Commissar Draco
Codexia Comrade Colonel Commissar
Skyrim is praised cause it was released after Oblivious not Morrowind... but Now I don't don't give a damn enough to Their setting the can rape it at their leisure.
That's true. If it was released after Morrowind it would be responsible for both its own dumbing down and dumbing down introduced by Oblivion, either directly (quest compass, lack of levitation) or in a way that made Skyrim's own dumbing down the logical conclusion (cutting attributes and spellmaker after Oblivion made them redundant).Skyrim is praised cause it was released after Oblivious not Morrowind...
There are alot of retards from bethesda fan base that have the fallowing thinking: "It is an open world game I should be able of goint to any place I want with level 1". Bethesda try to appeal to those morons making almost all enemies level scaled (not as extreme as Oblivion but still very annoying), if all enemies are level scaled, if the loot isn't, then a player can easily brake balance by getting a very powerful item while all enemies are scaled on a low level, so loot become level scaled too.
Runes are actually pretty useful, but they would be far more useful AND fun if you had spellmaker allowing you to make runes utilizing any combination of effects you wanted.Everything that is bad in Skyrim is the result of: 1)misguided attempts to balance a single player game, 2)pandering to Bethesda fanbase, 3)Making the biggest area possible for marketing reasons instead of concentrating attention on a smaller world. The rune example that DraQ gave, the use of runes could be made very fun but they tried to make it balanced by limiting the number of runes that you can maintain to 1 and allowing only elemental damage runes(this makes runes useless). There are alot of retards from bethesda fan base that have the fallowing thinking: "It is an open world game I should be able of goint to any place I want with level 1". Bethesda try to appeal to those morons making almost all enemies level scaled (not as extreme as Oblivion but still very annoying), if all enemies are level scaled, if the loot isn't, then a player can easily brake balance by getting a very powerful item while all enemies are scaled on a low level, so loot become level scaled too.
There are alot of morons on Bethesda fan base that think character customization is playing Barbie doll and getting pretty dresses for their Barbies, but there is a problem: "I don't want to use this ugly Dwemer armor, I want to be able to use that pretty armor that I found on the beginning of the game because it suits my character better.". Bethesda try to appeal to those morons and all weapons feel like reskins of each other , having almost no difference in terms of damage, the same for armor.
There are 150 handcrafted dungeons in Skyrim, the entire New Vegas had 88 places that you could visit. It is obvious that each Dungeon couldn't have enough attention. They decided to make the Dungeons linear for three reasons: 1)Take less time to make 2)they feared that the Bethesdards wouldn't find they way. 3)Didn't wanted to make the player "wasting time", you know, there this supposed mature men with kids with no time to waste demographic to appeal to, so "wasting time" exploring dungeons had to go and that is why they added an exit in the end of every dungeon.
I don't think the next Elder's Scroll game (If the MMO is really successful, you can say goodbye to the single player version) is going to be much better than Skyrim, there are limits when you have a fan base of morons for the most part.
Morrowind was exactly a game for unwashed consoltard masses.True but mine main point is stopped to care for AAA Games. Bethesda will never allow to make another Morrowind cause they want TES games to sell to unwashed consoltard masses. What was the number of backers for W2 and Numenara? 60 000? With good Marketing it might sell 1 million copies but not 10 in critical first few months.
Morrowind was exactly a game for unwashed consoltard masses.True but mine main point is stopped to care for AAA Games. Bethesda will never allow to make another Morrowind cause they want TES games to sell to unwashed consoltard masses. What was the number of backers for W2 and Numenara? 60 000? With good Marketing it might sell 1 million copies but not 10 in critical first few months.
Morrowind was exactly a game for unwashed consoltard masses.True but mine main point is stopped to care for AAA Games. Bethesda will never allow to make another Morrowind cause they want TES games to sell to unwashed consoltard masses. What was the number of backers for W2 and Numenara? 60 000? With good Marketing it might sell 1 million copies but not 10 in critical first few months.
Brolapsed.
Yes, with fire.
Port. Dismissed by default. PC centric design is evident in Morrowind - from awesome interface to the fact that the X-Box port of GOTY is cut down.
Bullshit. Setting and Lore were, of course, important, but overall Morrowind mixed decline and incline in respect to Daggerfall in fairly even proportions.Face it, Morrowind's only redeeming qualities are setting & MK lore, all the rest is massive decline after Daggerfall.
That's true.Oblivion had zero redeeming qualities.
Morrowind was exactly a game for unwashed consoltard masses.True but mine main point is stopped to care for AAA Games. Bethesda will never allow to make another Morrowind cause they want TES games to sell to unwashed consoltard masses. What was the number of backers for W2 and Numenara? 60 000? With good Marketing it might sell 1 million copies but not 10 in critical first few months.
Morrowind was exactly a game for unwashed consoltard masses.True but mine main point is stopped to care for AAA Games. Bethesda will never allow to make another Morrowind cause they want TES games to sell to unwashed consoltard masses. What was the number of backers for W2 and Numenara? 60 000? With good Marketing it might sell 1 million copies but not 10 in critical first few months.
Perhaps I am biased because MW was the first ES game I played, but I really enjoyed it. I know there were simplifications and reductions in MW but I felt that they were counter-balanced by other things that Morrowind did well, like the lore and books and 'culture' of the world. I would group Morrowind with Daggerfall/Arena in the sphere of good games.
Morrowind was exactly a game for unwashed consoltard masses.True but mine main point is stopped to care for AAA Games. Bethesda will never allow to make another Morrowind cause they want TES games to sell to unwashed consoltard masses. What was the number of backers for W2 and Numenara? 60 000? With good Marketing it might sell 1 million copies but not 10 in critical first few months.
I remember I loved Daggerfall but I never got far since the game kept bugging out on me. I put it on hold and waited for patches but then a whole bunch of stuff happened and I never got around to play it again. During the years I wanted to go back but it was not playable anymore and all sorts of vaporware rehauls kept being announced so I waited and I'm waiting to this day. Althought I heard there's finally a promising rehaul in the works so I'm hopefull.Bullshit. Setting and Lore were, of course, important, but overall Morrowind mixed decline and incline in respect to Daggerfall in fairly even proportions.Face it, Morrowind's only redeeming qualities are setting & MK lore, all the rest is massive decline after Daggerfall.
+loreI remember I loved Daggerfall but I never got far since the game kept bugging out on me. I put it on hold and waited for patches but then a whole bunch of stuff happened and I never got around to play it again. During the years I wanted to go back but it was not playable anymore and all sorts of vaporware rehauls kept being announced so I waited and I'm waiting to this day. Althought I heard there's finally a promising rehaul in the works so I'm hopefull.Bullshit. Setting and Lore were, of course, important, but overall Morrowind mixed decline and incline in respect to Daggerfall in fairly even proportions.Face it, Morrowind's only redeeming qualities are setting & MK lore, all the rest is massive decline after Daggerfall.
So I'm curious, what it was exactly that Morrowind declined/inclined compared to Daggerfall?
-dungeons aren't as confusing
3)Making the biggest area possible for marketing reasons instead of concentrating attention on a smaller world.
Er, that's the entire point of a dungeon. It has to be confusing, hard, intimidating. You have no idea where to go, and you can't just mechanically probe the place because the entrances and exits aren't clearly visible. That's why the peasants need a hero to go inside, and why it feels like you achieved something when you finally escape with the loot. A dungeon that is easy to navigate feels like an amusement park's haunted house.-dungeons aren't as confusing
You actually want dungeons to be confusing? I guess there are all kinds of people in this world...
Er, that's the entire point of a dungeon. It has to be confusing, hard, intimidating. You have no idea where to go, and you can't just mechanically probe the place because the entrances and exits aren't clearly visible. That's why the peasants need a hero to go inside, and why it feels like you achieved something when you finally escape with the loot. A dungeon that is easy to navigate feels like an amusement park's haunted house.-dungeons aren't as confusing
You actually want dungeons to be confusing? I guess there are all kinds of people in this world...
Opinion from someone who never liked any of the TES games much: Morrowind is a good deal different because it's an exploration game where exploration is meaningful. Skyrim and Oblivion (and Fallout 3, but that's literally an Oblivion mod with all money spent on marketing and Liam Neeson voice overs) are exploration games where exploration is made completely pointless through conscious design decisions which makes them basically hiking screen savers.To me Skyrim, Oblivion and Morrowind are pretty similar.