Vault Dweller said:
mondblut said:
Vault Dweller said:
Because it's that easy, right?
Yes, when you're willing to invest into your pet project.
Bullshit.
Finding good people is never, ever easy, even if you are willing to pay proper salaries. The company I work for hires a lot of people every year. Only 1 out of 10 is motivated enough and dedicated enough to put in an honest effort into a job who's getting paid good money for.
Finding people to work on some online projects is 10 times harder, even if you're willing to invest something. The list of issues is miles long.
Modders are such modders, indeed.
It wasn't that funny the first you said it.
Not to mention that there are a lot of things other than salary that a small indie developer simply can't offer, even if they can pay full salary. Most importantly: career advancement and status. Pro-level coders/artists/desingers aren't going to want to work for some random guy who happens to have a good idea, when they can get a job for the same money at an established company. The reason is that they're worried about what will happen to their job once the game ships. The indie could go under at any time and suddenly they are unemployed. They might not even have a finished game from it, to put on their cv. And when they then go apply to a major company afterwards, the HR guy (or whoever is interviewing them) will ask where they've been working and go 'who are they? Never heard of them. Mustn't have been able to get a job at a real firm'.
When it comes to actually making a living, most folks want job security - they want to know that when they finish the current game they'll be shifted to another one, and another after that, so they can work permanently.
And then small indie teams are likely to be less flexible (out of necessity) when it comes to annual leave (remember that outside of the US folks get a lot more leave - in Australia we get a compulsory minimum 4 weeks/yr paid holiday, plus 2 weeks/yr paid sick leave, plus long service leave and public holidays, Europe gets a few more weeks than that). They won't have social functions or big christmas parties, etc (mind you, I hate work parties
And most importantly: career progression. What can a one-man-band offer his employees with regard to a career path? You're probably not going to be able to afford to give them annual raises. There's simply no structure for promotions. You're the sole owner, so it isn't like they can work towards 'making partner' one day. Again, if you're looking at getting employees good enough that they are doing this for a living, you need more than just an immediate salary.
It's difficult for any employer to find good staff. For a one-man-band in an industry of large firms, it's pretty much impossible to find folk other than those who can't get a job with a big firm (and then there's retaining them - if you DO get one with talent, chances are he'll leave for a big firm as soon as he gets enough material/training on his cv).