dippy
Kravtology

- Joined
- Apr 13, 2020
- Messages
- 71
I tend to question my own judgments and like to gather input from different sources. I don’t have strong opinions on some of the smaller aspects of the game, but I know those details can be deal-breakers for others. So I’m just looking for a reasonable middle ground and compromises.You absolutely should trust your own judgement which stems from the vision you have for your project. If you want an advice pick a couple of well versed people sharing your vision and ask them specific questions. Listening to what people on forums say may be confusing imoI don't trust my own judgement on every aspect of the game
It's also not exactly easy to find the kind of knowledgeable, genuinely interested people you’re talking about.
Thx, I know that visuals sell. However, art is not one of my strengths. Unless some top-tier art director magically gets interested in this project, it’s not going to be what makes the game shine. If I end up with more resources later, visuals will be one of my first investments.My 5 c: it’s an interesting project, albeit having a very niche appeal. While looking distinctive and very oldschool-y I myself am not very hyped, because I very much like a solid and moody visual representation that allows me to be immersed in the setting. In your case I think going for photo realism may be that quirk to distinguish yourself from the many bland looking Fallout-inspired games.
I didn’t dive too deep into the details because, for now, it’s basically a trimmed-down OG Fallout. Lots of walking, branching dialogue, barter/looting, and turn-based combat. Using "trimmed Fallout" as a reference helps me keep the scope in check. I’ve seen too many projects spiral into fantasy land with people chasing some experimental, never-before-seen mechanic that ends up killing the whole thing before it even startsObviously the meat of the game is its gameplay, which I don’t have much knowledge of (maybe missed it somewhere). Making a number of short posts describing the core concepts with animated gifs would help getting an insight.