Although it is not a stand alone RPG maker, but Aurore engine toolset, from Neverwinter Nights 1 (or 2, although this is a bit more complex) is quite good. The toolset is quite flexible, and but not too difficult to get the hang of it, only problem is that you can only make moduls for Neverwinter Nights with it. So it won't be a stand-alone game.Konjad said:Let's say I want to make a cRPG. But I have no idea about programming. I heard abour RPG Maker but is this the only possibility? Are there any good alternatives?
Let's say I want to make a cRPG.
But I have no idea about programming.
Xor said:You're pretty much fucked. No matter what kind of abstraction you use when working on your game you'll need to do some kind of programming or scripting eventually or your game will suck.
roll-a-die said:RPGMaker,
advantages
It's a OLDSKOOL JRPG maker, Dialogue will be easy, as will making levels, branching dialogue may be harder, competent levels even harder.
Can import tiles from other OLDSKOOL JRPG's
Can Import Sprites from OLDSKOOL JRPG's
Disadvantages
OLDSKOOL JRPG CLONES Are prolific, and you'll look generic.
Hard to do anything major with the combat system, though I have seen real time combat on an RPGMaker game(Violated Heroine).
Generic Gameplay.
Note that all of these can be countered with quality production and story, or at least lulz.
Konjad said:Let's say I want to make a cRPG. But I have no idea about programming. I heard abour RPG Maker but is this the only possibility? Are there any good alternatives?