Denim Destroyer
Learned
He is likely referencing Sabotage at Soulforge and a few FMs that require an object to be constructed.Thief had crafting? That's new to me, and I've been playing that game's fan missions for 10 years.
He is likely referencing Sabotage at Soulforge and a few FMs that require an object to be constructed.Thief had crafting? That's new to me, and I've been playing that game's fan missions for 10 years.
It is possible to cast hammers in, iirc, second mission in TDP and craft mines in MA Soulforge. You taffer.Thief had crafting? That's new to me, and I've been playing that game's fan missions for 10 years.
When Realms Beyond was still a thing and I worked on it, we had people go "The game should have crafting! Why isn't there crafting? It's an RPG, crafting should be in it!!"
It is possible to cast hammers in, iirc, second mission in TDP and craft mines in MA Soulforge. You taffer.Thief had crafting? That's new to me, and I've been playing that game's fan missions for 10 years.
There's no crafting in Souls, though? Unless getting embers and the similar tools, then using them to enchant/imbue your weapons with the corresponding ingredient count as crafting. (I don't think they do)As usual, pretty much only game to get basic mechanics right is Dark Souls. Crafting is not a grind (unless you're a min-maxing autismo), makes real differences in your build, and at the higher levels, are decisions that can't be undone.
If using progressively rare items to upgrade a weapon's strength and change its damage type isn't crafting, then what is?There's no crafting in Souls, though? Unless getting embers and the similar tools, then using them to enchant/imbue your weapons with the corresponding ingredient count as crafting. (I don't think they do)As usual, pretty much only game to get basic mechanics right is Dark Souls. Crafting is not a grind (unless you're a min-maxing autismo), makes real differences in your build, and at the higher levels, are decisions that can't be undone.
Uh, putting together two or more ingredients with generally different shapes and properties to procure an items with certain functionality? Like putting together a staff made of wood and a spearhead made of iron to make a spear. Or stuff like that. Simply changing an already existing weapon's property using ingredients isn't really crafting, per se.If using progressively rare items to upgrade a weapon's strength and change its damage type isn't crafting, then what is?
Agree to disagreeUh, putting together two or more ingredients with generally different shapes and properties to procure an items with certain functionality? Like putting together a staff made of wood and a spearhead made of iron to make a spear. Or stuff like that. Simply changing an already existing weapon's property using ingredients isn't really crafting, per se.If using progressively rare items to upgrade a weapon's strength and change its damage type isn't crafting, then what is?
Crafting is a trick used by developers to stir up game's lifespan.
I liked the crafting system. Parts for it were obtained by recycling unwanted items (occasionally as loot, but it's a small amount as to be irrelevant past early game), and the effect was that it enabled you to keep using unique items you'd otherwise forget about because they were behind in scaling. Truly unusual items were still allowed by simply tagging an item as not being upgradable. It also used general skills (repair and computer use) rather than forcing you to dump stuff into an otherwise useless crafting skill. Besides upgrade parts, you can only craft a handful of basic items, which really seem to matter in Peragus (since the Scout Enforcer you made is the only normal power, fully upgradable, blaster you can get there). Usefulness disparity between parts options was lacking though (Do you add 15% to your chance to hit, or a 1/20 chance of giving the enemy a 50% chance to not act?)
It's Infinity Engine combat, complete with invisible 6 second rounds, except it's designed so that you can't properly control your entire party.I should try KOTOR. How does the melee combat compare to say Hexen or Elder Scroll (arena, daggerfall, morrowind... i never tried later), and oh Witchaven?
I should try KOTOR. How does the melee combat compare to say Hexen or Elder Scroll (arena, daggerfall, morrowind... i never tried later), and oh Witchaven?
I barely have any experience with these, combat is quite dynamic, you can switch from one character to another and give them stack-able orders so they won't stare helplessly at the horizon and they'll even keep on attacking and even use special attacks when your orders are executed.
In theory it should work like this but it doesn't. As soon as you cycle characters in KotOR, the prior character's queue is cleared of all actions after the first. It only works properly on the character you have selected.