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Death Stranding - Hideo Kojima's post-apocalyptic deliveryman simulator - now on PC

Discussion in 'General Gaming' started by Makabb, Jun 7, 2016.

  1. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    :5/5:
     
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  2. Boleskine Arcane

    Boleskine
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    :lol:

    The next masterpiece from Hideko Kojimba...



     
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  3. TheSentinel Arcane

    TheSentinel
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  4. Bigg Boss Arcane

    Bigg Boss
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    They sure did choose one of the shitty songs to sing at the awards though. Either that or she just did bad.
     
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  5. TheSentinel Arcane

    TheSentinel
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    I'm not sure what exactly you mean by "she", but CHVRCHES was the band performing at TGA. Jenny Plant isn't part of it, she just sings the B.B. Theme.

     
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  6. Bigg Boss Arcane

    Bigg Boss
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    I couldn't tell who it was. It could have been a man for all I know with how things are. Those awards sucked worse than I remembered.
     
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  7. TheSentinel Arcane

    TheSentinel
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  8. Viata Arcane

    Viata
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    I fail to understand how a studio that has released only a single game is good enough to be "Studio of the year".
     
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  9. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    Would you say that to Id Soft in '93?
     
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  10. Viata Arcane

    Viata
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    In '93, Id Soft had already released 13 games. What is your point?
     
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  11. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    They released only a single game in 1993, it's called Doom.
     
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  12. Viata Arcane

    Viata
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    Not even my point. Kojima Productions, the independent studio, has released a single game so far. Not "a single game this year".
     
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  13. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    Ok, so some other example - Valve, Half-Life, 1998.
     
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  14. Viata Arcane

    Viata
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    My opinion would still be the same. Still, if you are trying to say Death Stranding is at the same level of Half-Life, then I pray for your soul.
     
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  15. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    Propably not ever gonna touch DS or any other cinematic but my post was about how your rule was wrong.

    If some young company release 10/10 game then it deserves title of studio of the year moar that one that released 5x8/10 games easily.
     
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  16. Viata Arcane

    Viata
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    True, but neither DS nor Half life are 10/10 game.
     
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  17. Ivan Arcane

    Ivan
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    now I'm intrigued and will check it out once it hits steam (at a discount of course)
     
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  18. TheSentinel Arcane

    TheSentinel
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    Kojima Productions isn't a new studio, they just went independent after the split with Konami. Just like IO-Interactive went independent after the split with Square Enix.
     
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  19. Venser Arbiter

    Venser
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    When I first started playing Death Stranding I thought terrain and balance mechanics were annoying. I thought hiking around natural environments should be relaxing but they made it stressful instead. I changed my mind completely. Once you figure everything out and especially once you get an exoskeleton, traversing terrain becomes very satisfying and I can already tell I'm going to miss this mechanic in other games. I watched someone play Shadow of the Tomb Raider and I thought that game could really make use of it.
     
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  20. Tito Anic Magister Shitposter

    Tito Anic
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    I did not play Death Stranding but it is shit! Thank you!
     
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  21. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
    1576960485360.jpg
     
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  22. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    It looks a lot better than the game lol. That shit i would have played.
     
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  23. Venser Arbiter

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  24. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    By far the most interesting moment to me in terms of gameplay was that the Power exoskeleton was actually a psychological trap for me. It made me take dangerous loads and tank my stamina fighting gravity while slowing my speed considerably (I spent ten times longer fucking around Conan O'Brien's place hauling a huge pile of materials instead of doing something sensible), all because I only looked at the cargo weight limit and didn't think of the effects of cargo's weight. It was the point where I realized one key challenge of the game was overcoming your own greed.
     
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  25. abnaxus Arcane Patron

    abnaxus
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    The madman's really gonna make Snatcher 2.
     
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