luj1
You're all shills
the ashtray is a cute detail
How? It's not even remotely close. Cyclopean Chasms has a victorian/vaudevillian font, while The Lurking Horror has just... some completely different stylized font.Your creative choice of font for the title reminds me of the classic Infocom text adventure The Lurking Horror.
No point in having a Lovecraft game without quality rat herding. Spent two nights coding and tweaking rat herds with appropriate swarming behavior, squeaks, fleeing light source and snarling occasionally. They also just lay down to rest at times, kind of cute.
This is the first room in the game when we fall through the ceiling of the old tomb. Still needs prefabs of spider webs (in progress) and more rubbish strewn about floor. Have some good ash mounds to go in here.
All candles in the game have flickering lights with animation using a very efficient, very clever static light map trick.
Still working on the decal sheets of glowing green fungoid masses throbbing on the walls and dripping ichor. A custom shader written for Unity.
View attachment 11189
- lantern looks huge
- interface should be more stylized
- what he said about rats
I thought I would be the only person doing justice to Lovecraft when I finally started on this game (been planning it so long) but looks like Stygian: Reign of the Old Ones is going to beat me to it.
Cleveland Mark Blakemore, did you model this off your own gout-ridden arm?
Anyway, Eldritch mucus and Miskatonic stuff are all well and good, but the corpse candle is conceptually brilliant -- an archetype deeply rooted in our psyches.
Walk me through your thought process. How did you conceive of transplanting the corpse candle here?
Ha! You chose to replicate a very cool mechanic. Looks like I need to play Amnesia.I did what any reasonable, thoughtful designer of survival horror would do - I ripped the idea off AMNESIA. I also had a really good Unity Asset of a corpse hand holding a candle.
I have another hand holding a box lantern but this one was even more ghoulish.
Actually it was more like if you didn't have any light source the darkness would sap your sanity. Merely having light was not enough to restore it from what I remember though there were potions (or something like that) instead.Apparently Amnesia did too with normal candles, according to the Wiki. Bringing corpse candles into Lovecraft feels natural.
Cleveland Mark Blakemore
Actually Amnesia didn't have a properly working insanity mechanic, as one of the developers explains in the attached video.
Of course, I played it the way it was supposed to and so I believed the game would severely punish me should my character go insane or be found by a monster, hence I avoided all fail states during my playhtrough thus having an awfully tense and enjoyable experience. However, upon knowing the trick I don't think I can play an Amnesia 2. I hope a Thal will know how to work this out.
Cleveland Mark Blakemore
Actually Amnesia didn't have a properly working insanity mechanic, as one of the developers explains in the attached video.
Of course, I played it the way it was supposed to and so I believed the game would severely punish me should my character go insane or be found by a monster, hence I avoided all fail states during my playhtrough thus having an awfully tense and enjoyable experience. However, upon knowing the trick I don't think I can play an Amnesia 2. I hope a Thal will know how to work this out.
Cleveland Mark Blakemore
Actually Amnesia didn't have a properly working insanity mechanic, as one of the developers explains in the attached video.
Of course, I played it the way it was supposed to and so I believed the game would severely punish me should my character go insane or be found by a monster, hence I avoided all fail states during my playhtrough thus having an awfully tense and enjoyable experience. However, upon knowing the trick I don't think I can play an Amnesia 2. I hope a Thal will know how to work this out.
On the one hand, I don't want to give out the entire design document, on the other I was to blabber about all the cool stuff in it I am working on.
Needless to say, in the frightened mode you will botch almost every important action, including drawing the extremely important sigils in the air that are sometimes the only thing that can save your life. For example, there are sigils that will make you vanish from sight for some creatures and others that will temporarily block a hallway until you can escape.
Nice, now it sounds like Dark Corners of the Earth, already mentioned earlier in this thread. That awfully flawed game is fucking lovely, great source of inspiration.Needless to say, in the frightened mode you will botch almost every important action
Which sigil lets you urinate yourself?