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Game News Deathfire, Stasis and More Greenlit on Steam

Infinitron

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Tags: Bloom; Deathfire: Ruins of Nethermore; Driftmoon; G3 Studios; Instant Kingdom; Paper Sorcerer; STASIS; Studio Fawn; The Brotherhood; UltraRunawayGames

Valve greenlit another 100 games for release on Steam today, among them several titles of interest to the Codex:
Congratulations to all the teams involved.
 

Dorateen

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Only one traditional fantasy party-based RPG among the lot, and only one not funded through kickstarter. Time to start knocking on those publisher doors, Henkel, or else go indie.
 

Severian Silk

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Guido needs Jesse Cox, Dodge and Roguey to make a video for him.

(OK, one of those names was kind of random.)
 

Roguey

Codex Staff
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Steam Greenlighters truly are some of the dumbest people on the planet. There is no "PC master race" and yes I'm aware Yahtzee coined that term ironically.
 

MicoSelva

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Is there any point to Steam Greenlight anymore. They're just approving everything in larger and larger batches.
 

Monty

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So Guido's blobber made it through greenlight without funding or even a demo in place. There's hope for Grimoire!
 

TripJack

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There is no "PC master race" and yes I'm aware Yahtzee coined that term ironically.
there most certainly is a pc master race, but much like the gentle cheese-eating neanderthal they have been almost entirely replaced by untermenschen like you and yahtzee
 
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Metro

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Wow, Deathfire KS is going to fail miserably. Re: Greenlight, it's a joke now, anyway. GabeN wasn't happy with the way it turned out so now they just approve a hundred games every other week.
 

Roguey

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Wow, Deathfire KS is going to fail miserably. Re: Greenlight, it's a joke now, anyway. GabeN wasn't happy with the way it turned out so now they just approve a hundred games every other week.
This will do more damage in the long-term, since more shovelware will likely end up decreasing confidence when it comes to blind-buying in sales. Jeff Vogel wrote a blog about how mass-Greenlighting means getting on Steam isn't the windfall it once was.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wow, Deathfire KS is going to fail miserably. Re: Greenlight, it's a joke now, anyway. GabeN wasn't happy with the way it turned out so now they just approve a hundred games every other week.
This will do more damage in the long-term, since more shovelware will likely end up decreasing confidence when it comes to blind-buying in sales. Jeff Vogel wrote a blog about how mass-Greenlighting means getting on Steam isn't the windfall it once was.

You mean this? http://jeff-vogel.blogspot.co.il/2013/11/marketing-dumb-luck-and-popping-of.html

That's not what his post was really about. He only mentioned "mass Greenlighting" once in passing. The post made a more general point about how in the long run, easy money "windfalls" always run out and that devs should consider the strategy of digging in for the long haul, like he did.
 
Repressed Homosexual
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The App Store is not successful at all because there are too many apps on it.

This is one of the things they didn't do right, restricting tons of very good games because of stupid elitist criteria. They did exactly the right thing for once.
 

Metro

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Vogel complains no matter what. The 'long haul' strategy is to... wait for it... produce more games. Not going to be able to coast on one title your entire life. Unless you're Notch.
 

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