gulagdandy
Novice
The best looking, most immersive urban setting in any video game ever--for whatever is worth. The story is solid and feels like something out of William Gibson's 1980's catalogue, and you can tell it's really not what mainstream audiences expected. I insist, if you like actual cyberpunk literature (Gibson, Sterling, Stpehenson, etc.) you'll probably enjoy the story. It takes the character archetypes, the concepts, and the rest of the tropes, and mixes and matches them in its own way; it doesn't go beyond that, but it doesn't fall short either, imo.
The gameplay itself... it's RPG-lite, of course. In an ideal world, there would be classes not focused on combat that would have to solve different problems with different tools: there's none of that here. The leveling system is a pick of gung ho or stealth. The combat is good enough, nothing spectacular but some guns feel pretty good and the stealth playstyle is not significantly worse than the new deus ex games.
The open world is a mixed bag. It's so good looking that just driving around in it is satisfactory, but it's very barebones in terms of things to do: no barbershop/hair salon, no tattoo studio, no cosmetic surgery (all things I was sure would be in the game), no faction system with the local gangs, no different player house options. There are more emergent storytelling options than you would think: sometimes a simple interaction can trigger a quest that wasn't marked in the map beforehand.
TL, DR: A fun "classic cyberpunk" story in an astoundingly good looking environment, but light on RPG elements and open world activities, and surprisingly lacking on choice and consequence.
The gameplay itself... it's RPG-lite, of course. In an ideal world, there would be classes not focused on combat that would have to solve different problems with different tools: there's none of that here. The leveling system is a pick of gung ho or stealth. The combat is good enough, nothing spectacular but some guns feel pretty good and the stealth playstyle is not significantly worse than the new deus ex games.
The open world is a mixed bag. It's so good looking that just driving around in it is satisfactory, but it's very barebones in terms of things to do: no barbershop/hair salon, no tattoo studio, no cosmetic surgery (all things I was sure would be in the game), no faction system with the local gangs, no different player house options. There are more emergent storytelling options than you would think: sometimes a simple interaction can trigger a quest that wasn't marked in the map beforehand.
TL, DR: A fun "classic cyberpunk" story in an astoundingly good looking environment, but light on RPG elements and open world activities, and surprisingly lacking on choice and consequence.