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KickStarter Darkest Dungeon Pre-Release Thread

Discussion in 'General RPG Discussion' started by Crooked Bee, Oct 8, 2013.

  1. pakoito Arcane

    pakoito
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    I thought EA was to add content, because the game was quite thin.
     
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  2. Metro Arcane Beg Auditor

    Metro
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    I'm not questioning the purpose of EA, I'm saying that I thought they specifically said the other stuff wouldn't come until release. I guess I was mistaken.
     
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  3. Renevent Arbiter

    Renevent
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    Either way isn't this a good thing?
     
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  4. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire

    Well shit. I was happy to just wait for release, and I don't want to ruin it for myself, but I'm also excited to have fun with the in-progress version. Early Accessors, what's your advice?
     
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  5. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Might as well wait for full, I hear shit gets easy soon enough.
     
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  6. Jimmious Arcane Patron

    Jimmious
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    It's a nice little game with really cool looks but I would also agree to wait for the full release. There's not so much to it yet and it kinda gets repetitive after a while.
    Not saying I didn't enjoy the 11 hours I logged, just needs more meat to it imo in order to keep you there
     
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  7. da_rays Savant

    da_rays
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    I'd also advise to wait to pop your darkest cherry. Game is beautiful right now , After you get the hang of the game, its pretty easy to progress through all the content. I've currently seen everything there is to see in the EA and i've forked around 30ish hours. For myself , im waiting that the game get a bit more meat ( classes , more dungeons , more boss etc) before i try another playthrough. Still , that said , DD is gonna be one hell of a good crawler if they dont fuck up ajusting new content , difficulty , learning curve and dynamic of the game ( read here : dont turn this shit into a dungeon crawler for ''casual'' players )
     
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  8. Hatred Unwanted

    Unwanted
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    I've also played this game a little. Seems mad fun thus far. Not sinking in mega hours to avoid burnout is a bit of a test of will atm. Thankfully Invisible Inc came out recently. I might have to have a bit of a poke to look at those new classes though. Such cool classes in this game.
     
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  9. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    http://www.gamasutra.com/view/news/...p_Dive_Darkest_Dungeons_Affliction_System.php

     
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  10. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
    Joined:
    Sep 20, 2014
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    The recently announced content update went live today:

    Show Spoiler
    Build Update #8855 (PC and Mac)
    "Rage, rage against the dying of the light." --Dylan Thomas

    New Features
    • New Hero Class! Man-At-Arms
    • New Hero Class! Arbalest
    • New Ruins Boss! Gibbering Prophet
    • New Warens Boss! Formless Flesh
    • New Weald Boss! Brigand Cannon
    • New Loot: The Ancestor’s Trinket set. Ultra-rare items once held by the Ancestor himself - be warned, some of these trinkets are only found in the pitch dark!
    • New Building! Ancestor's Statue: Click the statue to open the Ancestor's Memoirs - a record of all cutscenes and boss backstories!
    • Heart Attacks! Don’t let your heroes get too stressed. If your stress bar fills again past affliction...it’s over.
    • Sell your junk! In the Trinket Inventory, hold shift to see sell back value, shift+click to sell trinkets
    • Crit-heals! Heal, critically!
    • Tons of Party Names as created by Kickstarter and Humble backers!

    UI Improvements
    Hamlet
    • Added z-depth to the Hamlet, improved building menu interaction, revised all times of day
    • Graveyard: Added a background and new Caretaker pose; Tombstones change to reflect resolve level at time of death, UI improvements, scrollbar
    • Activity Log: UI improvements for easier 'at a glance' parsing of the activity log, scrollbars
    • Trinket inventory now supports sorting by class restriction and rarity, and a scrollbar
    • “Unequip all Trinkets” button for quick Trinket wiping
    • Updated art on remaining incomplete trinkets
    • Quest Select: Approved party names from player survey
    • Updated roster sorting buttons' colors to reduce visual noise
    • Class sort now sorts by preferred position
    Dungeon
    • Added hotkey ( c ) to bring up/dismiss character panel
    • Manual torch snuffing for more control of lighting level (mouse over torch for instructions)
    • HP bar animation when healing for greater visual feedback
    • Additional map controls and logic (-/= or -/+ on numpad to control map zoom)
    • Map now follows the party, remembers its zoom setting after scouting
    Misc
    • Clarified presentation of PROT (protection) in some places. PROT starts as a % which gets multiplied by the hero or monster’s Max HP. This gives a damage mitigation (armor points) number. For example, 20% PROT x 30 HP = 6 Protection pts. Each hit that lands will have 6 points absorbed before any damage gets through. Additional future work expected.
    • “Marked” no longer referred to as “tagged” in some tooltips
    • Improved various menus and icons in the game
    • New / unique trinket art for trinkets with missing art

    Gameplay / Balancing Improvements
    • Darkness is now more deadly: reduced player crit bonus in low light, slightly increased chance of players being surprised in low light, increased stress damage in low light, slightly increased monster dmg in zero light, slightly reduced gold bonus in low light
    • Adjusted Dungeon / Region leveling to fit new boss plot quests
    • Max upgraded Roster size increased - this may be temporary!
    • Trinkets: Tuning of Trinket award rates and rarities
    • Trinkets: Balancing/redesign pass on many Trinkets
    • I’m stuffed! Limit added to Food consumption to reduce over-eating exploit
    • Plague Doctor: increased Blight Resistance
    • Bounty Hunter - Hook and Slice is now reworked as a rank 3 / 4 targeting bleed attack
    • Bounty Hunter - Slight nerf to Finish Him damage bonuses on the Stun Killer effect
    • Leper - Revenge removed ACC penalty and slightly reduced CRIT bonuses
    • Leper - Intimidate: reworked the skill to be a strong debuff skill with some damage, affects ranks 1/2 together
    • Reduced Crit-heal percentage
    • Reduced companion stress from Death’s Door
    • Slightly reduced average crit damage from monsters
    • All L3/L5 monsters have slightly increased HP which may make for slightly longer fights / increased value of buffs and debuffs.
    • Many size 2 monsters have more HP (Carrion Eater, Swinetaur, Unclean Giant)
    • Crone: now harder to hit, increased Crone’s Curse debuff and added extra target possibilities to her debuff attacks
    • Swinetaur can now do running attacks from ranks 2+ instead of 3+. Ole!
    • Monster Brains - improvements to default brains to make somewhat more deadly as monsters level up
    • Monster Brains - more monsters have their own brains (much more to come)
    • Original bosses (Necromancer, Hag, Swine Prince) now have nastier behaviors as they level up
    • “Heal Received” buff now on certain Skills and Trinkets
    • And probably a few secret things...

    General Bug Fixes
    • Activity Log entry cutoff issue
    • Activity Log names update when heroes are renamed
    • Torch disabled during ambushes with tooltip explanation
    • Health bar showing up on second quest bug
    • Profile reposition bug on Main Menu
    • Raid Results UI layout fixes
    • Non check-marked room bug
    • Miscellaneous string edits
    • Fixed AOE “+” positioning
    • Fixed Plague Doctor camping pose
    • Non-loading screen narration interrupting loading screen bug
    • Swine Prince targeting fix
    • Battle camera bug, getting stuck at the end of a round
    • Removed background barks on Provisions screen
    • Blood splatter no longer appears on misses and dodges
    • Crash fix when death and Affliction check occur simultaneously by trap
    • Narration queuing fixes
    • Traps not appearing when spawned in a corridor previously visited
    • Prevent surprises from occurring in tiles previously scouted or visited
    • And more…!


    http://steamcommunity.com/games/262060/announcements/detail/209761440192663452
     
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  11. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    To those playing the beta: how robust are the keyboard controls? Possible to play without mouse entirely? If not, why not, dammit?
     
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  12. Jimmious Arcane Patron

    Jimmious
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    The game seems designed to be played by mouse for now. However I do believe they've mentioned PS4 porting and stuff, which will probably mean simpler controls, more keyboard/gamepad friendly in the future..
     
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  13. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    The big update just went live!
     
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  14. granit Scholar

    granit
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    Mar 1, 2013
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    Keep coming back to hear the narration. Too good
     
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  15. Metro Arcane Beg Auditor

    Metro
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    I enjoy the combat but the game still feels lacking.
     
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  16. Skippy Literate

    Skippy
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    I don't think I have been addicted to a game this much in a long, long time. What a pleasant surprise!
     
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  17. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
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    Game's playable using a trackpad and keyboard, that is to say, not entirely mouse-free but certainly doesn't need a lot of mouse.

    It's a good game indeed, though not particularly 'deep', especially once you get good enough to reach equilibrium points.
     
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  18. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire

    Thanks for replying on this Tigranes. I've been worried about it - sounds like it won't drive me too crazy to play it :)
     
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  19. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
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    4,100
    A new patch dropped yesterday.

    Furthermore, Redhook has posted a dev roadmap for July+

    Game will be released in October, and a new zone called the Cove will come out after July.

    Anyone played with the new classes?
     
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  20. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    Haven't really had the time/energy.
    But game seems a lot harder now.
     
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  21. Jimmious Arcane Patron

    Jimmious
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    October? Sweet!
     
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  22. Serus Arcane

    Serus
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    Location:
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    Scheduled for late october usually means late december or early next year. :D
     
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  23. PhantasmaNL Arcane Patron

    PhantasmaNL
    Joined:
    Nov 20, 2012
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    PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
    Game seems to be a bit harder since i first tried it, but that is good. For the next patch i hope they include an easier way to equip trinkets on your embark party and some more logic if possible to quirks acquired after a run. Getting four negative quirks after a flawless run is a bit counter intuitive. Already a great game otherwise. In my latest run my trap dude failed 4 times in a row, was crit by a stress dealer, went over the edge and got "Abusive" which led to him insulting the rest after almost every action adding stress, leading to the other 3 going over the edge. Two suicided apparently, the third was unable to do anything and was killed. Survived (boss run) with 1 party member on deaths door. Nice run.
     
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  24. Ulminati Kamelåså! Patron

    Self-Ejected
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    Jun 18, 2010
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    What changed in the latest patches? I played and enjoyed this when backer access was first out. But then I decided to go cold turkey until release so I wouldn't burn out.
     
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  25. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
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    7,049
    Mostly some quality of life improvements and additions to the interface, some balancing tweaks, and in the last big patch two new hero classes.
    Didn't play much though, for the same reasons.
     
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