People need to play I-War 2 to understand the pure meanin of ingenious mission design.
And yes, I'm currently playing D1 and I'm pulling my hair out one by one from the repetition.
Bethesda strikes from within. Autolevelling of targets, in the most simplistic and idiotic way. My ship is yarrbbq level and I don't notice any difference since my first level.It's exactly linear, you double firepower, targets double shields. You double shields, enemies double firepower. It's even worse than Oblivion (if that's at all possible).
Trading: So like, they played X2/3, they liked the system and the tried to copy it. Bad attempt.
Again, stupidly simplistic with static consumers/producers on a station. No challenge, 0 logic in the dispersion of trade goods. It all looks like it was created from a rand().
It is a mistake to consider D1 an open-ended space sim in the likes of Elite and it's faithful derivatives. It is simply a linear storyline covered in blobs of repetition (or grinding) to get the new thing, which you upgraded for.
I've been playing for like, mmmm, 20 hours now, and the 19 are exact copies of the first one.
It's exactly like that balls-on-a-string sextoy. And if you bought the game, it's up your ass atm.
Enjoy the pulling out
P.S: Oh, and to be on topic. Even though Aftermath was not one of the best additions to the X-COM series, it's still way better as a game than D1. The deal should be like: "By Aftermath and get Darkstar One for free"