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Arkane Deathloop - first-person action game from Arkane set on a time loop island

Discussion in 'General Gaming' started by Siel, Jun 10, 2019.

  1. DeepOcean Arcane

    DeepOcean
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    The combat looks like shit, especially on how he just recovered pretty much the whole damage he got on the middle of the fight and how the Ai missed shots when shooting right on his face, also the enemies seem to be way too hesitant into shooting him, maybe it is a normal difficulty thing but it isnt impressive, maybe this is a case of the hard difficulty is the true normal difficulty game like most popamolers, we will see.
     
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  2. Alexander DeLarge Liturgist

    Alexander DeLarge
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  3. DeepOcean Arcane

    DeepOcean
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    Didnt know about that. I remember when they got adaptative difficulty on RE 4, basically you ended punished by playing well and rewarded by being lazy, people eventually figured out what triggered the changes and started exploiting the hell out of it. They had to reintroduce a static difficulty system with RE 5 because of it, while the game still had the same adaptative difficulty, it worked on bands determined by difficulty choice.

    It is a very easy system to fuck up because it is hard to translate player performance into metrics, balance is also a nightmare because it is hard to play test, it is also can cause anomalies like the player killing enemies easy to suddenly being one shotted by the same enemies a few rooms later, in theory, makes sense but there is a reason why most games dont use it. We will see if it will be different this time.
     
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  4. Nark Cipher

    Nark
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    I've yet to play a game which smugly boasts an adaptive difficulty system that actually does it well, it's usually just fucking bad in practice.

    I'm also thinking about how aids it's going to be to have a game which has difficulty modes (albeit hidden/adaptive) also having "invasions". Dark Souls doesn't have difficulty modes, you know what to expect of the enemy AI while you are being invaded. If I invade someone who has been playing well vs the AI he's going to get aids from trying to fight me while I use the enemy AI to my advantage, conversely the enemies might as well not even exist if I invade someone who has been playing poorly and thus has them set to easy mode. This really doesn't scream consistent to me.
     
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  5. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    Exploiters gotta exploit. I remember RE4 as a consistently challenging and deeply enjoyable game.

    Anyone who looks up ways to break the system only has themselves to blame if the game ends up broken. In a single-player title, this behavior is known as "pathetic".

    I don't disagree here. Time will tell if this is put together with the right amount of pushback. Hopefully they throw enough $ at testers, and iterate enough, to make it fun.

    Of course it isn't. So what? You worried about your leaderboard rank?
     
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  6. DeepOcean Arcane

    DeepOcean
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    Consistency is the first thing that dies on an adaptive system.
     
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  7. 1451 Seeker In My Safe Space

    1451
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    Deathloop requires merely 30 gb of space while Dishonored 2 required 60. Another sign of the game's short duration.
     
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  8. Ash Arcane

    Ash
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    Oh dear it has an annoying Arkane signature alert sound whenever spotted by enemies, like in Dishonored and Prey. It's probably the most obnoxious here too.
    Combat looks rather popamole and not unique in any way. I also enjoyed at 2:32 when the AI all reflexively at the same time dive-dodged away from the player's grenade, none of them escaped the explosion regardless despite it not even being cooked, and one of them seemingly knocked himself out by diving head first into the workstation :lol:

    Still, I'm not writing off the game just yet.

    What if the player stumbles upon the exploit naturally in-game? Exploits are bad, but thankfully most developer's intent is to not feature any and are always questioning whether or not x feature being implemented could be exploited.

    Adaptive difficulty is lame pussy dev shit but Resident Evil 4 is forgiven in this regard: its professional difficulty mode has no adaptive difficulty. "Game rank" is set to 10 and everything stays consistent, no matter how many times you die.

    The only form of adaptive difficulty I find to be suitable is those equivalent to DMC1's: if you die often, the game offers you to lower the difficulty to easy mode. But there is no going back from this if accepted without starting a new game, you are forced on easy mode and do not get the unlocks, general game experience, rank bonuses or sense of accomplishment you would otherwise get beating the game on a higher difficulty. Even this is barely acceptable because challenge is something you have to come to understand and appreciate in video games, and the only way that can happen is struggling through it without option for a truckload of handicaps. In real life, humans are often averse to struggle & challenge. It can also often bring out the worst in us, or the best in us. Ultimately though, natural differing player skill level is a thing. And Arkane have never been good with difficulty design right from the start with Arx Fatalis, and since then they have only gotten worse. It's one of the major failings of their latest handful of games in particular.
    I was hoping this game would be different, especially given they had done away with unrestricted saving.
     
    Last edited: Sep 13, 2021
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  9. Morgoth Arcane Patron

    Morgoth
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  10. Morgoth Arcane Patron

    Morgoth
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  11. conan_edw Savant Patron

    conan_edw
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    Grab the Codex by the pussy Pathfinder: Kingmaker


    Seems to be well received, way more than I expected.
     
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  12. PrettyDeadman Victim of C*dex *dministr*tion Patron

    PrettyDeadman
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    Pathfinder: Kingmaker
    GOTY?
     
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  13. DemonKing Arcane

    DemonKing
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    It's a new IP. They tried something new. It seems to have come off.

    Will reserve judgement till I play myself but if all the above are true the reviews are probably deserved.
     
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  14. Raghar Arcane

    Raghar
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    So proper play is punished?
     
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  15. Ivan Arcane

    Ivan
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    Yeah, after listening to ACG's review I expected the mainstream sites to dole out 7s and 8s.
     
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  16. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    Damn, Psychonauts 2, Wrath of the Rivhteous, and Deathloop all coming out within a month of each other? 2021 is shaping up to be a much better year for releases than any other in recent memory.

    Now if I only had more time to actually play games.
     
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  17. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


     
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  18. Morgoth Arcane Patron

    Morgoth
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    Game looks too easy, so I'll wait for prestigious Codexer reviews first.
     
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  19. Alexander DeLarge Liturgist

    Alexander DeLarge
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    The game unlocks for me in an hour. I'll give high-end PC port impressions.
    https://opencritic.com/game/10993/deathloop
    Hopefully there's enough people playing in NZ/AUS to test out the invasion-style PvP, that's really what I want to do. Been waiting to do that in Arkane's games since The Crossing was announced.
     
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  20. Siel Arcane Patron

    Siel
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    Damn I want to play this but my GTX 970 don't event meet the min requirements. Could play nu-Prey on decent settings so that's kinda strange.
     
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  21. Trithne Augur

    Trithne
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    Played the intro. Mechanics are pretty straightforward, you've got a remote hackamajig for hacking shit and making distractions. Guns jam. Colt's an enjoyable character. Middle of the night sadly, gotta wait until after work tomorrow to really get into it.

    Also there's a cheevo for trying to use The Code(tm)
     
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  22. Belegarsson Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°) Patron

    Belegarsson
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    Ryzen 5 1600, 16GB RAM, GTX 1070 8GB, very high setting, 1080p, currently running at 55-75fps (I lock it at 75 cuz I don't like seeing my GPU temp goes over 80C).

    Sadly I can't capture FPS counter since the game crashes when I enable MSI Afterburner.
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  23. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://www.eurogamer.net/articles/2021-09-12-deathloop-review

     
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  24. Siel Arcane Patron

    Siel
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    Whats your system and does it seems stable?
     
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  25. Alexander DeLarge Liturgist

    Alexander DeLarge
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    The game runs really well on my system (2700X/6900XT with 32GB of memory and a PCI-E 4.0 NVMe) at ultrawide 1440p/75-100FPS on a mixture of high/very high/ultra settings. If I use FSR Ultra Quality mode it's basically locked at my refresh rate. The game looks great in motion. Load times are under five seconds.

    No comments on gameplay yet but I do appreciate the kick being back. Also interactions with things like bottles are actually animated, they're not just floating in your invisible hands anymore.
     
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