Wang Lo said:
Yeah no fucking kidding, because my post was not about cyclopean at all, and I never mention it at all.
Neither do I.
Wang Lo said:
My post was in response to mondblut's plan and some of the other comments about software engineering.
OK.
Wang Lo said:
All the things you come back with come down to learn to program. Yep, that's about all there is to it.
But learning to program is an iterative process; if you think that programming is just like climbing a mountain, where you get to the top and that's it, then you sir, are a dumbfuck. You can be very proficient in your language of choice or techniques, but you should never stop learning :captainobvious:
Wang Lo said:
If you don't you are just wasting your time. You don't need to be some genius but you can't make a game in word document.
Gee, thanks. That's some wisdom pearls that I never happen to know
Wang Lo said:
The whole idea of a game designer just won't work out too well for an indie game anyway, for reasons stated. And, why would someone work without input? I'll tell you flat out no one will work that way for at least practical reasons like there will be obvious mistakes everywhere.
So, the fucking Age of Decadence is just a lie? A collective hallucination? And how are you so sure that indie game designers don't function? What reasons were stated? Point me to them please.
Wang Lo said:
So if you want to be a game designer, it's really like an IT analyst. You can also do that but again you have to learn how to program a bit to do this to any good degree.
So we are assuming that Douchebag Dweller doesn't know shit about programming? Wasn't he supposed to be working on some scripting? Did he personally acknowledge that don't know shit about programming? But I concur with you anyway. It's way more easy to work with a designer that knows programming, that with one that doesn't. But I disagree that it's impossible, por reasons stated (LOL).
Wang Lo said:
As for AoD being done, I have played demo and it seems very incomplete to me.
It was a fucking combat demo, genius. What did you expected? A fucking Jeff Vogel demo?
Wang Lo said:
I have thought all along polishing meant you know, like fiddling with stats, changing functionality. But even a year after first demo I get crashes, and there's lots of little bugs with interface.
That's great to know man. I'm pretty sure you told the AoD team about those small bugs right?
Wang Lo said:
Even a first prototype that unstable would worry the fuck out of me. This is like 8 years into development now, 6 years of which has been this polishing we hear about.
And why do you take it personal? Is like you are investing in the game or something. Don't worry. If something goes wrong they'll take another eight years and polish the shit out of the demo.
Wang Lo said:
After playing demo, I am not sure this game will ever get released. That is my professional opinion as an outsider.
That's possible. I mean, look at Duke Nukem Forever. But why does it bother you that much?
Wang Lo said:
The obvious bugs are the easy ones to sort out, this doesn't even count quest logic, the kind of bugs I expected there to be. That kind of crap is a hundred times harder to fix than some random lockups, depending on the cause.
Bugs are hard to fix. Now that's a novelty my friend. And yes I know that the quest logic is harder to modify. The changes ripple across all the system. But we don't really know how many of those bugs are in the game.
Wang Lo said:
But when you have things in a rickety state, you are just fucked. It is not easy to figure out why shit is ALMOST working. ALMOST working code is the worst code you can have, it is like having gremlins on the plane tearing it apart in flight.
Are you talking about your project? Or about AoD. Did Nick let you take a peek at his code repository? That would be pretty cool. But as you just told. ALMOST working code is something that affects every fucking complex project out there. Your are making it like is something exclusive of ITS game.
Wang Lo said:
My opinion of torque in general is probably ricketiest product ever made, so maybe the use of torque is much of the problem?
I concur. Torque is not that great product. But is relatively cheap and friendly.
Wang Lo said:
Anyway, like 4 years ago people were saying it would be released any day now...
Well, obviously the target date was missed. Hardly something rare in this industry. Or are you implying that is something that just happen to AoD?
Wang Lo said:
...and I was skeptical but even I thought by now it must be close but now I wonder if it is a doomed project.
We just don't know. Until it's either canceled or released.
Wang Lo said:
Especially since torque is now abandoned. No one is going to make that crumbly engine work with directX 11...
And this how does affect them? I mean they could just move to another engine vendor in their next project (big if, obviously).
Wang Lo said:
LOL WUT?
Wang Lo said:
I can port a game engine to linux i 4 days (have done so)
And here we go with the "I'm a fucking genius programmer.
Wang Lo said:
...but making it WORK would be a five year undertaking. It doesn't even work with windows ultimate and directx 9 properly, and probably never will.
Are we talking here about your four days port? Torque Engine? or AoD?
Wang Lo said:
There's a fucking hoard of unresolved bugs in all versions of torque, and lots of other problems that have no real explanation or show the new programmers just don't know how to make correct rendering code.
Wow. Big fucking project have a shitload of bugs! How riveting! Regardless... Yes Torque is shit.
Wang Lo said:
So maybe they will move to torque3D? I don't know, seems likely and then the engine change will put the game out another 100 years.
Yeah, clever joke right there.
Wang Lo said:
But after all the times of VD coming out like some fucking expert on software dev and then seeing that result it was pretty priceless.
Again, you are focusing only in VD Are you secretly in love with him? Is he the protagonist of you deepest desires and fantasies?
Wang Lo said:
If AoD is great, great. If AoD even comes out, I am maybe 50/50 at this point, but that's not easy to judge from outside.
Not easy to judge from the outside. Yet you keep making assumptions about it. Great.
Wang Lo said:
But if even the basics are rickety and buggy then the real playtesting is going to be a nightmare.
Their nightmare. Why should you care?
Wang Lo said:
Playtesting is not about DOES BASIC SOFTWARE WORK? It's assumed that is the case or no one would be releasing this product (or would go out of business soon after, and/or get sued). Playtesting is mostly there for the game logic and to make sure of things like correct content (or any content) shows up.
And how do you know that they don't know this? Or this is something that only you dominate and everybody else is lacking? Or this is just another one of your "assumptions from the outside"?
Wang Lo said:
So will it come out? Hopefully but I am not holding my breath.
Neither do I. Just kidding... I'm hoping that it will come next Thursday.