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Crossout - build your own vehicles in fast postapoc World of Tanks-like

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,064
Thought some people might be interested. It's pretty fun and fast, so not really time-consuming unless you get seriously addicted. No need to log in every day, no grinding if you have a brain, no pay to win items, doesn't take 5 minutes for the sides to approach one another, no long queues, etc.

Website: https://crossout.net/en/
  • Build your vehicle from scratch using parts with their own durability/stats
  • Parts get individually destroyed in combat (e.g., you overheat at a wheel, it melts and this hampers movement)
  • Fast fights usually last about 2-3 minutes with wait times under 20-60 seconds (depends on power score)
  • All vehicles in a fight are from the same soft power bracket based on power scores from the parts used in a vehicle
  • Postapoc setting inspired by Mad Max and derived from a 2005 game (Hard Truck Apocalypse, which was not a success)
  • Russian developer (also managed by the same people as War Thunder)
  • Laissez-faire player-driven market that you can manipulate to avoid any grinding
  • No unique items that you cannot buy on the market for in-game currency
  • Everything can be bought or sold, so you can try different stuff and sell it to other players if you don't like it
Building video:


Combat video:


Some screenshots from the screenshot thread:
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Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
12,691
deterministic system > RNG
 
Last edited:

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,064
so its mad max road fury after discarding boring parts?
Haven't played it, but this one is entirely focused on (1) building cars; (2) doing 8 vs 8 PvP matches using those cars.

There are some other modes like special rules matches, an adventure mode, and raids, but they are really peripheral.
 

kreight

Guest
I remember the idea was good but the grind was too much.
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,064
How similar is this to Auto Assault?
Doesn't seem too similar. Sounds like Auto Assault had an item system like you'd see in Space Rangers or EVE, but the vehicle shape itself was not so consequential or customisable. Here, you build the entire car more or less from scratch using basic elements, kind of like Lego. Then in combat, the car collapses bit by bit so you can shoot off those parts, concentrate on unprotected bits, you might end up shooting effigies instead of real weapons, etc.

It's all really good and the matching system is fast with no queues but generally full teams.

The problem is that it's extremely addicting and ends up being too time consuming with a lot of 'one more match' thing going, which is why I dropped it.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,854
I have a friend playing this. Mostly p2w by the looks of it, he tramples over everything by forking over cash and seems to derive pleasure in the butthurt he provokes by owning free players.
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,064
I have a friend playing this. Mostly p2w by the looks of it, he tramples over everything by forking over cash and seems to derive pleasure in the butthurt he provokes by owning free players.
It's not p2w because there aren't any items you can only purchase for real life currency. Besides, the expensive items aren't especially good, just weird. The player base is a bit dense and doesn't use the market, instead thinking that the main source of income must be grinding. They seem to play it entirely as an action/construction and not an economic game. I played about 5500 PvP matches (
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), had ~30-35% top scorer rate, paid a total of $20, but only did about 90 'raids' mostly out of curiosity. I see that others often have a few thousand raids and do them every day, even though it's obviously boring even if they liked it at some point.

Meanwhile, the market is pretty fun and volatile. For example, you can predict that price for an item will rise if there is an event that gives discounts on improving the item. Or the item is used as a manufacturing component for an item that is rolled out during an event. Or maybe there are holidays coming so more people will be playing and there will be some event that will affect its price. And so on. Moreover, item price fluctuates a lot between weekdays and weekends, so you can gain a lot from short-term investment. Also the rich boys sometimes try to manipulate the market by dumping prices or buying out the item, and you can jump on that. It's not time-consuming and it gives some food for thought. For example, here's an example of significant fluctuation for an expensive item over the year:

73mwGYn.jpg
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
Good suggestion, having fun with it.
 

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