Mozg
Arcane
- Joined
- Oct 20, 2015
- Messages
- 2,033
Turnbased combat with zombies is the kiss of death. They are a cinematic enemy that needs to be able to sneak up on you between camera cuts to fulfill their artistic purpose. They're pretty bad in action games and there's absolutely no way to unfuck 'em in TB. So I'd say it was a failure of imagination at the outset, not in execution.
The big execution error wasn't combat, it was pacing.
The big execution error wasn't combat, it was pacing.