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Incline Death Road to Canada

someone else

Arcane
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Steve gets a Kidney but I don't even get a tag.
Death Road to Canada

ABOUT THIS GAME

Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.

Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.

Death Features:
  • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
  • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
  • Find special and rare events, weapons, and characters with strange abilities.
  • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
  • Teach a dog how to drive a car.
  • Throw chairs. Get your characters strong enough to throw large sofas.
  • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
  • Tell people to "Cool it."
  • 2 player local same screen co-op where you control up to 4 characters!
ss_a0420c3949dd195dc9276981a47cc3c76db3c95f.1920x1080.jpg


ss_d02496b9f40a65fa6c77b7295cc9a8738e9f987e.1920x1080.jpg


http://store.steampowered.com/app/252610/

10/10
Funny and cute music, graphics and gameplay.
Lots of silly randomness.
Recruited a valkyrie with Mjolnir! The divine hammer which returns when thrown, but she got killed and the other characters are "not worthy" of using the hammer. :(
Pray to RNG!
Doggies!

I managed to reach Canada after many deaths.
 
Last edited:

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Recruited a valkyrie with Mjolnir! The divine hammer which returns when thrown, but she got killed and the other characters are "not worthy" of using the hammer. :(
There are better special characters than Valkyrie.
FE2212D5F1FE2E4BC1120A3BFA9BD498A5BE2714

Like this friendly fellow with unbreakable machete and a chainsaw.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
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Messages
19,251
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/newshub/app/252610/view/5277612140661726443
Death Road to Canada KIDNEY Update!
All-new Rat Recruit system in co-op, Perk and Trait buffs, Unlockable Hats, Four Player Start game modes, and more!

This is a big update, focusing on some all-new systems for both multiplayer and singleplayer! There are also numerous tweaks and fixes. Read on for changes in this update, and what we're planning next, including a new game in October and another update in about 2-3 months!

NOTE: The Fireproof trait got removed, with fireproofing being merged in with Phoenix. You'll have to change any Custom Character that has the old Fireproof trait!

MAJOR CHANGES

We wanted to spend some time on multiplayer co-op features, as Steam Replay lets you play online. One big thing we wanted to do is a complete revamp of the character select process. Before it confused a lot of players, and it was extra hard to do when under attack. So we made it so that any player that isn't Player 1 can hit start to bring up a new character select menu.

2fc0c8f4f969f44ad0dae17959c293dd06401986.gif


Additionally, if the party is out of normal recruits, any player can select the big ? icon to turn into a Vermin Recruit. These are temporary recruits with low stats and one health, but they regenerate every mission so that all dead players can run around as rats as long as the last non-vermin recruit doesn't die! If this feature is popular, we have some plans to expand it later with rare "vermin" types (pinchy crab that does more damage, fast blue hedgehog, and so on).

5415d1391e4ffa989df425277cd7bfc698619e82.gif


By popular demand, we've added MORE HATS, finally. You can get these by paying Ugnomey in Unlock Town AKA Zombotown. He will let you access a Challenge Hut to get the hats. Currently both Challenges involve beating different game modes, but I'd like to expand this system in the future to unlock new things, mostly cosmetics such as character parts. Let me know if you have any requests for new character parts you'd like to see!

We've added two new game modes, both of which are based on letting you start with 4 characters instead of the usual two. Four Jerks Mode is not locked, and Four Jerks EXTREME is unlocked simply by beating Four Jerks Mode. This was mostly put in for co-op, but it can be used as a singleplayer game if you just want to start with extra people.

There's also a lot of extra tweaks, additions, and bugfixes. Read the bottom section of this announcement for a full list! The biggest things are probably all the Perk and Trait rebalances, including a nerf to Civilized and a big buff to Trademark Weapon and Bow and Arrow. There's also Vsync support, a fix for the accursed Pronouns Bug, car headlights, and the Road Punchers and Rare Arcade Trading Camp finally being accessible.

Future Plans

We're launching a new game in October, called Cannibal Crossing. It has some similarities to Death Road, but is more focused on faster-paced action and base-building in an open world. You can currently wishlist that on Steam, here: Cannibal Crossing Steam Page

In 2 or 3 months from now, we're launching another Death Road to Canada update. This one will be focused more on Perks, and also add more locations to the game. After that, we're planning another update 2-3 months after that one hits.

In the coming month, we're also going to get this newest update out to more platforms, such as sending it to the console porters and getting it on mobile.

Thanks for all the support so far! It keeps us updating our games and making new ones, especially the word of mouth. If you like this update, please tell all your friends about Death Road to Canada and also to COOL IT. As always, you can follow us on Twitter for constant news on what we're up to: Rocketcat Games Twitter


Full List of Changes for KIDNEY Update
  • NEW UNLOCKABLE HATS (insert flashing text here), accessed via a Ugnomey location that can be bought for Zombotown for 30 ZP. This will unlock Challenge Statues that will lead you on the path to getting your sweet new hats
  • New pop-up Character Select menu for co-op multiplayer! Have a non-leader player press start to bring this up
  • In co-op multiplayer, players can control Rat Recruits if there are no normal recruits to pick. These are very weak, but still get to influence the world with their claws. The goal is to have less waiting around if you run out of people in a multiplayer game. More work on this system is coming!

  • NOTE: Your old custom characters that used Fireproof (which was removed) will become unable to move. You will have to change their trait manually to fix this.

  • Four Jerks Mode added. This lets you start the game with the option to recruit an additional 2 Custom Characters, so that you can start with a full car. Zombie amount is increased +30% to compensate, but you still get easy bandits.
  • Four Jerks Mode EXTREME added. +150% zombie amount, with cruel bandits.
  • Four Jerks Mode gives 3 zombo points per win, EXTREME gives 10 per win
  • Four Jerks EXTREME now gets the harder ending, like O*P*P does

  • Vsync support added in Options
  • Added support for car headlights/taillights

  • Rare Arcade Special Trader Camp back in, after a major bugfix
  • New arcade machine added to Rare Arcade, that gives the fireproof stat to one character for 10 food
  • Bryu and Saguts stats changed a little, and they can no longer take weapons

  • Long hair options for characters now draws over the back properly, instead of getting hidden
  • New button in New Game Start to randomly pick custom characters for the leader and buddy
  • Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
  • New randomization options for randomizing specific character parts, instead of the whole character

  • New Trait! Dingus Savant gives 1 extra max point to shooting, mechanical, AND medical, but has a -1 max health and -2 max morale penalty. It's intended for someone that wants a super "win every skill check" support character, but without Civilized's "win every personality check" benefit, less severe downsides to Civilized/Berserk, but also lacking the early game power. Let me know what you think! It's pretty nerfed from the original implementation of it
  • Phoenix gets fireproofing now, and loses it on death
  • Nurturing and Inventive now give +1 to the maximum of mechanical/medical, respectively!
  • Civilized gives 1 point less each to mechanical/medical
  • Over-max medical (7 or higher) now lets you heal up to 5 times, previously 3!
  • Over-max mechnical now gives a tighter repair variance, 71-100%, up from 50-100%
  • Top Seller now gives you more food, generally about 50% more than base. Let me know if this should be even higher, dimly considering making it double the food
  • Travel Light now gives a point of fitness, just a little buff to make it more enticing
  • Ex-Wrestler loses the -1 penalty to Strength and Fitness maximums, now gets -3 to max shooting
  • Bow and Arrow now gets +2 strength as a freebie
  • Trademark Weapon Perk change: Loses extra stats, but upgrades replace the Aluminum Bat with a Sturdy Machete
  • Removed the weaker Trait-specific Special Trademark Weapons, as the Sturdy Machete is stronger than many of the old ones
  • Buffed some additional Special Trademark Weapons: Nurturing gets a Bonesaw now, Inventive gets an Electric Leaf Blower that recharges, and Light Eater gets a Sturdy Cleaver. Specialist now gets a Knight Sword as its (only) weapon

  • Bows now get a lot more from Strength stat, and draw much faster at all levels of strength
  • Bows now take count over-max values for Strength. A TSTC character with a bow will draw it nearly instantly
  • Bows now take stamina for drawing and holding the string, and draw much slower if fatigued
  • Bow draw effects are more obvious when you're at max draw, if not fatigued
  • Bow and Arrows + Specialist starts with the full 60 arrows now, and loses the extra phantom bow in slot B

  • THE JERK STORE is back and better than ever.
  • OPP mode expanded to add the following characters: Broom, Hermit, Bryu, Saguts, Clown
  • Hardware store loot rebalanced a little, snow shovels put in as possible spawns

  • Samedi gets a resurrect saying now, and her death saying is changed slightly
  • Samedi gets something that is exactly like Phoenix, except for the new Fireproofing
  • .unfireproof word added, used currently so that Phoenix loses fireproofing on the first death
  • Phoenix trademark weapon is now the Hot Poker. I'm vaguely interested in buffing Trademark Weapon, so this is a first step there

  • Fixed a UGnomey typo: "Toilets will also now have a higher loot chancez!"
  • Roaming Capybara moved more Northeast, hopefully not too far

  • If the console is enabled, extra error reporting will get turned on for modders in all builds
  • If the console is enabled, enable CTRL+R, F5, and CTRL+number script hotkeys for modders
  • Fixed a bug where smoke was leaving numbers in the stack
  • Car beep pitch is now higher

  • The PRONOUN BUG in the endings is finally fixed!!!!!
  • Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
  • Some small tweaks to character customization graphics.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/252610/view/3023578094353110992
Death Road to Canada LIVER Update!
Finally, FINALLY, an Anime Reference

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The LIVER Update has a bunch of new special characters, including finally, FINALLY having a reference to your favorite anime. It also features a bunch of new random character and custom character cosmetic parts, two new locations including a new Special Trading Camp, a supersoldier dog trained by the government, the Golden Pistol and Lil' Dawg, a new Perk and Trait, and more!

Read below for full details.

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Coming Up Next

We're working on a bunch of new games, including getting very close to the 1.0 Launch of Cannibal Crossing. We will launch news on these to the revamped News Box in Death Road as they come out. After Cannibal Crossing, we have some games in development that are similar to Death Road in terms of managing a group of people with story events, including a direct followup to Death Road (a prequel in MEDIEVAL TIMES).

We are also doing one last big Death Road update, before we finally move to smaller updates. This will be the M update, with our goals for this including better mod support! We'll see what exact shape this takes as we get into it, but in any case it will also include content not related to modding so that all platforms get benefit from the update. We do not have an exact timeline for the M update, but will post some news on it in a few months!

Official Discord and Thanks

The best way to send feedback and interact with us is now our Official Rocketcat Discord. This has been around for awhile now, but I'm finally linking to it in Death Road itself. You can also find this link on the title screen, under the News Box. I'm in there a lot, and so are other fans of Death Road and our other games. I hope to see you there!

Other good ways to send feedback and suggestions are by replying to this announcement, or to my Twitter:
@rocketcatgames


As always, thanks for all the support! If you like the game and its updates, please rate it highly and tell your friends/jerks you know about it. This game has thrived due to word of mouth, and that has let us continue making large updates for a very long time now.

LIVER Update: FULL LIST OF CHANGES

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Major Changes

- 6 new recruitable playable Special Characters! Technically 10 Special Characters, if you count each JoJo reference as two characters (I do). See more info below in the Special Characters section

- Added a News Box to the title screen, as the old news method seemed too jarring. We will use this mostly to announce either major update changes or announce future games we launch. You can turn this off in the News Options if you want, it remains off until another update happens

- New Perk: Pyromaniac. You get a Blowtorch that regenerates between missions, and immunity to fire. You can pair this with Phoenix to retain fireproofing after your first death, or combine it with Specialist to sacrifice all weapon slots to upgrade your Blowtorch to a Napalm Launcher! Have fun

- New Trait: Fast Learner. Start with low skills, but gain double points to Shooting, Medical, and Mechanical skill every time you get a respective skillup for one of these. This effect stops at 4 in each skill, and if you get a skillup at 3, you'll still shoot straight to skill 5

- MORE UNLOCKABLE HATS added, with conditions for unlocking them
- Added more hair and head options, and new skin color options. The weirdest ones are not used by the random character generator, but you can use them in the Custom Character maker and as Familiar Characters

- New Rare Location: MILITARY DEPOT. Lots of zombies, lots of explosives
- New Rare Trader

- New Arcade Machine added to the Arcade Rare Trader Camp
- New Weapon: Golden Axe
- New Weapon: Heavy Golden Axe

- New Rare Trading Camp: PREPPER PARADISE
- New Weapon: LIL' DAWG
- New Weapon: Golden Pistol
- New Weapon: Survival Knife
- Trader that sells higher ammo versions of the Bazooka, Grenade Launcher, and Napalm Thrower
- BIG DAWG is now sold in PREPPER PARADISE, for a cheaper price
- Healing Spray XL with 10 charges instead of 3
- New Event: Turret Thief

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Special Characters

- 4 anime reference characters that temporarily summon 4 other anime reference characters. [sfx: The JoJo theme of your choice]
- Summoned Stamps have infinite energy, they simply don't get tired. They also do not bleed, so an injured or dead Stamp will not attract zombies
- Having a Stamp User in your team can lead to finding more Stamp Users in Road Events. The more you have on your team, the faster you find the next Stamp User, though you can still find all of them (eventually) with just one Stamp User in the team
- Made a special character that is far bigger than previously thought possible, dwarfing the Mecha Mountie in size

- BROOMY, who gets a very special attribute that may be hard to figure out at first

- DELTA, the supersoldier/dog, who is a dog/supersoldier trained by the US GOVERNMENT to have enhanced combat potential and super-accuracy with firearms
- DELTA is capable of getting +3 over the normal maximum for the Shooting skill
- DELTA has two carrying slots, DOUBLE that of a normal dog. No one knows how or why

Tweaks and Fixes

- Giant buff for Sacrificial Altars. In exchange for losing 2 health, a surviving character now gets Strength, Fitness, AND Shooting instead of just a chance for one of those. If someone dies to the altar, in addition to the previous loot table, it will also give the entire rest of the team a point in strength, fitness, or shooting at random

- CIVILIZED NERF: Only gives 1 point in medical and 1 point of mechanical now. Still gives the extremely overpowered combo of good personality stats, though

- GNOMEY REVAMP (blaring siren)
- Gnomey no longer gets maxed medical, a MASSIVE NERF
- Gnomey now summons temporary allies at a high chance whenever he hits a zombie, a MASSIVE BUFF
- Gnomey has a small chance to summon many things at once
- Gnomey has a chance to summon the Punch Quest guy, who stays for the entire mission
- Punch Quest gauntlets shoot punch energy
- Secret method for getting 2 Punch Quest gauntlets that can be equipped by anyone

- Fireman (Rare Trader Camp Recruit) buffs
- Fireman now takes 15 food to recruit instead of 10
- Fireman gets a recharging Napalm Launcher like a Pyromaniac + Specialist does, at around level 2 recharge. Their napalm launcher has 20 max capacity instead of 25
- Fireman gets a max slot capacity of 2, down from 3, but a lot better than the 1 you'd get with Pyromaniac + Specialist

- Superdogs can now bark without dropping their weapon

- Shotgun Seller now sells Double Barreled Shotgun instead of BIG DAWG
- Rambeux Knife buffed from 1 to 0.7 cooldown

- The Road Pause Menu now lists the speed of your car

- Temporary characters now drop their weapons when they disappear
- Blowtorch and Napalm Thrower are now both unbreakable
- Hekatarius event can now give fireproofing to solo survivors

- Pukeyballs are buffed, due to OVERWHELMING demand. They stack higher now
- All temporary summons are now set at MAXIMUM AGGRESSION SETTINGS. This includes Pukeyballs, chickens, robots, and Stamps

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GAME

In Library

POSTED
Thu, March 25, 2021
@
9:57 PM EET
TYPE
MAJO
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I don't care about more special characters, but holy shit, a medieval Death Road prequel sounds wonderful.
 

Calthaer

Educated
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Jan 29, 2021
Messages
86
Strap Yourselves In
I just played this for the first time recently and just got DELTA yesterday. Really digging this game - the music, the random events, the characters. Hoping it'll work with Remote Play Together with a few friends.
 

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