The Notorious P.I.G.: This Is Indie Games
http://www.youtube.com/watch?v=FV8ARp1T ... r_embedded
http://www.youtube.com/watch?v=FV8ARp1T ... r_embedded
Kosmonaut said:Wang Lo said:Kosmonaut said:Wang Lo said:I guess my main point is why would I or anyone else make a game for someone else, this is the mindboggling question that I cannot fathom. You can be part time artist or writer but there's nothing part time to the programming burden of making a game, which for anything but a FPS with swords like oblivion is a huge fucking task. Which incidentally is why all games are so simple like oblivion or gothic in case no one figured that out. It's not people are stupider or demand minigames and popamole it's that making a complex game that makes some fucking sense is hard work.
When I finally get my game done, you and scotty and FIFE team and ITS can team up and make mods together and eventually stab each other to death over what font to use in opening screen, while I try to justify cutting my salary in fifth for rest of my life by getting to say I told you so.
EDIT: I have to admit, it's possible I lost my mind.
You didn't finished American Hare chefe/bryce, with what moral authority you spill all your bulshit?
Jealousy eating you up just at the hint of my success? It will get worse, much much worse for you in the fullness of time.
Ok. Carry on Chefe.
Dicksmoker said:You are the biggest fucking faggot on the planet.
Dicksmoker said:You are the biggest fucking faggot on the planet.
And who claimed the contrary? That's common knowledge on this forums. And what relevance does it have? I mean, the game is being done right? The game is above VD ego and promotion. If the only thing that you can see is the latter. Then the problem is with you and your fixation with the douchebag.Wang Lo said:Of course. And even if I were John Carmack it's not like I'd come out and say that right? If you say word retarded anywhere but an anon forum you get 7 emails before you reload the page saying what an utter bastard you are. I got nothing against nick and oscar, and the only issue I have with vd is I can see the salesman perk image every fucking time he talks and I don't believe for a second he is on any side but his own self promotion.
<vd>Proof? Please post some links where there's the claim that AoD is a fucking really good piece of software? Please post something that can substantiate your claim.</vd>Wang Lo said:But that is a red herring. My point was you can't just be really good at some random subject (if that's even the case, most projects are a joke) and make great software at one go about it.
I can picture one of those dudes from ITS getting annoyed with the constant nag, request for changes and generally brash personality of VD. But I think you are assuming a lot of things. First, you are assuming that Nick is just a mindless drone that piss code whenever is asked, and that the argentinian is just a zombie that shits models and textures at the speed of VD speeches. Oscar, according to the last interview in GameBitchy, has a lot of input in the art department, he's in charge in fact. Nick has been the programmer since forever. I don't think AoD could be what's now without them. Maybe they have their own goals, that sometimes overlap or are against the canadian asshole goals. But they have them nonetheless. Maybe VD used his smooth talk skills and sold them oil snake or something to keep them motivated, but I find it difficult to believe. You are just getting blinded by the most vocal member of that team. Maybe?Wang Lo said:There's also just no fucking reason someone would ever put up with that sort of relationship, except in the one in a million case you agree with every word someone says or you have a charismatic leader able to manipulate others into going along with all his ideas or even beliving they are the ones who came up with them. But no war gets won by charismatic leaders, they get won with rifleman.
And nobody claimed the contrary. Yes I have read Peopleware too.Wang Lo said:Nothing I say goes against what's taught about software engineering in school, or against popular opinion for software in general.
But that's the nature of the trade, bitch. Programming is hard. Requeriments are a bitch (like you, LOL). And getting a complex project in track is difficult. You are making it sound like this was something that just happens to inexperienced people, like ITS.Wang Lo said:If you made something like that it would be years of editing and bullshit to get it into line with something that can work at all, and in the end there's still be many things wrong, guaranteed.
Hum... Refactoring? Iterative programming? Prototyping? Adjusting the design document? Documenting? Extreme programing (a shitty technique but has lots of good ideas).Wang Lo said:For a two or three year project often there is 10 years of fucking around before it even starts, and that's with analysts that at least kind of know something of programming and of the domain area. People just can't work without something to see, even when you have made similar software and have experience it is not easy to make a working design beforehand, but no one is going to do it without any knowledge or experience.
Sorry Jarl. I forgot about the NSFW rule.JarlFrank said:No img tags on NSFW images please. At least not outside of GD.
Nice chick though.
That's some A+ moderating right there.JarlFrank said:No img tags on NSFW images please. At least not outside of GD.
Nice chick though.
Kosmonaut said:And who claimed the contrary? That's common knowledge on this forums. And what relevance does it have? I mean, the game is being done right? The game is above VD ego and promotion. If the only thing that you can see is the latter. Then the problem is with you and your fixation with the douchebag.Wang Lo said:Of course. And even if I were John Carmack it's not like I'd come out and say that right? If you say word retarded anywhere but an anon forum you get 7 emails before you reload the page saying what an utter bastard you are. I got nothing against nick and oscar, and the only issue I have with vd is I can see the salesman perk image every fucking time he talks and I don't believe for a second he is on any side but his own self promotion.
<vd>Proof? Please post some links where there's the claim that AoD is a fucking really good piece of software? Please post something that can substantiate your claim.</vd>Wang Lo said:But that is a red herring. My point was you can't just be really good at some random subject (if that's even the case, most projects are a joke) and make great software at one go about it.
I can picture one of those dudes from ITS getting annoyed with the constant nag, request for changes and generally brash personality of VD. But I think you are assuming a lot of things. First, you are assuming that Nick is just a mindless drone that piss code whenever is asked, and that the argentinian is just a zombie that shits models and textures at the speed of VD speeches. Oscar, according to the last interview in GameBitchy, has a lot of input in the art department, he's in charge in fact. Nick has been the programmer since forever. I don't think AoD could be what's now without them. Maybe they have their own goals, that sometimes overlap or are against the canadian asshole goals. But they have them nonetheless. Maybe VD used his smooth talk skills and sold them oil snake or something to keep them motivated, but I find it difficult to believe. You are just getting blinded by the most vocal member of that team. Maybe?Wang Lo said:There's also just no fucking reason someone would ever put up with that sort of relationship, except in the one in a million case you agree with every word someone says or you have a charismatic leader able to manipulate others into going along with all his ideas or even beliving they are the ones who came up with them. But no war gets won by charismatic leaders, they get won with rifleman.
And nobody claimed the contrary. Yes I have read Peopleware too.Wang Lo said:Nothing I say goes against what's taught about software engineering in school, or against popular opinion for software in general.
But that's the nature of the trade, bitch. Programming is hard. Requeriments are a bitch (like you, LOL). And getting a complex project in track is difficult. You are making it sound like this was something that just happens to inexperienced people, like ITS.Wang Lo said:If you made something like that it would be years of editing and bullshit to get it into line with something that can work at all, and in the end there's still be many things wrong, guaranteed.
Hum... Refactoring? Iterative programming? Prototyping? Adjusting the design document? Documenting? Extreme programing (a shitty technique but has lots of good ideas).Wang Lo said:For a two or three year project often there is 10 years of fucking around before it even starts, and that's with analysts that at least kind of know something of programming and of the domain area. People just can't work without something to see, even when you have made similar software and have experience it is not easy to make a working design beforehand, but no one is going to do it without any knowledge or experience.
Wang Lo said:Dicksmoker said:You are the biggest fucking faggot on the planet.
And here it is, deep down in its faggoty core, the "mature" posters here think this really is a prestigious magazine. I'm fighting the good fight, with counter marketing! We'll storm the gates of washington and vietnam war will be over in no time. Just like how the vietnamese will just give up fighting if we maintain a defensive stance long enough and show our resolve and how the iraqis will stop fighting due to shock and awe. Nixon sat back and laughed at the protestors while ho chi minh sat back and laughed at ameriduh and 20 americans get blown away every day in vietraq as we sit here mentally masturbating.
I am not better than anyone else, the only answer I have is work is the answer to any problem. Work at anything and you will succeed, if you fail, apply more work. Applies to making money, making friends, getting in shape, being popular, anything you want or need to do. You don't need to be a genius, you certainly don't need a fucking design document, and most of all don't need a forum for people to stroke your ego unless you are a budding tranny of course. Too bad I didn't realize that sooner and wasted too much time in the worng directions but that's life I guess.
Oh God... Do you happen to have... more of them? I'd like to see them... for research purposes.Kosmonaut said:Edit: Pertinent image, related with all this hairy affair.
Wang Lo said:Of course, and that's just one reason why you should never take anyone's words as the ultimate authority. And even if I were John Carmack it's not like I'd come out and say that right? If you say word retarded anywhere but an anon forum you get 7 emails before you reload the page saying what an utter bastard you are. I got nothing against nick and oscar, and the only issue I have with vd is I can see the salesman perk image every fucking time he talks and I don't believe for a second he is on any side but his own self promotion.
But that is a red herring. My point was you can't just be really good at some random subject (if that's even the case, most projects are a joke) and make great software at one go about it. There's also just no fucking reason someone would ever put up with that sort of relationship, except in the one in a million case you agree with every word someone says or you have a charismatic leader able to manipulate others into going along with all his ideas or even beliving they are the ones who came up with them. But no war gets won by charismatic leaders, they get won with rifleman.
Nothing I say goes against what's taught about software engineering in school, or against popular opinion for software in general. If you made something like that it would be years of editing and bullshit to get it into line with something that can work at all, and in the end there's still be many things wrong, guaranteed. For a two or three year project often there is 10 years of fucking around before it even starts, and that's with analysts that at least kind of know something of programming and of the domain area. People just can't work without something to see, even when you have made similar software and have experience it is not easy to make a working design beforehand, but no one is going to do it without any knowledge or experience.
phelot said:Hey Wang Lo I have some ideas about video games lets get together some time and team up I'm thinking about this game were this guy uses a laser to destroy enemies, but in this game the player IS the laser gun why don't you draw up some concept art now
It's the same fucking demo. What did you expect? That it would magically get better? Or that we'd continue polishing the demo?Wang Lo said:As for AoD being done, I have played demo and it seems very incomplete to me. ... But even a year after first demo I get crashes, and there's lots of little bugs with interface.
Your professional opinion - as an outsider, whatever that is - is that you are not sure that the game will get released? That's your professional opinion as an outsider even though "it's not easy to judge from outside"? Makes sense.After playing demo, I am not sure this game will ever get released. That is my professional opinion as an outsider.
...
If AoD even comes out, I am maybe 50/50 at this point, but that's not easy to judge from outside.
So will it come out? Hopefully but I am not holding my breath.
We've started working with TGE 5 years ago. Do you really think it takes a year to make a game, especially considering the lack of experience (as you've noted) and the part-time nature of the project?Anyway, like 4 years ago people were saying it would be released any day now ...
Like where?But after all the times of VD coming out like some fucking expert on software dev...
I'm pleased with it too. Tons of positive feedback (see our front page, including the avault quote (but what do they know, right?), gaming magazine spreads, publishing inquires, etc....and then seeing that result it was pretty priceless.
You should consider writing a book. This is good stuff. I wish I knew it when we started.Playtesting is not about DOES BASIC SOFTWARE WORK? It's assumed that is the case or no one would be releasing this product (or would go out of business soon after, and/or get sued). Playtesting is mostly there for the game logic and to make sure of things like correct content (or any content) shows up.
Vault Dweller said:Your professional opinion - as an outsider, whatever that is - is that you are not sure that the game will get released? That's your professional opinion as an outsider even though "it's not easy to judge from outside"? Makes sense.
Azrael the cat said:Wang Lo said:Of course, and that's just one reason why you should never take anyone's words as the ultimate authority. And even if I were John Carmack it's not like I'd come out and say that right? If you say word retarded anywhere but an anon forum you get 7 emails before you reload the page saying what an utter bastard you are. I got nothing against nick and oscar, and the only issue I have with vd is I can see the salesman perk image every fucking time he talks and I don't believe for a second he is on any side but his own self promotion.
But that is a red herring. My point was you can't just be really good at some random subject (if that's even the case, most projects are a joke) and make great software at one go about it. There's also just no fucking reason someone would ever put up with that sort of relationship, except in the one in a million case you agree with every word someone says or you have a charismatic leader able to manipulate others into going along with all his ideas or even beliving they are the ones who came up with them. But no war gets won by charismatic leaders, they get won with rifleman.
Nothing I say goes against what's taught about software engineering in school, or against popular opinion for software in general. If you made something like that it would be years of editing and bullshit to get it into line with something that can work at all, and in the end there's still be many things wrong, guaranteed. For a two or three year project often there is 10 years of fucking around before it even starts, and that's with analysts that at least kind of know something of programming and of the domain area. People just can't work without something to see, even when you have made similar software and have experience it is not easy to make a working design beforehand, but no one is going to do it without any knowledge or experience.
I hope your programming is better than your reading comprehension. There are plenty of posts - probably an easy majority of folks here - who are approaching AoD with cautious 'let's see it if/when it materialises' skepticism. We just don't see any reason to view you with even greater skepticism. As unpolished as the AoD demo was, it has the benefit of existing and being publically available for examination. Your game does not. So whatever skepticism is warranted for AoD (and I'm pretty skeptical of all indie projects given the extremely low ratio of quality:shite), ought to be multiplied for your game. After all, you haven't even been able to produce a buggy, unpolished demo for public viewing, and until you do produce something folks can actually examine there's no reason not to lump you in with the hundreds of other indie developers who have come here, boasted about how great their game is going to be, and then either never finished the game at all (mostly never even STARTED the game) or produced utter shite.
So yes, folks should be skeptical of indie projects until they actually materialse. That includes yours.