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Crossroads & The Federation Laws and Guidelines.

Discussion in 'MMO(RP)G / Online Discussion' started by Kruger, Jan 30, 2011.

  1. Kruger Novice

    Kruger
    Joined:
    Jan 13, 2011
    Messages:
    55
    Crossroads & The Federation Laws.

    We are not raiders and griefers. We are lawfull merchants and civilized people. Remember the golden rule. Also every individuals actions will mirror itself back to us as a whole.


    • General Rules
    • No stealing.
    • No Vandalising and griefing.
    • No murders or killings.
    • No attacking of fellow villagers or the surrounding players without reason.


      Town Rules & Personal plots
    • Keep crucibles lit, and a fair amount of blocks for reserve fuel.
    • Keep the gates locked.
    • You can build whatever you want there if it's yours. [changes soon]
    • Plots are personal, no stealing or loaning without permission.
    • No overly foul language.
    • No buildings or structures can be placed outside of the camp or a personal plot without Kruger's permission. This includes mines and public facitlities.


      Raiding directives
      The following must be met. Then perhaps a villageleader will approve of the raid.
    • A good reason why to raid.
    • What is the name of the village or camp.
    • Find out the enemy numbers.
    • What kind of armors and weaponry the enemy has.
    • Position on the worldmap of the raidable area.
    • What kind of walls the raidable area has.
    • Any runestones near with information?


      Mining Hole directives
    • Make sure the mining hole doesn't connect with any outside cave system or mine.
    • Have atleast a palisade either above or underground to prevent raids from below. [Keep in mind where you appear from if you build above ground some ppl got stuck when building to close to the mining hole]
    • Build supports, ask a seasoned miner for instructions if you don't know how.
    • Clear cave-in rubble if it happens.


    Updated 5.2.2011
     
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  2. SimpleComplexity Arbiter

    SimpleComplexity
    Joined:
    Apr 12, 2007
    Messages:
    1,658
    Location:
    Prussia
    And to punish someone you'll have to find out who did it, there's a handy thing called punishment pyramide. You punish only the leaders responsible for the mining/farming/etc. industry which will punish the people who were responsible. I'm trying to get us there.

    Edit: Server is back online.
     
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  3. Uno Educated

    Uno
    Joined:
    Jan 17, 2011
    Messages:
    56
    >We are not raiders and griefers. We are lawfull merchants and civilized people.

    Last night raid says otherwise.
     
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  4. Archess Novice

    Archess
    Joined:
    Jan 13, 2011
    Messages:
    25
    Location:
    Pit of Despair
    being mercenaries is a sort of a commerce...
     
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  5. DarkUnderlord Professional Throne Sitter

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    25,410
    It's necessary for our Road Warriors to explore surrounding villages from time to time. You know, check things out and such, look for good things worth trading for. Really, it was just an exploratory mission to ascertain the availability of good Q Clay and our abililty to trade successfully for it... Yesss...
     
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  6. Uno Educated

    Uno
    Joined:
    Jan 17, 2011
    Messages:
    56
    Can we get a fix on that topic's name btw? It may hurt little grammar nazies out there.
     
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  7. TripJack Prestigious Gentleman Hedonist

    TripJack
    Joined:
    Aug 9, 2008
    Messages:
    4,749
    stop killing me you bastard
     
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  8. GrandProject Novice

    GrandProject
    Joined:
    Jan 21, 2011
    Messages:
    12
    Then dont waste half an hour of our time spawning alts and swearing at me without telling us who you are.
     
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