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Game News Cyberpunk 2077 Released

Discussion in 'News & Content Feedback' started by Infinitron, Dec 10, 2020.

  1. RRRrrr Arcane

    RRRrrr
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    Nov 6, 2011
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    1,470
    I haven't tried it on Nvidia Now yet, but I can confirm Nvidia Now works fine, as long as your connection is good.
     
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  2. Trojan_generic Magister

    Trojan_generic
    Joined:
    Jul 21, 2007
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    1,353
    Location:
    On your HD
    On the other hand, some of the stuff rated "Overwhelmingly positive" on Steam is quite shit.

    Downloaded this turd - installed - playing maybe next year if I have the time.
     
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  3. sigard Learned

    sigard
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    Jun 9, 2019
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    138
    The most important question:
    Is this game a shitty popamole dogshit already for codexian edgelords?
     
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  4. GrainWetski Arcane

    GrainWetski
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    If there were, this certainly isn't one of them.
     
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  5. Diggfinger Cipher

    Diggfinger
    Joined:
    Jan 6, 2014
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    Location:
    Belgium
    Metacritic 91% though...thats usually pretty solid, I believe.

    Mr Matty (F:NV lover) says the game is solid and progression systems complex and worthwhile.
    Mix of skill trees and progressing by using skills (a la Oblivion) which encourages different builds.

    Biggest downside bugs (mostly solved with latest patch) and some 'fake' skill-checks.

     
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  6. Roguey Codex Staff Sawyerite

    Roguey
    Joined:
    May 29, 2010
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    29,351
    Would it be accurate to say that they made hub-style content like that found in Bloodlines and The Outer Worlds and put it in a pointless open world?
     
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  7. CyberWhale Arcane

    CyberWhale
    Joined:
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    Fortress of Solitude
    Open-world is pointless only from a gameplay design perspective, not so pointless from the financial one. Sales numbers are the best proof of it.
     
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  8. MarxistPlato Novice

    MarxistPlato
    Joined:
    Dec 10, 2020
    Messages:
    43
    Isn't that Mr. MattyPlays a guy who said that Fallout 4 is a near perfect game? I would rather have opinion from some codexer that plays these amiga games, see shit through these 1 pixel-on-screen-graphics and calling them all-time RPG's.
     
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  9. gurugeorge Arcane

    gurugeorge
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    The initial idea behind Daggerfall, as expressed by its lead designer, was that the computer would be your DM and shuffle the furniture of the world around behind the scenes, on the fly, according to your choices.

    The game fell far short of that ofc, and open world games since then have tended to rely on a bunch of kludgy tropes because of the difficulty of implementing such an idea; but the idea, as a gameplay design idea, at least in terms of aspiration, is sound. It's probably just going to take a few more iterations in terms of computer horsepower and AI before it can be fully implemented.

    Once graphics are "done" (which I think we're fairly close to, in the large, since the incremental improvements there are getting tinier and tinier, and once RT is solid we'll be pretty much there), then I think developers will probably focus again on implementing that idea - much better AI, and a game that's actually quasi-intelligent, and interacts with the player more.

    And it's going to be glorious :)

    It's what a lot of people have always wanted from games, a virtual world that's a mirror. The ultimate in narcissism :)
     
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  10. jac8awol Savant

    jac8awol
    Joined:
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    333
    Well the obvious takeaway is that they forgot about a core tenet of Cyberpunk: the high-tech/ low-life dichotomy. They were too busy focusing on the next gen super performance graphics, that they forgot their main audience is a scumbag gamer with a 5 year old potato rig that will crash to desktop just from gog galaxy. Amateurs!
     
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  11. tritosine2k Augur

    tritosine2k
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    469
    yeah just like hollywood cgi is pretty much there with their 1000s of processors at WETA and they tackled weather/weathering/time of day/fluids/RT and it's not hours per preview of a single frame.

    Oh wait..
     
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  12. Axioms Learned

    Axioms
    Joined:
    Jul 11, 2019
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    381
    The design goal of Daggerfall will never be achieved because it is financially problematic. A game you can play over and over with amazing gameplay and storyline? Have you ever heard of something called capitalism mate? Because that system will never allow such a game. How will they make money after you have such a game?
     
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  13. gurugeorge Arcane

    gurugeorge
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    By and large, I don't think gamers are that attuned to a quest for absolute realism. In fact, I'd say graphics are actually good enough for "realistic" games right now, and the real "uncanny valley" problems are things like animation (esp facial), janky shoulders, weird body morphing, etc., etc.

    I mean I'm sure they could implement a proper musculo-skeletal emulation right now, but it's probably too "expensive" - but lack of that is the big area where the illusion breaks down, especially when it's animated. The problem areas aren't textures, surfaces, reflections, etc., any more (PBR was a big step forward). That's all close enough for jazz now. What we need now is things like muscles squishing appropriately against body - given the bone limits underneath - and that sort of thing, and getting away from figures being just hollow shapes that morph. We need weight and momentum emulation too, etc. Ragdolls are still lamentable. Even hair and cloth still have some way to go.
     
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  14. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    Make a better one?
     
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  15. Necroscope Arcane

    Necroscope
    Joined:
    Jul 21, 2012
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    Location:
    Polska
    Codex 2014
    The word on the street is that the game is shallow, buggy and with lots of spectacular but uninteractive decoys. I really hope the butthurt and apologism will be of the second coming magnitude.
     
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  16. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    I suppose DLC with increase interactivity?
     
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  17. Axioms Learned

    Axioms
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    Jul 11, 2019
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    I dont see how this is relevant. I'm not saying you can't achieve the design goal, just that no studio that could do it would try to because its not good for the bottom line. Sorry your edgy one liner was misplaced.
     
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  18. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    So you're saying developers purposely make shitty games to toss into the trash after a playthrough or two?
     
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  19. Axioms Learned

    Axioms
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    Jul 11, 2019
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    381
    Not shitty mate, just not with extensive procedural content.
     
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  20. Markman da Blitz master Patron

    Markman
    Joined:
    Dec 31, 2002
    Messages:
    3,465
    Location:
    Sthlm, Swe
    Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
    They got their money back and doubled it at midnight. God damn

     
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  21. gurugeorge Arcane

    gurugeorge
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    That should just about cover Keanu's wages at least :)
     
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  22. lukaszek the determinator Patron

    lukaszek
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    Jan 15, 2015
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    8,699
    deterministic system > RNG
     
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  23. Outmind Augur

    Outmind
    Joined:
    May 22, 2011
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    192

    Go to Steam and look at the second-highest-rated negative review by a user called Hypo. they bring up valid points across the board, but the comment section underneath is an utter shitshow.
     
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  24. Drakron Arcane

    Drakron
    Joined:
    May 19, 2005
    Messages:
    6,320
    I would not call Daggefall having "extensive procedural content", it had about like 8 templates and all of the random quests were pretty much the same simply ones just switching the where and what ... not much difference of guarding the Fighters Guild (that pretty much bog down to be there at x time and kill the spawned enemies) and go to a house and kill the spawned enemies there, they were "functional" when they worked because it wasnt that rare the game deciding to spawn the item on a unreachable location.

    Daggerfall fame was the scope of having such a large landmass that wasnt separated by loading screens (even if it was certainly loading cells) that is still impressive today but it was mostly irrelevant, the dungeons also had a tendency to break in some form.
     
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  25. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    3,427
    Ah ok. I see what you mean. Yeah, even boomer-types like Hellgate london had a bit too much of that.... way too much and not enough original areas. CP2077 is loaded with this? Ugh! Will definitely wait until the very last patch and DLC ultimate edition is on mega sale then.
     
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