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Crawler's Academy for Dungeoneers and Overseers (CYOA/SG)

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,200
"Don't ye fret, lads and lasses. They're only kobolds. You wanted to be adventurers? Here's a head start. Lemme see how you youngsters face this dire threat," he says, chuckling. "I'll be here if anything goes wrong. Unless, of course, ye'd rather not deal with this, Cody. Ye make the decision."
I see. So the cliché of Jrpgs implying that children are meant to fight monsters that would kill them without hesitation everytime they leave their home is true after all.


The circular grove is 60 ft. in diameter, naturally walled off with vines, trunks, and undergrowth. A shallow pool of mud, muck, and mire lays at the center, 10 ft. in diameter. A cart, overturned and half-sunken, floats in the middle. Sprawling and crawling over the cart are five kobolds, fighting for scraps. The party stands outside the 'entrance' where the vegetation is lighter, watching and waiting.

Hmm, do we have the familiar with us? Since it can float, it could stealthily move towards the other side of the mire, then provoke the kobolds to come at him. If they're stupid enough to attempt to move towards him in a straight line, they'll drown in that pool of mud and shit (Unseen Servant could be used to "help" them trip into the water, if necessary). If they aren't, they'll still have to circle the obstacle, giving us time to position ourselves, then have the thief do a sneak attack and such. Azira's idea is good too.

...have no idea how D&D works.

:decline: And you call yourself a Codexer? At least tell me you played Torment 7 times and memorized its rpg rules.
 

Cheesecake

Savant
Joined
Oct 7, 2015
Messages
137
Ah, but does a push qualify as one?

I'll rule it as 'yes, it qualifies'....

Unseen Servant could be used to "help" them trip into the water, if necessary

...but having the invisible servant stay stationary where a kobold would incidentally trip on them doesn't count. ;)

children are meant to fight monsters that would kill them without hesitation everytime they leave their home is true after all.

It builds character :)

Are there any obvious paths in the mire that can be used as chokepoints? With sufficient foliage for the melee fighters to hide?

From where you are standing now, the foliage is sparse enough to squeeze through, and is the only entrance you see. It'd also be a good chokepoint, leading from inside the grove to outside to the greater forest.

There's plenty of bushes and trunks to hide behind as well.

What can Bee and the rest of our companions do? The prologue mentioned mind control?

You won't know what your companions do until you see them or you ask them. I've got Tess' sheet ready, still need to work on the other two. I'll also work on a stat block for Bee.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Ok.
If the kobolds are fighting for scraps, we could always use Unseen Servant to surreptitiously move scraps into one of the kobolds' corner, try to make them fight each other.

Depending on how things develop, we could go in, Charm Person, and offer to mediate.
I support this, to an extent. Try to provoke the infighting with Unseen Servant, have your team advance on them while they are slapping each other.

Use Charm Person and Bee's Domination as necessary to prevent the kobolds from resisting meaningfully.

Paladin tanks, the rogue flanks, the barbarian poses for pretty pictures.
 

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