Thanks. Some more questions:
Does spells have casting time and if so are they interruptable?
How does the game treat stunned, paralyzed or held characters? Can they be insta killed, like in the Gold Box games? Or are they just "sitting ducks" like in the IE games?
Any spells that are useless?
Any bugs or "undocumented design features" I should know before playing?
Any class level limits for any of the races?
Can multi- or dual-classed Preservers use magic while wearing armour?
Clerics seem useless, apart from their ability to Turn Undead. They can only cast Cosmos spells up to lvl 3, they can't choose Cosmos as their sphere and yet most of the lvl 4+ spells are Cosmos spells? How does that compute?
Is backstabbing as useful as in the Gold Box and IE games? Can a Fighter/Thief backstab while wearing heavy armour, or is he restricted to leather?
Apart from Rangers getting spells at about lvl 8 there doesn't seem to be any difference between Rangers and Fighters? And what are the Ranger's special abilities? "Heavy armor interferes with their special abilities".
Really? That's a bizarre design decision. Would have been better to nerf the characters somewhat if the designers were worried they would be too powerful.
Does spells have casting time and if so are they interruptable?
How does the game treat stunned, paralyzed or held characters? Can they be insta killed, like in the Gold Box games? Or are they just "sitting ducks" like in the IE games?
Any spells that are useless?
Any bugs or "undocumented design features" I should know before playing?
Any class level limits for any of the races?
Can multi- or dual-classed Preservers use magic while wearing armour?
Clerics seem useless, apart from their ability to Turn Undead. They can only cast Cosmos spells up to lvl 3, they can't choose Cosmos as their sphere and yet most of the lvl 4+ spells are Cosmos spells? How does that compute?
Is backstabbing as useful as in the Gold Box and IE games? Can a Fighter/Thief backstab while wearing heavy armour, or is he restricted to leather?
Apart from Rangers getting spells at about lvl 8 there doesn't seem to be any difference between Rangers and Fighters? And what are the Ranger's special abilities? "Heavy armor interferes with their special abilities".
Also, don't transfer your guys to the second game because it doubles all enemy hit points, effectively decreasing your damage by half.
Really? That's a bizarre design decision. Would have been better to nerf the characters somewhat if the designers were worried they would be too powerful.