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From Software Dark Souls 3

Discussion in 'jRPG Weeaboo Discussion' started by Makabb, Jun 3, 2015.

  1. Generic-Giant-Spider Unwanted

    Unwanted
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    Replayed this for the first time since 2017. I forgot that every enemy is Havel on crack cocaine which makes all your attacks feel weightless, the amount of DS1 jerking off is worse than I remember and the Bloodborne-style movement feels retarded.

    DS2 really does shit on this game.

    Anyways I still maintain my ranking for the DS games are DS2 > Demon's Souls > DS1 > DS3
     
    Last edited: Sep 8, 2021
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  2. Talby Arcane Patron

    Talby
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    Codex USB, 2014
    DS2 will forever be trash.
     
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  3. Curratum Magister

    Curratum
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    NO U!
    ...

    Gottem!
     
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  4. Silva Arcane

    Silva
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    To be fair to DS3, they try to explain the "where were all those places before they started convergin" by saying the world has been this mess of new civs piling up over old ones again and again for eons, to the point the land became this irrecognizable jumbled shit. That said, yes, they failed miserably to pass across the idea, while the other games in the series had some degree of success at it (DS1's "twilight of the world", DS2's "oblivion and loss of identity", BB's "unknowable truths leading to madness", etc). In this sense, DS3 is the most "empty" of all games.
     
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  5. Alexander DeLarge Cipher

    Alexander DeLarge
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    Recently spent about twenty hours going through the Cinders overhaul mod. It improved the game somewhat but I found myself asking why I wasn't playing Dark Souls II or Bloodborne instead. No amount of enemy placement changes and rebalancing will change that DaS3 has the worst content among all the recent From Software games. Honestly I feel like one game in that universe was enough for me, DaS2 felt like a King's Field sequel rather than a follow-up to Dark Souls so maybe I was just prepared to hate a continuation of Dark Souls no matter what.

    The only good thing I'll say about Dark Souls 3 is that I like the increased speed and it doesn't look like shit because the intended aesthetic wasn't gutted last minute because of it needing to run on console hardware from 2006. Part of me feels bad shitting on this one so much because I always got the sense that it was rushed. Some of the cut mechanics like time of day, placing down your own bonfires and some sort of world tendency system would've improved it I'm sure but it wouldn't change the zones and bosses all that much.
     
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  6. Silva Arcane

    Silva
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    I disagree that DS3 doesn't look shit. It's color palette and levels (forest swamp, poisonous swamp, that cathedral) makes me wanna puke.
     
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  7. Multidirectional Arcane

    Multidirectional
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    Yeah and on top of that I get very annoying texture lod transitions. Shit keeps popping in few meters in front of my character. At least DS II doesn't have that shit and has some color variety.
     
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  8. fork Dumbfuck! Dumbfuck

    fork
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    Dark Souls 3 is without question the worst of the Souls games, except Demon's Souls Remake. I can't force myself to replay it today, it's just too linear and boring.
     
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  9. Puukko Arcane

    Puukko
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    We're getting into total conversion/modder insanity territory. The results will be unpredictable, but I'd be lying if I said I wasn't interested.
     
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  10. Kruno Arcane Village Idiot Zionist Agent Shitposter

    Kruno
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    People call me retarded for loving PhillyD but you are far more retarded for not loving DS3. DS3 doesn't have all that good level design, but dear God does it have a ton of content and a lot of interesting combat.
     
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  11. Silva Arcane

    Silva
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    Yep. Crucifiction woods looks like a PS2 game in some parts.

    BTW, that's something that made me wary of Elden Ring so far. From the screens it looks to have that same "greyish hue" DS3 has.
     
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  12. Ivan Arcane

    Ivan
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    a sloppy joe I can dig

     
    Last edited: Sep 15, 2021
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  13. Puukko Arcane

    Puukko
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    I played the Convergence mod for a few hours and it seems very promising. Where Cinders is more restrained, this completely overhauls several systems, expands areas (new bridges), switches bosses around and introduces new ones as well as adds plenty of visual flair. It's all very impressive stuff though it is still a WIP. Equally impressive is the hit to performance because damn, I had to make some sacrifices and I still can't hit a stable 60 on my ol' 1070. Now, I did add a relatively heavy Reshade preset (https://www.nexusmods.com/darksouls3/mods/544?tab=files) which in my opinion looks fantastic and greatly improves upon the normally washed out look. Still, there's something in need of optimization with this mod because most of the settings gave me precisely 0 fps benefits besides shadows and resolution which I had to drop down to a measly 900p. If you've got a beefy GPU though, these mods combined make for a near generational leap in the visuals.

    For those unfamiliar, Convergence specifically focuses on the magic system, introducing new schools and making a magic focused playstyle more viable and interesting. I started as a necromancer, meaning I get to summon skelly lads, who are unfortunately fittingly braindead in terms of AI. They love getting stuck and attacking thin air and vary a lot in terms of usefulness. The devs probably did their best with what they had to work with, and you get an item to force your minions to target an enemy, and they also have pretty good damage output, so if they are positioned well, they can do some hefty cleave.

    I won't spoil the bosses too much, but Vordt has had a substantial increase to difficulty without just turning him into a damage sponge, while the replacement for Rotwood is still thematically fitting for the area and entirely custom as far I can tell, not using any previous boss as a base. He's also there to tell you to git gud and to remind you to upgrade your stuff. You won't one shot this one. It's cool to have a Souls experience be actually difficult again.
     
    Last edited: Sep 15, 2021
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  14. Ivan Arcane

    Ivan
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    Wherein Mapo figures out the whereabouts of Archdragon Peak
     
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  15. Puukko Arcane

    Puukko
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  16. Talby Arcane Patron

    Talby
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    Codex USB, 2014
    This is pretty much the correct tactic to beat Amygdala as a player, too.
     
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  17. praetor Arcane

    praetor
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    jesus fuck, this looks as awful as the soundtrack to the trailer sounds, with the crappy transition to the kiddie myspace "death metal" at the end. why the fuck do these guys think adding tons of breakdancing moves to the combat is a good thing? modders, maaaan...

    seems like Stayd3d's DS2 improvement mod is the only decent thing will be getting for Souls (and the only we really need, honestly)
     
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  18. Jinn Arcane

    Jinn
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    Dark Souls: Nightfall and Dark Souls 3: Archthrones both look very promising too. Everything else seems like a bit too much though.
     
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  19. Puukko Arcane

    Puukko
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    [​IMG]

    I can't help it. I may be one step away from being a lich, but that doesn't mean I'll pass up on my ol' trusty lightning spears.

    The lich form spell would have made this absolutely busted - it gives you 2x HP along with other effects while making spells cost HP, but the devs forgot to enable that effect for holy miracles, making them free. That and the darkwraith summon doing absolutely nothing were the first two definite bugs that I encountered.
     
    Last edited: Sep 25, 2021
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  20. Puukko Arcane

    Puukko
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    Nearing the end of Convergence. Still got ringed city left, but DLC scaling seems to be barely existent so I am not expecting it to be difficult. I am not a challenge run or self imposed limitations kind of guy, but I may end up doing something of the sort for this final stretch because the mod is definitely on the easier side now. Cinders was similar, but the biggest walls were still towards the end of the base game with Nameless King and Aldrich giving me serious trouble. Here, the big walls appeared in the early to mid game, with the rotwood replacement, Abyss Watchers (yes, really) and Champion Gundyr replacement being the toughest. Cinders had an easy way to give enemies more stats which is something I did intermittently - here, the handicap options are pretty severe, such as 75% less hp or damage dealt, or no FP regen (though many people seem to be of the opinion that the default regen in the mod is too much) so I'm not sure I'll use those. I may simply opt to forego lightning spear cheese for starters.
    Perhaps mix up my spell selection a fair bit.
     
    Last edited: Oct 1, 2021
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  21. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
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    Replayed the game with jumpy assasin (+another 60 hours).

    If played immediately after DS2, the difference in art direction, colors and consistence is striking. DS3 feels more "adult" and realistic. Extremely beautiful also.

    Ringed City PVP is still the best.
     
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  22. Wunderbar Arcane

    Wunderbar
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    FTFY
     
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  23. Multidirectional Arcane

    Multidirectional
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    Imagine actually preferring colors in DSIII. :lol:
     
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  24. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
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    Yes, I prefer to play the dark story about the end of the world in bleak setting and not in the retarded fairy-tale palette.
     
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  25. cvv Arcane Patron

    cvv
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    I prefer grimdark to Disney too but first, DS2 is not fairy-tale, and second, DS3 is not grimdark, just bland and washed out. Entire levels are just a vague blob of beige and grey.

    Have you played Mortal Shell? Now that's an awesome bleak, stark vibe without being boring and sad. Also Ashen is kindda cartoony but some levels and dungeons have some of the best vibe in any vidya.
     
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