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D&D 4E Mechanics and Artwork Discussion

Discussion in 'The Gazebo' started by Cleric of Asmodeus, Nov 3, 2020 at 1:01 AM.

  1. Nortar Savant Patron

    Nortar
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    Pathfinder: Kingmaker
    [​IMG]

    Come on Rusty, never expected you to turn on a dime
    from "(4E) first time that martials were capable of doing more than "attack" to a whole different magnitute of an agrument "there is nothing like vancian magic for martials".

    There was enough options to make combat entertaining for melee oriented classes long before 4E, as Xamenos has pointed.
    Introduction of cookie-cutter powers for martials (whoa, now everyone has the same number of same-ish quality of flashy things to do per encounter!) is hardly a redeemable trait for 4E.
     
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  2. rusty_shackleford Arcane

    rusty_shackleford
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    I'm not saying introduce vancian magic for martials, I'm saying do something.
    The only time you should play a martial in D&D is:
    • You know the campaign will never go past level 4.
    • You enjoyed eating paste as a kid.
     
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  3. NJClaw Ontopolover by choice Patron

    NJClaw
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    That's not a valid reason, casters are still more fun than martials even before level 4. With a druid you lose like a single point of BAB and a couple of hit points, but you gain an animal companion, a giant spell list, and better saves. With a cleric you lose the same things, but you gain cool domain powers, a giant spell list, and better saves. With a wizard you can do things like casting Fell Drain Sonic Snap with your level 0 slots.

    Unless you take the Tome of Battle into consideration. With that you can play a martial and use FIVE-SHADOW CREEPING ICE ENERVATING STRIKE.

    I mean, just read it aloud.
     
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  4. Xamenos Scholar Patron

    Xamenos
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    I am amazed by your absolute confidence in things you know absolutely nothing about. Trip, like other Combat Maneuvers, were first introduced in the 2e Fighter's Handbook, which served as a prototype for many things that were added in 3e core. Just like 3.5's Tome of Battle that NJClaw directed you to served as a prototype for concepts in 4e. So in any case, 4e was far from the "first time that martials were capable of doing more than "attack".

    As for the rest of your quibbling, it's completely irrelevant. If your problem is really with fighters requiring STR (and why don't you have a problem with wizards requiring INT?), then you just move to Pathfinder. They solved this problem like they solved most other problems with 3.5. Pathfinder is still far from perfect, but it is far better than the abomination that was 4e.
     
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  5. Grunker RPG Codex Ghost Patron

    Grunker
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    NJClaw book of nine swords was great, and in many ways the spiritual predessecor to 4E ;)
     
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  6. Lambach Arcane

    Lambach
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    This looks useful if applied to a spell that deals damage across multiple rounds, but you'll be able to use this Metamagic only on Cantrips by level 4. A single level drained from a single enemy isn't that big of a deal when you could instead use that lvl 2 spell slot to cast something like Web.
     
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  7. rusty_shackleford Arcane

    rusty_shackleford
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    I was playing the game before you were born.
    What part of "I think" didn't you understand? Are you one of those retarded ESLs?
    "Ah ha! He forgot one tiny detail! He knows nothing!"

    My problem is that martials exist solely so that paste-eaters have a class to play.
    "wow, being able to do a couple combat maneuvers is absolutely like casters being able to deal with every single challenge they ever come upon in combat or out of combat"
    I get the feeling that you're one of those paste-eaters they're designed for.

    Because if you don't want to use int you can just play a sorcerer.
    And if you don't want to use cha you can just play a cleric.
    ...
     
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  8. NJClaw Ontopolover by choice Patron

    NJClaw
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    That spell was fun in theoretical optimizations because with Easy Metamagic and Metamagic School Focus you could throw negative levels around without attack rolls or saving throws with a cantrip. Since most monsters at that level only have a single HD, this means effectively being able to kill 5 (6 with a focused specialist) enemies without ever rolling the dice at level 1. It's still probably useful at level 2 and 3, but after that enemies have too many HDs to rely on this strategy. Fell Drain is still a very powerful feat (and very well worth an Easy Metamagic) with spells like Kelgore's Grave Mist, that can deal hard to avoid AoE damage.
     
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  9. Xamenos Scholar Patron

    Xamenos
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    If you want to go full cheese when theorycrafting, add Snowcasting from Frostburn and Flash Frost from PHB2 to the mix so you can have any spell hand out negative levels. Use those with Fell Drain on Locate City, that has a range of miles/level, and you get the classic Locate City Bomb that can kill every single commoner in a whole city and surrounding countryside. No DM would ever let you pull this off, naturally, but it's fun to think about.


    And if you don't want to use STR you can just play a rogue. So?

    But apparently you played during 1e and the beginnings of 2e and somehow missed every single thing that was added in later 2e, 3.0, 3.5 and PF. It's no wonder you think
    This is the part that you spewed with absolute confidence while being absolutely wrong. Your deflections are cute, but nothing more.
     
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  10. deuxhero Arcane

    deuxhero
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    Some of the ideas it had, like high level progression being a separate thing from normal classes, (so rather than trying to figure out what an epic level ___ looks like, they make various epic level progressions and everyone picks one) though it executed them poorly.

    It's actually based on an older version of 4E, just like Saga Edition, backported to 3E for testing rather than being the inspiration for 4E.

     
    Last edited: Nov 3, 2020 at 9:22 PM
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  11. Gyor Learned

    Gyor
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    [​IMG]

    This is my rebuttal to that.
     
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  12. rusty_shackleford Arcane

    rusty_shackleford
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    How is that a rebuttal?
     
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  13. Murk Arcane

    Murk
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    Not commenting on the art, but I liked how the covers for the main 3.5 books were made to look like in-game tomes basically.
     
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  14. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
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    Tony DiTerlizzi illustrated the owlbear entry for the AD&D 2nd edition Monstrous Manual that replaced the Monstrous Compendium: [​IMG]

    [​IMG]


    Though no D&D/AD&D depiction of the owlbear can hold a candle to the owlbear artwork from Dragon's Crown:
    Show Spoiler

    [​IMG]
     
    Last edited: Nov 4, 2020 at 2:41 AM
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  15. Alex betthurt

    Alex
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    Or maybe you just like commanding armies?
     
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  16. rusty_shackleford Arcane

    rusty_shackleford
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    There's reasons you can play a martial, doesn't mean you should.
    I made peace with it a long time ago and realized D&D just isn't for me and there are better ttrpgs.
     
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  17. Gyor Learned

    Gyor
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    It's a piece of 4e art that IS AMAZING, it personally my favourite piece of official D&D art.
     
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  18. Bara Savant

    Bara
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    It's decent art Gyor but if some one didn't say it was from D&D or any other TTRPG I honestly wouldn't know doesn't capture that feel for me at all.

    I heavily favor the classic art style of the older editions way more but I think 4e had some alright to good art none the less.

    Show Spoiler
    [​IMG]


    Show Spoiler
    [​IMG]


    Show Spoiler
    [​IMG]


    Also I assume both wotc and piazo were hiring from the same pool of artists cause I swear a lot of 4e art unless you told me otherwise I thought was pathfinder art.

    Back on topic 4e had some pieces that at best left me with zero impact.

    Show Spoiler
    [​IMG]


    As for 4e's mechanics. It could be a tactical game and probably would have played it for the occasional one shot here and there or mini-campaigns but it just threw away too much of what made D&D awesome for me I didn't want to touch it.
     
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  19. Glop_dweller Cipher

    Glop_dweller
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    Of the art on page #2: Bad composition, bad anatomy, bad perspective, bad color; most are cluttered, with no focal point. The Owlbears are not terrible.

    *Not meant to slight, but... Demonic parts aside, it looks like a dude in transition. Other than the masculine facial structure —and the vomit themed color pallet, it's not terrible.
     
    Last edited: Nov 4, 2020 at 6:34 AM
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  20. Bara Savant

    Bara
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    Yeah going through the books again a lot of it really does come off that way. Feels like they were trying to really up the colors and high fantasy to get more people in.

    So much overly bright magic or weapons.
     
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  21. Gyor Learned

    Gyor
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    When did you first realized you were blind?
     
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  22. Glop_dweller Cipher

    Glop_dweller
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    Not at all. I said it had a vomit (~ish) color pallete, and IMO it does.
    Show Spoiler
    [​IMG]


    I said it had a masculine face —or at least was implying that it is very androgynous, and IMO it is.
    Look for yourself if you cannot envision it.
    Show Spoiler
    [​IMG]
    There is no change to the face itself, just removal of the horns and costume, and a change of neck and hair style. In the second version it looks like a dude with lipstick on. That's not saying that it's a drawing of a male, it's saying that it has a masculine face to it.
     
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  23. laclongquan Arcane

    laclongquan
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    The jawbone is killer. Always notice the jawbones.

    There's even a difference between female jawbones and male's. Even a square face woman is femine on that part, counting face alone
    [​IMG]
    I grab the first twenty female face on my google square face woman and I hide their eyes/top part. Notice their jaw bones and lower face.
     
    Last edited: Nov 6, 2020 at 4:39 AM
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  24. Gyor Learned

    Gyor
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    Still looks like a chick with short hair.
     
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