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Dark Forces II: Jedi Knight

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,480
Location
Djibouti
The shooting in Jedi Outcast is fine, it just needs getting used to because of some quirks. The first is that your crosshair doesn't entirely correspond to your bullets' flight path, because unlike in other games with projectiles where the projectiles tend to following a central straight path, the guns in Outcast are actually shot from the hip. Second, there is nothing wrong with characters' hitboxes - it's just that not shooting dudes in the head is significantly less effective. As for the blaster rifle, it's pretty shit yes, but the primary fire can still be accurate if you don't go stupid on it - plus, the bryar pistol has pixel-perfect accuracy and you can use that instead for any mid+ range engagements. Not to mention that a fully charged shot is enough to kill most gits even when not landing in the head.

They fixed the blaster rifle pretty nicely in Jedi Academy tho, because force sight gives it pinpoint precision too, including on alt fire.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,543
That description fits JK1, but as someone coming straight from it to JK2, the difference is fecking yuge. In JK1 hitting something at long distances with blaster is largely luck-based, but on mid and especially on close distance shootouts it works perfectly fine. Not the case in JK2 where even the primary fire is hugely unreliable and secondary is only if you want to feel like you're in a western-themed cartoon. The claim about hitboxes being fine is also contested as I did a short research when quitting the game in disgust yesterday and saw videos where it was clearly shown in zoom and slow motion. So unless the game fails to give any on-hit feedback randomly (shit design) there's definitely something wonky going on. But I am speaking about blaster specifically and did not test other weapons.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,388
Location
Flowery Land
JK1's shooting is very, very dependent on autoaim and while you can turn it off doing so is not advisable. This was a very early true 3D FPS so the autoaim feels like it was designed simulate the generous hitboxes of "Doom clones".

JK2/3's biggest problem with shooting is the guns are all lame. They're either low power or have huge spread even beyond crosshair issues.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,543
I played with auto aim off as per usual and had zero problems. Don't really see why would it be "very very dependent" in any game not old enough to lack free mouse look.
 

man_at_arms

Literate
Joined
Oct 8, 2023
Messages
7
I think some of the issues that people have with the shooting in JK2 is that you don't get many of the other weapons until you already have a lightsaber, and so many players don't play around with these other weapons much. Being stuck with the pistol and blaster rifle for those initial sections, rather than a wider array of weapons, is what can make those early levels drag.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,696
Location
Southeastern Yurop
Fuck those Rodian snipers...
I already know their placements on the map, but new players are pretty screwed.
Also those Stormtroopers who fire their blasters in bursts are pretty deadly too.
 

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