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Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

Discussion in 'General Gaming' started by Makabb, Jun 7, 2016.

  1. Egosphere Magister

    Egosphere
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    My reading of the game is that it's an allegory for bringing up children. The constant trekking is akin to the thankless task of raising a newborn, even complemented with the crying of a baby whenever you mess up. An inordinate amount of imagery is devoted to children, birth, and family matters (even if they are not overtly made clear until the very end). The game brings up the issue of low birth rates in a hyper individualistic world several times, although it hides it behind smoke and mirrors of a post apocalyptic america where people are truly divided between subterranean cities that have no connection to each other. Even the extinction event is intimately connected to the umbilical cord - ie. childbirth.

    Finished it today and not sure what to think of it. Huge amount of cringe in this game, but some positives too. The art direction is stellar. Shinkawa, take a bow. The music is very fitting, and usually kicks in at just the right moment. The gameplay is quite boring, and it doesn't have nearly as many mechanics as a game revolving around traversing dangerous environments should have. The writing varies from passable to downright awful: the actors do their best to keep the procession in order, but they're not helped by that script. Kojima's 'directing' is hit and miss as well. If something remotely cool happens, you can be sure it will be rehashed several times over before the game ends. The story pacing is pretty wild. The last 10% of the game contain roughly 50-60% of the story, with even the first round of credits being turned into one giant loredump.

    But all in all, I'm gonna say this was my favourite Kojima game since 2004.

    I still hope he doesn't get his hands on Silent Hill, though.
     
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  2. Venser Erudite

    Venser
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    Why not? He just dipped his toe into horror genre and made a demo that ended up as one of the creepiest horror games. Silent Hill franchise is dead and has been since Silent Hill 4 so who cares?
     
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  3. Terenty Arbiter

    Terenty
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    Silent Hill no, but proper horror title from Kojima is long overdue
     
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  4. Egosphere Magister

    Egosphere
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    Because he's the antithesis of silent hill story telling. He's incapable of subtlety. It's like getting Tarantino to make a twin peaks episode. It might be good .. if you're a Tarantino fan. Definitely not if you're a twin peaks fan.

    It's also a massive fucking slap in the face of the original team. They got the Konami treatment whilst Kojima was still lavished with millions for his last two projects. And they didn't whine about it, either, unlike the latter.
     
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  5. OctavianRomulus Learned

    OctavianRomulus
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    I know nothing about this game except that it's make by Hideo Kojima and that it's original in some ways. If I get it I kinda want to go in blind but I would like some opinions from prestigious kodexers. I am just tired of cutscene simulators a la Witcher 3, RDR2 and Mafia 3.

    Is this worth my 60 smackaroons?
     
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  6. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
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    It is a cutscene simulator with very specific gameplay in between.
     
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  7. Egosphere Magister

    Egosphere
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    hell no. If witcher 3 is a cutscene sim, then this is an outright movie. It has about 11 hours of cutscenes in it.
    And it's not like the cutscenes are all that good, either. W3's bloody baron, towerful of mice and carnal sins are all quests that are better than anything DS throws at you, imo.
     
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  8. Terenty Arbiter

    Terenty
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    Depends on whether you will like the gameplay loop enough to try to connect everybody to the network, build roads and 5 star or not.

    If yes, then it's easily 70+ hours of gameplay not counting cutscenes, if not, then ~40 hours with cutscenes.

    a lot of mechanics really come into play when you start doing side stuff
     
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  9. OctavianRomulus Learned

    OctavianRomulus
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    Well shit, I'm just tired of developers trying to turn games into movies. If you want to make a move just make a damn movie. No one sees the storytelling potential of gameplay these days.
     
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  10. Venser Erudite

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    Pretty cool fan video

     
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  11. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
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    Kojima Productions is going to start making movies

    Kojima Productions has just released its first game, Death Stranding, since it was resurrected in 2015, but it's already looking to expand into movies. In a BBC documentary about Death Stranding, Hideo Kojima was confident about the developer's ability to pivot to a different medium.


    https://www.pcgamer.com/kojima-productions-is-going-to-start-making-movies/
     
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  12. Ol' Willy Arcane Zionist Agent

    Ol' Willy
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    He shouldn't have bother with the "games" at all to begin with
     
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  13. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    About time he put his cutscenes elsewhere.
     
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  14. Terenty Arbiter

    Terenty
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    Spoken like a true mgs virgin
     
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  15. Gamezor Learned

    Gamezor
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    Finally got sick of building zip line networm and just
    Show Spoiler
    beat higgs
    . Ugh lots of bad exposition is now sucking my will to continue. Should I go on or just google the ending? At times kohima can be his own worst enemy.
     
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  16. TheSentinel Arcane

    TheSentinel
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    The ending is long as fuck and it's just cutscenes (literally 2 hours of cutscenes) and you'll be watching the credits some 4 times.
    That said, the best moment of the game (imo) is a gameplay section right before the actual ending of the game, involving the baby.
     
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  17. Egosphere Magister

    Egosphere
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    If I remember right, you'll have one more battle against Clifford, this time in a jungle, which is probably the best setting out of the battles against him. Then there will be one long trek, which you can breeze past if you have ziplines installed, and then there will be the ending, which will be about 90 mins of exposition. You could continue on until the Clifford battle, beat that, and then watch the rest on youtube. Although if you get that far, you might as well wrap it up yourself.
     
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  18. Gamezor Learned

    Gamezor
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    Ok thanks i’ll finish it. I definitely want to see the baby thing.
     
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  19. Gamezor Learned

    Gamezor
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    I'm just going to spoiler tag this just in case.

    Show Spoiler
    I beat Unger in the jungle, the trek was easy/fine since I had ziplines everywhere. The fight with the big sky whale was a pain in the ass and not very interesting. Overall the boss fights here seemed a little weak other than the fight with Higgs on the beach. Then I went to Amelie and seeing the end of the world sunset stuff was pretty cool. Then the game throws me into exposition credits mode which I have to trigger by pointlessly running up and down the beach. At that point I had enough, quit, and just looked up a written explanation of the rest of it. I am sorta sad I missed the baby part, but I can't sit through more cutscenes and pointless fucking running.


    Overall, I really liked the game, particularly the zip line network building aspects and sense of progression. The shared world works really well here. It's gorgeous, it has great music, and has unique gameplay. The setting and worldbuilding are cool. It had the Kojima polish. Higgs was kind of a lame villain, and the actual dialogue and cutscenes are only OK to bad. I feel like Kojima's best dialogue might have been used up in MGS1--not that it was amazing, but it just worked. The backloading of the cutscenes post credits was good in that there weren't as many to sit through during the game itself (like freaking MGS 4) and they sort of become optional with so much at the end. It's bad in that it's totally wonky from a pacing standpoint. They should have edited all the dialogue and cut scenes way down and then spread them throughout the game, but I guess Kojima just can't help himself. If you had someone rein him in, they might rein in all the good stuff too, so I guess you just have to live with it.

    I seem to mainly play non-RPGs, maybe you should throw me out.
     
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  20. Venser Erudite

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  21. CyberModuled Savant

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  22. Belegarsson Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°) Patron

    Belegarsson
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    Was going to say ironic that this game isn't on GOG... but since Denuvo is removed then I guess it's coming real soon.
     
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  23. iZerw Arcane

    iZerw
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    Should I play offline or online mode?
     
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  24. Venser Erudite

    Venser
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    Online
     
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  25. Gamezor Learned

    Gamezor
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    Online, the game is definitely intended that way.
     
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