sportforredneck
Cipher
- Joined
- Feb 10, 2007
- Messages
- 7,715
The idea for the conversation system is rather great if implemented right. Reputation needs to have a large impact, which this seems to be attempting.
muds_animal_friend said:Please don't. Lovecraft's prose is the literary equivalent of a deep fried Mars bar.dense, quality writing in Lovecraft’s style
Vault Dweller said:Why? I'm not saying the game will have levels, btw, as as you know, AoD doesn't have levels. I'm just arguing because "when in Rome..."Fez said:Vault Dweller said:Leveling up = worthless game?
I think the complaint is that he feels that levelling up is not in keeping with that world.
Let's consider the concept* for a second. A normal citizen gets involved in a supernatural story. He learns things he didn't know before, he learns new skills, he kills for the first time, gets better at it, learns to survive, learns how to deal with different things. By the time he's ready to wrap things up, he's a vastly different (and not entirely sane) person.
I think the level system can fit in well, especially if instead of "lvl 1, 250 points till lvl 2!", we'd go with names (instead of numbers) describing his state and knowledge.
* That's not related to Cyclopean's plot in any way and represent nothing but my own thoughts on the subject of Lovecraftian literature.
Hard to know how he would have felt about his creations being used in an 'inferior' fashion.
Levels are not about being an hero. Levels are one of the ways to measure your character(s) progression, which is one of the key elements of RPGs.Lord Rocket said:Fez is quite right. Leveling up is fine for fantasy etc. games where your character is supposed to be a 'hero'...
And an experienced [profession] will always be much better than a novice. What's your point?...a tenth level character will be many times tougher, meaner, and more skilled than a 1st level character.
RPGs aren't books and "being threatened by monsters" isn't the main activity.Anyway, the point is, levels are basically an arbiter of power. The problem with that approach is that in horror fiction, everyone's on a pretty equal footing; if a tenth level character isn't threatened by a monster...
Then you are a mind-reader as I've offered none. I did post some thoughts on Lovecraft based RPGs though.Also, I'm not particularly enthralled with your thoughts on Lovecraftian literature.
Psycroptic said:I don't believe a Lovecraftian RPG has ever been done.
Zeus said:And rocketlaunchers!
dagorkan said:VD are you following an existing PnP ruleset or making up the mechanics from scratch? I know there are several versions out there which attempt to take advantage of the unique setting and atmosphere of the Cthulhu books though I never played any of them.
Seboss said:Who wasn't in the 20's ?
Well, I for one don't find it acceptable even if we take timeframes. Just ignorant. But I don't think it diminishes Lovecraft's stories at all... And he did seem to improve in this regard with age (see, the larger number of positive black characters in later works).aleph said:Seboss said:Who wasn't in the 20's ?
good point