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Crayon Physics goes next-gen.

DefJam101

Arcane
Joined
Nov 11, 2007
Messages
8,047
Location
Cybernegro HQ
I don't know how long ago this was released, but I couldn't find a thread about it using search. Crayon Physics Deluxe has been released, get it here, motherfuckers!:

http://www.crayonphysics.com/


crayon_physics_deluxe_400x300.jpg


Relive your sick childhood fantasies in glorious technicolour.
 

Kaiserin

Liturgist
Joined
Mar 14, 2008
Messages
4,082
I'm actually rather happy that this aspect of casual gaming seems to be taking off. I really do appreciate programmers that are willing to take advantage of the unique aspects of the medium to convey interesting design ideas. Speaking of which, what I feel the need to tell people when 'are games art' gets brought up is 'they are a medium which people can use to create art.' After all, pretty much any interactive computer program designed for recreation can be qualified as a game, and it would be pretty silly to dismiss the entire future of said medium on the grounds of what has happened so far.
 

DiverNB

Liturgist
Joined
Jun 11, 2007
Messages
472
Kaiserin said:
I'm actually rather happy that this aspect of casual gaming seems to be taking off. I really do appreciate programmers that are willing to take advantage of the unique aspects of the medium to convey interesting design ideas. Speaking of which, what I feel the need to tell people when 'are games art' gets brought up is 'they are a medium which people can use to create art.' After all, pretty much any interactive computer program designed for recreation can be qualified as a game, and it would be pretty silly to dismiss the entire future of said medium on the grounds of what has happened so far.

I don't know, I found the game to be kind of boring and bland. Each puzzle was able to be done practically the same way.

I just feel that a game that encourages creativity of this magnitude needs puzzles that require creativity and outside the box thinking.
 

DriacKin

Arbiter
Joined
Oct 9, 2008
Messages
2,588
Location
Inanescape
DiverNB said:
I don't know, I found the game to be kind of boring and bland. Each puzzle was able to be done practically the same way.

I just feel that a game that encourages creativity of this magnitude needs puzzles that require creativity and outside the box thinking.

Casual gamers would probably whine about how the game is "too hard" if the game had puzzles that actually required thinking.
This game is clearly intended for the casual gaming crowd. Most of whom don't really want anything more than simple puzzles.
 

Dmitron

Arbiter
Joined
Sep 9, 2006
Messages
1,918
Yeah the puzzles are samey. World of Goo managed to introduce variety into it's challenges. Still, I'm happy to support indie developers with my cash.
 

Kaiserin

Liturgist
Joined
Mar 14, 2008
Messages
4,082
I don't know, I found the game to be kind of boring and bland. Each puzzle was able to be done practically the same way.
I don't blame you, it wasn't made for you and it isn't what it could be in 10 years. I don't care for the game myself, but I do think it's nice that games like it are part of what is coming along with the otherwise horrendous casual gaming phenomenon.
 

DiverNB

Liturgist
Joined
Jun 11, 2007
Messages
472
Kaiserin said:
I don't know, I found the game to be kind of boring and bland. Each puzzle was able to be done practically the same way.
I don't blame you, it wasn't made for you and it isn't what it could be in 10 years. I don't care for the game myself, but I do think it's nice that games like it are part of what is coming along with the otherwise horrendous casual gaming phenomenon.

I wish Adventure games would become more mainstream. I don't see that happening at all, however.
 

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