Ouch guys, full days worth of saves marked incompatible.
Worse, I can't even blame it on the update, as a third of them came after it. Perhaps some native resources weren't allocated before a forced shut down last night (though the game was not open) . . .
Welp, since that was a write off . . . restarted with a 10 agile, 5 strength, 2 virile character with 3 levels of melee and everything else into survival. Makes the early game quite a bit easier: day one and I've added 3 survivors to the shelter and a hundred parts; cleared out the church, a garage to the north-west, the requisite hardware store and the highway event, all before 9 PM. Will acquire Bud tomorrow.
Much better than the previous game, where my 0 survival character struggled to reach the old church (and back) by "You've greatly disappointed us" hour.
Some odd graphical results though . . . in the church, I had fully 6 zombies standing on a single tile. A many tentacled monster, that, occasionally twitching into their T-poses.
Is there any way to filter through multiple bodies lying on a single pile? I'd really like their worldly possessions. I've found some disappear when in this state, as well.
I've also not been surprised by zombies in a very long time, now. Sure, occasionally 2-3 will parachute from the sky, into my immediate vicienty, due to some buggy code, but they're now easily dispatched. What I had assumed were zombies wondering in to investigate might have just be that, unfortunately.
I'll also take the opporuntity to partially take back my criticism of the game having pristine environments: in some locations, effort has been made to make houses unique, or add damage to the map.