Looks a little bit too cloney but gl
Personaly, I don't belive in the term "outdated". If it was fun then, it can be fun now. Oldstyle rpgs have an audience, niche, but audience, there are still people who don't mind to have "the same feeling" of playing an old games. Unless you want your game to be suppa-popular and mainstream.I realised that it’s very outdated
To me this looks more visually appealing than any AAAA games.Personaly, I don't belive in the term "outdated". If it was fun then, it can be fun now. Oldstyle rpgs have an audience, niche, but audience, there are still people who don't mind to have "the same feeling" of playing an old games. Unless you want your game to be suppa-popular and mainstream.I realised that it’s very outdated
Cloney as in Fallout 1/2?Looks a little bit too cloney but gl
I do develop on laptop but with an external screen but most of the time the game only takes about 1/4 of the screen within the Unity EditorAfter watching it again, it's not as bad as I thought. I thought it was exactly like the Fallout-style ring inventory.Ok, can you share some good examples? I looked at ATOM RPG and Encased RPG with incremental improvements over Fallout but not seeing any fundamental differences.
My main critique would be that it looks like a mobile UI because of how big everything is. You can fit way more information on the screen with smaller icons. Not sure if it's like that because you develop on a laptop or something, though.
The more I played some games, the less I liked the idea. Oh well. I was simply trying to add something different but I will likely just focus on trimmed down Fallout mechanics because at least it's harder to get distracted by various dead end experiments.Anything but card battles please!
What about a complex quest design instead?
With some quests influencing the results or solutions of others.
Something like Prelude to Darkness quest design or Dark Sun shattered Lands.
There's too few good Fallout-like games to spoil them with card battle mechanisms...
Instead of minigames and system bloat focus on improving core gameplay
developing or deepening the plot
core system design
writing standard (editing passes etc)
quest design
adding statics
polishing whatever
It is still alive. Last few years have been a bit of a roller coaster but I'm back at it and doing my best to free up as much of my time as I can.I'm not sure if this is still being actively developed, his last post was on Feb '22. In any case, I'd like to add to the encouragement in this thread. I find the design intriguing.
The only thing I realized was how much control my daytime job's had over my life.He probably realized how much work you actually need to do and quit, can't blame himI'm not sure if this is still being actively developed, his last post was on Feb '22. In any case, I'd like to add to the encouragement in this thread. I find the design intriguing.
I have a game largely also inspired by Fallout, though more so by Duck Nukem.
Allow me to sum up Redaxium's dev history prior to public demos.
1) Created all my huge terrains first.
2) Textured them so they had decent variety, even if ugly.
3) Focused on polishing the first terrain thereafter for a long time.
4) Avoided the mistake of both discussing and showing my work.
5) Redacted.
I know one thing. People who appreciate the OG Fallouts tend to never let them go.
Dippy will be back.
Well, the reality is, it's hard for a game to get any attention if it doesn't meet a minimum visual standard. At the very least, it needs to make an effort not to look outright ugly.To me this looks more visually appealing than any AAAA games.Personaly, I don't belive in the term "outdated". If it was fun then, it can be fun now. Oldstyle rpgs have an audience, niche, but audience, there are still people who don't mind to have "the same feeling" of playing an old games. Unless you want your game to be suppa-popular and mainstream.I realised that it’s very outdated
Instead of minigames and system bloat focus on improving core gameplay
developing or deepening the plot
core system design
writing standard (editing passes etc)
quest design
adding statics
polishing whatever
Thx. I think we're more or less aligned. Obviously, easier said than done. I'm sure nobody starts a game aiming at coming up with a shitty generic story and walls of awful dialogue text.
What do you mean by "adding statics"?
It's actually running in 3D with an orthographic camera. I may actually change to a proper perspective with a very narrow FOV so that it's almost ortho but with some perpsective.Looks good, I know you're using 3D models but is the game running in 2D or 3D?
Thx, got it. ATM I'm mainly relying on the available assets/models + adjusting or creating myself (but just a bare minimum so I don't get distracted too much).Manually positioned interactable non-moving objects
BTW I noticed that you classify yourself as VATNIK. Is that for real or just a joke or a bit of both?
Vatnik is a cheap Russian army coat made out of cotton (cotton-wool) or "vata".BTW I noticed that you classify yourself as VATNIK. Is that for real or just a joke or a bit of both?
I literally dont know what vatnik means. Someone among forum staff asigned that to me in an act of butthurt retaliation, I guess Infinitron or DarkUnderlord. Probably because I said something bad about Ukraine and hurt their feelings
ftfyVatnik is a cheap Russian army coat made out of cotton (cotton-wool) or "vata".BTW I noticed that you classify yourself as VATNIK. Is that for real or just a joke or a bit of both?
I literally dont know what vatnik means. Someone among forum staff asigned that to me in an act of butthurt retaliation, I guess Infinitron or DarkUnderlord. Probably because I said something bad about Ukraine and hurt their feelings
In the internet wars, it became pejorative term for anybody who opposes the western state sponsored propaganda.
You absolutely should trust your own judgement which stems from the vision you have for your project. If you want an advice pick a couple of well versed people sharing your vision and ask them specific questions. Listening to what people on forums say may be confusing imoI don't trust my own judgement on every aspect of the game