Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
AoD doesn't actually work? :/Wang Lo said:Well, not AOD done, since my software actually works and I have a game system that wasn't designed by a ten year old.
AoD doesn't actually work? :/Wang Lo said:Well, not AOD done, since my software actually works and I have a game system that wasn't designed by a ten year old.
For real?Twinkle said:PorkaMorka said:Wang Lo said:In fact I am 'done'. Well, not AOD done, since my software actually works and I have a game system that wasn't designed by a ten year old. not actually done, either, but all the software is working and now I am 'polishing'. By polishing of course, I mean making the actual game, its content, the art, etc. Probably I won't be done in a making monies sense for 5 years but I still feel pretty fucking smug.
What's the name of your game?
Shadow Warrior.
Jason said:Children of MegiddoWhat's the name of your game?
VentilatorOfDoom said:He will react like a Sick Bum, with massiv butthurt as ususal.
Wang Lo said:Of course it's butthurt to be angered knowing that I will always be compared to incompetents
Wang Lo said:It's butthurt to do all the work of a large team and get better results in a shorter time than any game I've ever even heard of?
Wang Lo said:Burn baby burn, flames are gettin' higher!
Wang Lo said:You are so stupid! You cannot find ass with both hands!
Ah. So he is a Cleve parody - genius game developer, everyone else is a moron, wall of text posts, posts youtube videos in place of arguments.Wang Lo said:http://www.youtube.com/watch?v=JCopQAVxeU0
So you're saying you'll help Scotty make Cyclopean?Wang Lo said:The chance someone who's never made a game and never even made a large piece of software of any kind could make a design document that was worth even a dime is about a trillion to one.
Game designers are the game industry equivalent of an IT analyst. What is an analyst? Analysts are there because programmers' time is too expensive to waste on details that can be taken care of by an analyst. Usually it's someone who has some tech skills but not good enough to be the alpha coder, or knowledgable enough to be sys admin, hopefully with some domain knowledge but the reason they exist is not because they are so awesome at anything, it's just there's a million details to take care of in making software and if you waste your only good coder on deciding all these details you won't be done for 100 years.
And so it comes down to you can't make software without programmers. It's like trying to make ice without water. You can't expect a random person to design software with good results, it will never happen. As soon as people see what they asked for they realize just how idiotic and useless it was, to the point they don't believe it's what they asked for unless you provide documentation to that effect, which is the long and short of why milestones exist. It's like a contract between the client or boss and the programmer, even when it's not part of a legal document.
And how does that help things? A lot if you have 20 programmers and a client who is suehappy. Not at all if you are making an indie game.
So even if you suspend disbelief and think somehow everyone on codex will fork over 10 bucks to make a game, and even if there's some way to ensure there's no theft of monies rendered, and even if you can all agree on who is best to run this, and even if you can all agree on what the perfect game is then it's still a giant waste of time. That is like a blueprint of how every piece of bad software ever made came into existence.
And without this money, how do you get people to do something they have no input in? Even from big name guy like brian mitsoda if I read about a "morale skill" in a design document I would start to think twice about working for him. The fact is as a hobby no one will every put out years of effort to complete a major game. As a business, it is hard to justify because anyone genuinely capable of doing this can already make a good living as a programmer anyway, far better than what even a 'pro' gamer will make. But if someone ever did do it they have all the power, because only they can make it happen.
And while not everyone is a great artist, you will become a good artist a lot faster than you'll become a good programmer. I'm sure there's an issue of talent involved in both, but I was surprised to find it easier to learn how to be an artist than I thought.
In fact I only learned in order to be good enough to know how things work for my own secret project, but it turned out to be relatively easy if somewhat time consuming. If you have gravitas, gird up your loins and really set down to work, you can learn everything about zbrush and maya in 6 months. Being an artist is more than that but books on anatomy and art are easy to come by. So are books on animation.
In fact as a programmer, it makes everything ten times easier. Sick of skinning? Make a plugin that does it in one click, like I did. Sick of how maya smooth works? Make your own smoothing for meshes like I did. You have the power to do whatever you want. For animation, it is ever more useful. It's just fucking joke to try to animate things today if you don't know how to program, you are at the mercy of someone who can make a rig for you to operate. But ultimately rigs suck anyway, if you are a programmer you can control things any way you want.
So, can one guy do everything to make a game? Well, I can. Not sure about anyone else. In fact I am 'done'. Well, not AOD done, since my software actually works and I have a game system that wasn't designed by a ten year old. not actually done, either, but all the software is working and now I am 'polishing'. By polishing of course, I mean making the actual game, its content, the art, etc. Probably I won't be done in a making monies sense for 5 years but I still feel pretty fucking smug.
Self-awareness or understatement. What was your original screen name here? Why do you go through alts faster than Drog? You're like his verbose eviler twin. Have you ever thought about exchanging ideas with him or is he too much of a modder for you?Wang Lo said:I have to admit, it's possible I lost my mind.
Sceptic said:This guy is like a bad version of Cleve, Bryce and everyone VD has ever made butthurt over the years, all mashed into one.
Why?zeitgeist said:An interesting thing about the indie "company" model (usually not an actual company) is that, since there is little to no money involved, there can never be an actual company hierarchy where people have some responsibility for what they do, not only to their superiors, but also to themselves, their peers, and their subordinates.
Not really.Thus any hierarchy that is established, is established (and enforced) by social means, and almost inevitably leads to all kinds of crazy bickering between team members and leader(s), taking the focus away from the actual game, and bringing it closer to the obsession with this abstract idea of "being game developers" mixed with constant struggle over the team's ever-changing power structure.
Wang Lo said:I guess my main point is why would I or anyone else make a game for someone else, this is the mindboggling question that I cannot fathom. You can be part time artist or writer but there's nothing part time to the programming burden of making a game, which for anything but a FPS with swords like oblivion is a huge fucking task. Which incidentally is why all games are so simple like oblivion or gothic in case no one figured that out. It's not people are stupider or demand minigames and popamole it's that making a complex game that makes some fucking sense is hard work.
When I finally get my game done, you and scotty and FIFE team and ITS can team up and make mods together and eventually stab each other to death over what font to use in opening screen, while I try to justify cutting my salary in fifth for rest of my life by getting to say I told you so.
EDIT: I have to admit, it's possible I lost my mind.
That was the joke.soggie said:Corpse Crew... now that sounds familiar...
Lumpy said:That was the joke.soggie said:Corpse Crew... now that sounds familiar...
Kosmonaut said:Wang Lo said:I guess my main point is why would I or anyone else make a game for someone else, this is the mindboggling question that I cannot fathom. You can be part time artist or writer but there's nothing part time to the programming burden of making a game, which for anything but a FPS with swords like oblivion is a huge fucking task. Which incidentally is why all games are so simple like oblivion or gothic in case no one figured that out. It's not people are stupider or demand minigames and popamole it's that making a complex game that makes some fucking sense is hard work.
When I finally get my game done, you and scotty and FIFE team and ITS can team up and make mods together and eventually stab each other to death over what font to use in opening screen, while I try to justify cutting my salary in fifth for rest of my life by getting to say I told you so.
EDIT: I have to admit, it's possible I lost my mind.
You didn't finished American Hare chefe/bryce, with what moral authority you spill all your bulshit?
Wang Lo said:Kosmonaut said:Wang Lo said:I guess my main point is why would I or anyone else make a game for someone else, this is the mindboggling question that I cannot fathom. You can be part time artist or writer but there's nothing part time to the programming burden of making a game, which for anything but a FPS with swords like oblivion is a huge fucking task. Which incidentally is why all games are so simple like oblivion or gothic in case no one figured that out. It's not people are stupider or demand minigames and popamole it's that making a complex game that makes some fucking sense is hard work.
When I finally get my game done, you and scotty and FIFE team and ITS can team up and make mods together and eventually stab each other to death over what font to use in opening screen, while I try to justify cutting my salary in fifth for rest of my life by getting to say I told you so.
EDIT: I have to admit, it's possible I lost my mind.
You didn't finished American Hare chefe/bryce, with what moral authority you spill all your bulshit?
Jealousy eating you up just at the hint of my success? It will get worse, much much worse for you in the fullness of time.