Major_Boobage
Scholar
Caveman said:How you gonna sell your game? are you signed up with some publisher?
A while ago he said that he would use steamplatform.
Caveman said:How you gonna sell your game? are you signed up with some publisher?
Caveman said:How you gonna sell your game? are you signed up with some publisher?
Cleveland Mark Blakemore said:... or raise it myself and slowly augment it as it grows until it is a kick-ass cyborg?
Okay actually that probably won't be in the game ...
Cleveland Mark Blakemore said:Knightrider said:So, here you have it, douchebag Cleve impersonator! Make your point or fuck off. At least post screenshots or GTFO. I refuse to believe the real Cleve would be such a little bitch.
Look for hidden text on the bottom of Grimoire splash page.
OgreOgre said:There's actually an old alpha of Grimoire floating around the web. Ironically enough, it's mostly complete. Cleve is just never happy with it, so he ends up rewriting the code every year because of his OCD.
I'm assuming this project will meet the same fate.
Wyrmlord said:I will not believe a single word you are saying.
Trash said:Please don't go for the recharging health thing. Let players scrounge desperately for med packs, food and other small items to add a few much needed health points.
Slenkar said:Cleve, you are using the unity engine?
DefJam101 said:- No ingame music or musical queues. You'd be surprised how much this improves atmosphere, especially when you are alone and have no HUD.
Uh, you do know that getting shot actually has no visible effect on the individual? Any movement the victim makes after being shot is due to shock or pain i.e. is self propogated and zombies being invulnerable to pain means that they have no obvious reaction to getting shot.Cleveland Mark Blakemore said:Beautiful, awesome ragdolls with zombies doing backflips when shot in chest and rolling along ground from inertia. So good
Isaac Newton said:Lex III: Actioni contrariam semper et æqualem esse reactionem: sive corporum duorum actiones in se mutuo semper esse æquales et in partes contrarias dirigi.
Kingston said:Randomisation is always cool. A few simple scenarios could be spiced up with a few random elements to create a lot of gameplay.
Jeff Graw said:In terms of health, a lot of shooters nowadays use regenerating health, but what if you went in the opposite direction? For example, after a survivor loses a certain amount of health they start to slowly die, and they'll need to get patched up quickly or that's it. If this happens during a zombie attack and you have to heal that survivor while holding back the zombies things might get intense.
Trash said:Mostly however, KISS (keep it simple stupid). The core concept is great, don't go spoiling it by adding feature after feature. Good luck!
Satori said:Uh, you do know that getting shot actually has no visible effect on the individual? Any movement the victim makes after being shot is due to shock or pain i.e. is self propogated and zombies being invulnerable to pain means that they have no obvious reaction to getting shot.Cleveland Mark Blakemore said:Beautiful, awesome ragdolls with zombies doing backflips when shot in chest and rolling along ground from inertia. So good
Isaac Newton said:Lex III: Actioni contrariam semper et æqualem esse reactionem: sive corporum duorum actiones in se mutuo semper esse æquales et in partes contrarias dirigi.
I think it is okay to have industrial tech ambience, however. Eerie tones and long nightmarish chords played at a very low volume add to the atmosphere.
Are there any legal limitations to how I can use Atmosphere?
The main limitation is that you are not allowed to use it to make a sample library or another kind of sample-based product. You are also restricted from giving away or posting online any loops or samples created using Atmosphere. However, you are able to use Atmosphere in all musical recording applications without paying any additional licenses.
Do I need to obtain a special license to use Atmosphere on a commercial project?
No, the lifetime license fee to use the samples is covered in the purchase price of the instrument. You can use it on as many of your own projects as you like and we hope that you make some hits with it!
Can I use Atmosphere in multimedia or game music projects?
Yes, this is OK unless you want to put samples created with Atmosphere directly encoded into the game. That requires an additional license.