as they would be bereft of future financial gain which is the reason they entered a contract in the first place; that Chaos Chronicles would sell so that they would profit off of the principal they invested in CorePlay. Effectively, with the contract revoked or revised to CorePlay's satisfaction, bitComposer would be lowered to a position no different than anyone who simply loaned you money without asking anything in return. For a charitable person with just a lot of money to give, that might not be a problem. For a publisher, that is money, a finite resource, that could have been better spent on a developer who won't try to weasel their way out of their contractual obligations and net you more money in return.
So it's not simply a matter of a fixed amount of money being returned to bitComposer. The money bitComposer gave to CorePlay is an investment, a "product" that CorePlay would use to develop Chaos Chronicles with so that bitComposer would profit off of the result. What CorePlay instead did was to use that product to develop Chaos Chronicles with just the same and then at some point decide that they want all the profit to themselves (or more specifically, they didn't want bitComposer to get a share) and so simply return the product itself to bitComposer once they were done with it.
If you call yourself a publisher and you accept such a deal, you are nothing but a damn fool and what is to stop every other developer from resorting to the same tactic?
(I understand there is some more subtext to it all involving deadlines but so far, bitComposer's versions of events have been more forthcoming and reassuring with details compared to CorePlay's vague and incomplete blurbs).
Furthermore, once again according to bitComposer's account of the events, CorePlay wanted their revised version of contract (to revoke the old one) be signed in no time and unconditionally, which bitComposer claim to have replied that they would need their legal team to go over it and that it would take time but CorePlay couldn't be arsed to spend any time waiting for legal trivialities -so much so they didn't even attend a prescheduled meeting- while trying to have their own way imposed without question, with the additional information that this fallout started when a new shareholder lawyer of CorePlay came into the picture. Very shady business, if you ask me.
I wanted Chaos Chronicles to be real; it was easily the best looking 3D isometric game I've ever seen and the dev-blog was full of promising information but I have serious doubts that the devs have a firm grasp the way things work in the business world and think that they were acting on ill-advise from the said shareholder.
Another sad thing is that the particular way this whole deal went down is a stain on CorePlay's record. Even if I were a massive publisher with loads of money to fund any type of game project I personally liked, I would be wary of giving a single dime to CorePlay for how could I trust that they will not try to work their way around and ditch me as well once they felt confident about it? I would personally put some effort into seeing them burn if they tried to screw me like that.
BUT, I would totally support a Kickstarter. Nothing wrong with it. It's a clear agreement with no promise of profits or financial investment. Do it, faggots!