Yeah I wonder why they didn't just do that. There's so many lose end in questslines in other games it would not have been noticed one bit. They kinda shot themselfs in the foot with thisOut of curiosity, would you have been fine with it if you finished the mission and it just pretended it was going to continue by saying something like 'we'll have to wait for Soandso to contact us'? Because I'd fucking HATE that but seems like it'd completely solve your gripe.
Wouldn't this just lead to a situation where some players just wait endlessly for something that won't trigger because the content isn't there?Out of curiosity, would you have been fine with it if you finished the mission and it just pretended it was going to continue by saying something like 'we'll have to wait for Soandso to contact us'? Because I'd fucking HATE that but seems like it'd completely solve your gripe.
Could be easily changed with a mod. Basically just a ctrl+f and delete that message through the script. That last one posted literally had that 'just wait for me to get back to you' kind of dialogue before the message anyways.Yeah I wonder why they didn't just do that. There's so many lose end in questslines in other games it would not have been noticed one bit. They kinda shot themselfs in the foot with this
That part would actually piss me off. Getting a message that content is missing is whatever, that doesn't take me out of the game any more than the UI or title screen or pause menu. It's just info. Doing difficult stuff without a payoff is a betrayal of the gameplay loop.I just want to add, these missions felt pretty dicey, so I was expecting some kind of cool reward and cool narrative. Just get told “you have to wait”. Talk about hard crash after a high from making a good heist.
Lol, it happened again. Yeah, it's time to take a break from the game now. Shame.
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Lol, it happened again. Yeah, it's time to take a break from the game now. Shame.
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Worth making a post on the Steam forums and/or submitting a bug report imo. It might be something simple like a broken quest trigger where they could even fix your save and allow you to keep going.
Love the people playing defense for such a retarded decision. Nobody is saying these guys are anything but hardworking, dedicated devs, but if you can’t see why it’s a shitty idea to literally have dead ends in your full release game is then where do you draw the line for what’s OK to have in a full release?
Love the people playing defense for such a retarded decision. Nobody is saying these guys are anything but hardworking, dedicated devs, but if you can’t see why it’s a shitty idea to literally have dead ends in your full release game is then where do you draw the line for what’s OK to have in a full release?
The line is nowhere, "full release" means whatever the fuck you want. They could just cut those quests and call it 1.0 and it would be the truth.
https://tcrf.net/Category:Games_with_unused_areas
But since they decided to keep the first half of these quests in and add the rest in a patch, you have people crying about scammed or how they'll have to wait a year to play so they're safe from the heartbreak of one employer guy not calling later like he promised he would. I can't not laugh at such firebrand autism, sorry. Either way I'm just laughing at the overly dramatic reaction and I do think they should leave a more immersive message. Maybe they were afraid it could be seen as DLC advertising so they made it as plain as possible.
Love the people playing defense for such a retarded decision. Nobody is saying these guys are anything but hardworking, dedicated devs, but if you can’t see why it’s a shitty idea to literally have dead ends in your full release game is then where do you draw the line for what’s OK to have in a full release?
The line is nowhere, "full release" means whatever the fuck you want. They could just cut those quests and call it 1.0 and it would be the truth.
https://tcrf.net/Category:Games_with_unused_areas
But since they decided to keep the first half of these quests in and add the rest in a patch, you have people crying about scammed or how they'll have to wait a year to play so they're safe from the heartbreak of one employer guy not calling later like he promised he would. I can't not laugh at such firebrand autism, sorry. Either way I'm just laughing at the overly dramatic reaction and I do think they should leave a more immersive message. Maybe they were afraid it could be seen as DLC advertising so they made it as plain as possible.
damager said:He only needs confirmation that you he did the right decision not to buy yet
I mean, knowing their track record, all the stories will not be completed for the next 5+ years at least, since they will be constantly adding new ones. Would you rather have them just stop adding more stories just so they can say "yeah 1.0 is complete". I think they finished all the major storylines they planned for release, and I know I will be coming back to this game many times over years, so I'm very happy with them constantly adding new shit, even if it makes their game look permanently "unfinished".That would be better, I guess. But I would prefer if the stories were complete, as that was the point waiting for the 1.0 release. I went over their patch notes, and “road map”, and it might be just as well. It seems lots of stuff is missing, that goes beyond extra fluff.
Edit:
I just want to add, these missions felt pretty dicey, so I was expecting some kind of cool reward and cool narrative. Just get told “you have to wait”. Talk about hard crash after a high from making a good heist.
I mean, knowing their track record, all the stories will not be completed for the next 5+ years at least, since they will be constantly adding new ones.
I mean, they could just remove the unfinished storylines, and call it complete and your issue would be solved, but I would rather have them keep adding stuff.Is it too much to expect that the base game is completed at least? I really don't understand. I know they will add a lot of stuff, like they always do. Good on them for providing additional value. But that's extra stuff as far as I know, something to enhance the game, not to finish unfinished questlines.
Imagine if companies started to release movies with 15% of the scenes missing, promised to be delivered at a later, unknown date.
They've been doing that for ages with director's cuts/uncut versions. Imagine if companies actually released games instead of staying in development hell while claiming 'we'll be done any day now, we're progressing we swear!'Imagine if companies started to release movies with 15% of the scenes missing, promised to be delivered at a later, unknown date.
Nowhere? Strange Fellow said it borders on scam. That's why the sentence says "people", not "Grunker and only Grunker"Where did I cry about scams?
Is it too much to expect that the base game is completed at least? I really don't understand. I know they will add a lot of stuff, like they always do. Good on them for providing additional value. But that's extra stuff as far as I know, something to enhance the game, not to finish unfinished questlines.
Imagine if companies started to release movies with 15% of the scenes missing, promised to be delivered at a later, unknown date.
I mean, they could just remove the unfinished storylines, and call it complete and your issue would be solved, but I would rather have them keep adding stuff.
That's the funny part, if those were simply removed for now and then added to patch 1.1 in full, you the player would see them as additional value. Or also, if the quest was broken and couldn't be completed due to a bug (like the NPC refusing to talk to you in the first place), and this was fixed in a patch, the players would be frustrated with the bug, but understand that they should leave it alone for now and be happy when it was fixed.
But since part of the quest is included in the release version and intended to stop there while they finish it up for the patch, it's now part of the "base game" and it makes said base incomplete.
Probably this game has cut content too. That does not affect me, since it's outside my knowledge. On the movie thing, it would be more like half the scene was left in the movie, promised to be fixed. Not scenes I know nothing about.Every movie has scenes edited out before release, you just don't know which ones and you don't get a note saying they'll be the director's cut. I guess one can prefer not to know.
It doesn't, it's an arbitrary milestone that marks the point where the developer considered the software stable and functional enough for release. Feel free to have your own expectations about what this means, but it's pointless.That 1.0 should mean nothing?
Sure, they probably could plan their work better, not include less important storylines etc before 1.0, so it looks more "complete" at launch. I just dont think it matters other than for aesthetic reasons. Theyre full autistis who just add things when they think it will make the game better, without caring about optics and optimizing PR impact, and tbh this is one of the things I like most about them. 1.0 is when all the main features and storylines they envisioned at the beginning of early access are complete, the roadmap is finished, but they constantly get new ideas and add stuff outside the scope, and it means some of that stuff will be unfinished at "release", and the game won't be "complete" until they run out of steam and point their autism towards new projects, which looking at their previous games might happen at any time from few years to never.I mean, they could just remove the unfinished storylines, and call it complete and your issue would be solved, but I would rather have them keep adding stuff.
Or they could finish the questlines that they considered to be important enough to be in the campaign before releasing 1.0. Honestly, guys. I don't get what are you arguing for? That 1.0 should mean nothing? And they are not adding additional stuff, they are finishing questlines that should be done by going 1.0. The extra stuff is being delayed for the promised campaign to be completed. The whole thing is bizarre.
That's the funny part, if those were simply removed for now and then added to patch 1.1 in full, you the player would see them as additional value. Or also, if the quest was broken and couldn't be completed due to a bug (like the NPC refusing to talk to you in the first place), and this was fixed in a patch, the players would be frustrated with the bug, but understand that they should leave it alone for now and be happy when it was fixed.
But since part of the quest is included in the release version and intended to stop there while they finish it up for the patch, it's now part of the "base game" and it makes said base incomplete.
That's fully on them. Not me, as a player, that has been waiting for 1.0.
Probably this game has cut content too. That does not affect me, since it's outside my knowledge. On the movie thing, it would be more like half the scene was left in the movie, promised to be fixed. Not scenes I know nothing about.Every movie has scenes edited out before release, you just don't know which ones and you don't get a note saying they'll be the director's cut. I guess one can prefer not to know.
Nowhere? Strange Fellow said it borders on scam. That's why the sentence says "people", not "Grunker and only Grunker"Where did I cry about scams?
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