Lumpy said:
Wang Lo said:
Like I said before, game designer is not what you think it means. It doesn't mean that you design the gameplay. It's like an IT analyst in a typical project. It took me a while to figure out what really they do, too, but it's basically a lower paid programmer who talks to users more and is a general worker with a little skill everywhere. [...] It is a money saving device, not something brought about to improve quality.
http://en.wikipedia.org/wiki/Game_desig ... e_designer
http://en.wikipedia.org/wiki/Chris_Avellone
Feel free to provide a more credible source on the definition of a game designer. Otherwise, stop arguing with people because they don't know your personal dialect of the English language.
But to go beyond semantics: obviously, a guy who acts as a programmer's coffee boy, whatever you may call him, is clearly not in a position to lead a project. Vince is clearly not that, he is the writer and main gameplay designer. So your whole fucking point is moot.
As an analogy to your argument: "Hitler was in no way responsible for the atrocities of the Third Reich. Sure, he was the Fuhrer, but the Fuhrer isn't the leader, he's actually the guy who paints propaganda posters, so Hitler clearly had nothing to do with the Holocaust."
Hitler is the perfect analogy.
How many times has VD said arcanum is not combat oriented? He didn't have to kill anyone, his followers just autokilled any hostiles as he played. Hitler takes some of the blame of the holocaust but if the holocaust is a good thing he can't take all the credit, he didn't do the real work. That's like george washington taking credit for all the work his soldiers did. Generals can win or lose wars but they don't do the actual work of fighting and killing. Everyone wants to be the glorious leader but the bastille fell because proles impaled themselves on the gates. If your team is just a couple guys, you can afford the glorious leader type even less, but by all means if you are good enough of a bullshitter maybe you can pull it off. Vince has certainly generated much adieu about aod and marketing is always necessary for selling things. But, if you are not someone good at managing (manipulating?) people that probably won't work out so good.
You can say whatever a game designer is but if you've never made a game, and are not a programmer you aren't qualified to comment. You don't meet either of those criteria, neither does VD. And no, even the game designers we like can't take credit for all the work. They are closer to what a producer in tv does. The problem is all these titles are meaningless and have inherent marketing attached to them.
Gameplay designing takes like 9 minutes to write down, and months or years to fix all the dumb decisions made in those 9 minutes. If you've never designed a game system and debugged it you don't know what the fuck you are talking about, period. I have. VD hasn't. I understood going in that design doesn't mean innovashun! and I chose a kind of conservative way to do most things, there's nothing I can point to and say is an exciting new gimmick but it is well thought out, well crafted, and while I am still making little changes all the time I feel very happy with it. Like I enjoy playing even after doing some map for the millionth time happy.
I am not saying how great I am, some people will like it and some will not and it's impossible to step outside your own work and judge it fairly or even have a ballpark idea if you have descended into total madness. Though this is exactly what vince has done before. 9/10, Good job, me! Then I play it and see it's a train wreck that might not start making sense without years of work fixing it.
But my point here is, you can't just design a complex system out of thin air. All good software, and especially all good game systems, come out of testing, not design. Innovashun is almost always retarded and when people have their entire game system pulled out of thin air it is a red flag they don't know what they hell they are doing because even small changes throw everything out of whack. So if vince sat down and made a pnp system and spent 3 years playing with people to perfect it, yes he would really be a game designer in the sense most people think one should be. If he did that, he could pop the game system into AoD and it should work with no adjustments. Obviously though he just came up with a bunch of random bullshit because that's the way things "should be", and another big red flag should be that the guy designing your game system should not be a guy who only seems to really like adventure games and RPG lites.
You can agree or disagree with my view of game designers and of IT analysts but no offense but you are not even the coffee boy so you just don't have the viewpoint necessary to reach a solid conclusion.
It's just like the pics jason posted. No kidding, any doufus can project some internet pictures onto models someone else did. If you make a game quality animated character rigged and skinned and animated from scratch that is about 5000 times the work and even among the "pros" very few people do that. And if it was someone else's work or from a pack or something some faggot would already have posted that is just reskinned U3 mesh!!! like 5 times by now.
The whole idea of software engineering is to break up a task into separate parts. That's why they even have analysts and game designers in real terms. Saying they are specialists is kind of bullshit, and as a programmer yes many times analysts have been 'in charge' of a project I've been on, even though they made half the money I do. You can replace analysts in a heartbeat but if you lose a good programmer who has done a large amount of your codebase you are really fucked. They are not there because they are some special computer expert they are there to deal with the day to day shit.