Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Arkane Deathloop - first-person action game from Arkane set on a time loop island

Discussion in 'General Gaming' started by Siel, Jun 10, 2019.

  1. Danikas Arcane

    Danikas
    Joined:
    Jun 15, 2017
    Messages:
    1,516
    What African American? That's a native frenchman descendant of Charles Martel.

    [​IMG]

    Btw. you cant even write n**ger on codex anymore it gets autocorrected to African-American...
     
    Last edited: Sep 15, 2021
    • Funny Funny x 2
    • Despair Despair x 2
    • Rage Rage x 1
    • Salute Salute x 1
    ^ Top  
  2. Atlantico unida e indivisible Patron

    Atlantico
    Joined:
    Sep 7, 2015
    Messages:
    5,214
    Location:
    Midgard
    Make the Codex Great Again!
    IKR. IF he was any more French, he'd piss garlic.

    Not even the Codex is spared from the decline
     
    • Funny Funny x 2
    ^ Top  
  3. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    6,471
    Location:
    Italy
    this is so sad. words have very specific uses and meanings, if i want to use a word i mean to use its specific use and meaning.
     
    • Bad Spelling Bad Spelling x 1
    • That's an Elephant That's an Elephant x 1
    ^ Top  
  4. Danikas Arcane

    Danikas
    Joined:
    Jun 15, 2017
    Messages:
    1,516


    New gameplay from Deathloop they really need to buff the damage of melee attacks.
     
    • Funny Funny x 5
    • Informative Informative x 1
    • Peaceful protest Peaceful protest x 1
    ^ Top  
  5. DJOGamer PT Arcane

    DJOGamer PT
    Joined:
    Apr 8, 2015
    Messages:
    4,806
    Location:
    Lusitânia
    I am more of the opposite opinion

     
    • Prestigious Prestigious x 4
    • incline incline x 1
    • Creative Creative x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  6. Terenty Arbiter

    Terenty
    Joined:
    Nov 29, 2018
    Messages:
    1,078
    Fuck that trick with the brick and a mine is absolutely bad ass. Also the level design in Dishonored 2 is hands down the best there is
     
    • Agree Agree x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  7. Ibn Sina Savant Patron

    Ibn Sina
    Joined:
    Jul 12, 2017
    Messages:
    566
    Strap Yourselves In
    I don't mind black protagonist, but I wish they were TRUE AFRICAN, you know, actually from the continent, not bastardized African Americans. It seems the only Africans ever depicted in western media is African Americans, the entire continent of Africa with all its states do not exist and have no representation in gaming or otherwise.
     
    • Agree Agree x 8
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 2
    • meh meh x 1
    • /facepalm/ /facepalm/ x 1
    ^ Top  
  8. Israfael Arcane

    Israfael
    Joined:
    Sep 21, 2012
    Messages:
    3,081
    Judging from the esteemed posters here and the journos they did not manage to convey that at all (or maybe they did it on purpose so that the game will sell better if buyers expected to see something like spy-novel themed Dishonored)
     
    ^ Top  
  9. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
    Joined:
    Feb 28, 2011
    Messages:
    2,873
    Location:
    Chicago, IL, Kwa
    Oh, also performance is very good. Despite the fact that I was running it on my laptop which doesn’t meet the recommendations, I’ve been able to run it on medium settings without dropping below 60FPS. Load times are a little long though. That 12 gigs of RAM is definitely bs.
    I haven’t experienced any CTDs or stuttering, although a quick google suggests that the Denuvo stuttering is pretty widespread. Guess I just got lucky.
     
    • Brofist Brofist x 1
    • Informative Informative x 1
    ^ Top  
  10. racofer Thread Incliner

    racofer
    Joined:
    Apr 5, 2008
    Messages:
    22,435
    Location:
    Your ignore list.
    Nígger
     
    • Brofist Brofist x 1
    • Funny Funny x 1
    • Fishy Fishy x 1
    • Creative Creative x 1
    ^ Top  
  11. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    6,471
    Location:
    Italy
    i see what you did there.
     
    ^ Top  
  12. DJOGamer PT Arcane

    DJOGamer PT
    Joined:
    Apr 8, 2015
    Messages:
    4,806
    Location:
    Lusitânia
    Wait what?

    African American
     
    • decline x 2
    • Funny x 1
    • Rage x 1
    • Despair x 1
    • Peaceful protest x 1
    ^ Top  
  13. DJOGamer PT Arcane

    DJOGamer PT
    Joined:
    Apr 8, 2015
    Messages:
    4,806
    Location:
    Lusitânia
    Huh.

    I don't know what to think of this...
     
    • decline decline x 2
    ^ Top  
  14. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    29,434
    Location:
    Apple Strudel Food Inspection GmbH
    Colt and Julianna are both Kwans. Case closed Sherlock.
     
    • Brofist Brofist x 1
    • NPC #61873 came up with this opinion all by his / herself NPC #61873 came up with this opinion all by his / herself x 1
    ^ Top  
  15. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
    Joined:
    Feb 28, 2011
    Messages:
    2,873
    Location:
    Chicago, IL, Kwa
    Played a bit more.

    The four main hubs are pretty small. There’s a good amount of breadth to them depending on what time of day you visit, but they’re still physically pretty small. Definitely Arkane’s weakest level design.

    The way information and player knowledge exists primarily to facilitate rogue lite mechanics is great.

    God this game is easy. Just a complete and total face-plant of balancing. I don’t know if it was mandated by suits or what, but it’s completely fucking stupid. Significantly easier than any other Arkane title, and it’s not as though their games have ever been noted for difficulty.

    That said, moment to moment gameplay is still reasonably fun, provided you enjoy superhero simulators.

    Writing and VA remain aggravating. I don’t exactly have the cleanest mouth myself, but the writers here seem to believe that quality of writing = density of the word “fuck”.

    Ran into my first bug when a scripted cutscene failed to trigger and I lost all movement control. Annoyingly had to restart mission from the beginning and lost a fair amount of side-progress.

    Game takes too long babysitting you, especially considering its difficulty. It’s a full 3 or 4 hours in before it lets you start playing with all the toys and systems, up until that point it is fairly linear.
     
    Last edited: Sep 17, 2021
    • decline decline x 4
    • Brofist Brofist x 3
    • Informative Informative x 3
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  16. Immortal Arcane

    Immortal
    Joined:
    Sep 13, 2014
    Messages:
    4,097

    I would assume you would rank this below Prey / Dishonored 1 & 2 in quality / execution?
    This is about what I expected from the trailers though - just sounds by-the-books bland and forgettable - might be worth playing to the end but this thing is gonna collect dust on people's steam library for years to come, whereas Dishonored 1 still gets a playthrough from me every year or so.


    I thought the saving grace from a sales / streaming point of view might be the online aspect but it seems to not be clicking with players. (Netcode and Overpowered Machette meta aside)


    EDIT:

    Concurrent players still hasn't hit Prey levels:
    https://steamdb.info/app/1252330/graphs/

    Steam score still not great either:

    63.47%
    ↑2,343 ↓1,277


    Not the full picture, granted.. but with this being a PS5 exclusive, you'd expect higher steam sales than if it was on Xbox.. I'd assume?

    Ehh.. I'm not sure if Arkane is happy right now.
     
    Last edited: Sep 15, 2021
    ^ Top  
  17. Zombra An iron rock in the river of blood and evil Patron

    Zombra
    Joined:
    Jan 12, 2004
    Messages:
    9,583
    Location:
    Black Goat Woods !@#*%&^
    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    I was thinking about the game a lot yesterday so fuck it, I bought it for a few bucks off at GMG. Just 2.2 hours in so far.

    Disorganized impressions:

    As always, the first thing I did was turn off objective markers. This makes exploring the levels a pleasure as the game does provide enough text to figure out where you're going with your brain, at least in the early game.

    Game runs buttery smooth on my 6 year old power rig. I did have a hard graphics engine crash at one point so I may have lost some story progress.

    Moment to moment exploration and combat is fun. I didn't say challenging, but fun.

    There's a very strong sense of place - it feels less "fakey" than the Dishonoreds.

    Music is good and suits the setting beautifully.

    The Julianna character's portrayal is immediately annoying - she tries way too hard to be pouty and clever with cutesy dialogue. I get the feeling I will like her more later. I do appreciate her writing on a deeper level - she is reminiscent of GLaDOS, giving blatantly contradictory information to pressure and disorient Colt. Since she is the only person who will actually talk to Colt, he has no choice but to try to decipher her bullshit.

    Unlike <3sRichardSimmons, I like Colt's character. He feels natural enough, and a substantial amount of time is given over to him saying, what the fuck is going on, none of this makes any sense. Freaking out when he dies and wakes up again, etc. is given enough breathing room to make him sympathetic, and is a nice framing for easing the player into the "rules" of the loop.

    "Combat" is indeed very easy, at least in the earliest part of the game. Do not come to this because you're looking for a tough-as-nails tactical shooter or high stakes elite stealth experience.

    Turning off the stealth awareness markers helped make navigation more interesting.

    Early guns feel weak, like Fallout 4's guns made of leftover plumbing, but not "floaty". There are a lot of guns lying around to pick up and try that all offer distinct gameplay. I'm looking forward to getting better, punchier guns, and/or some optics. I did find some kind of drum-fed automatic shotgun which I like a lot!

    Maneuvering, dodging, mantling, climbing etc. all feel exceptionally smooth.

    There are NOT a million diaries and storybooks about what it's like working on whaling boat, or how someone's little sister caught the plague in another city. Thank god, this game has one solid story and sticks to it.

    The "rewind" mechanic has some interesting repercussions. I went through a door which locked behind me, died, and "rewound" to before I entered the building. The door was just as I left it, now locked from the other side, so I couldn't get back in. Frustrating in a novel way - I'll have to wait 'til the next loop to get back in there, and be extra careful not to die inside.

    The introductions to the eight "Visionaries" are very well done. You find a cork board with some very basic details, group texts that flesh out their personalities, etc. They really made these 8 targets an intriguing group of distinct personalities and I look forward to getting to know them all.

    Game feels good, world is attractive and invites exploration, story is interesting, learning the weird systems is fun. Excited to play more.
     
    Last edited: Sep 15, 2021
    • Brofist x 5
    • Informative x 3
    • cuck x 2
    • hopw roewur ne x 1
    • It's a matter of time x 1
    • decline x 1
    • Math! x 1
    • Balanced x 1
    ^ Top  
  18. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    11,176
    African American African American African American
     
    • Participation Award Participation Award x 1
    • Funny Funny x 1
    • STOP! posting STOP! posting x 1
    • Shit Shit x 1
    ^ Top  
  19. Immortal Arcane

    Immortal
    Joined:
    Sep 13, 2014
    Messages:
    4,097
    > Has half the Forum on Ignore
    > Constantly posts shilling reviews for every fucking game he plays
    > Then shills his shill reviews with links to them in his signature - begging for upvotes and views

    Sorry.. does anyone actually give a fuck what Zombra writes anymore? He's just here to be ridiculed like the late PrimeJunta was, right?
     
    • Brofist Brofist x 1
    • Funny Funny x 1
    ^ Top  
  20. Child of Malkav Arbiter

    Child of Malkav
    Joined:
    Feb 11, 2018
    Messages:
    1,152
    Location:
    Romania
    What are your specs?
     
    ^ Top  
  21. Zombra An iron rock in the river of blood and evil Patron

    Zombra
    Joined:
    Jan 12, 2004
    Messages:
    9,583
    Location:
    Black Goat Woods !@#*%&^
    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    Operating System: Windows 10 Pro 64-bit (10.0, Build 19042) (19041.vb_release.191206-1406)
    Processor: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 CPUs), ~3.3GHz
    Memory: 16384MB RAM
    Card name: NVIDIA GeForce GTX 980 Ti
     
    • Thanks! Thanks! x 1
    ^ Top  
  22. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
    Joined:
    Feb 28, 2011
    Messages:
    2,873
    Location:
    Chicago, IL, Kwa
    Yeah I would say it’s Arkane’s weakest game since Dark Messiah (which as I mentioned earlier I’m not particularly fond of), at least so far. That said, Dishonored 1’s early game didn’t impress me all that much, so maybe Deathloop will find its footing.

    In terms of design I think Arkane’s biggest mistake is the lack of difficulty. This game needed some “the dark souls of…” hype to get buyers motivated.


    Oh, and btw to everyone making fun of the game for being woke: This game is not woke. It might actually be the most aggressively non-woke game I’ve played in a while. Yes the main characters are black, but they’re very obviously drawn from blaxploitation films. I’ve seen nothing PC here.

    Unfortunately they are still aggressively annoying.
     
    Last edited: Sep 15, 2021
    • Informative Informative x 2
    • Brofist Brofist x 1
    • Interesting Interesting x 1
    ^ Top  
  23. Alexander DeLarge Liturgist

    Alexander DeLarge
    Joined:
    Oct 23, 2017
    Messages:
    1,950
    Location:
    Nantucket
    I take issue with "lazy dishonored clone with guns and zero fresh ideas". The time loop mechanic itself where you're constantly discovering new information and leads to use in current and future loops reminds me of a greatly improved variation of nuHitman trilogy's mission stories which rewards multiple playthroughs. I know it's a bit of a stretch but I'd actually like to see IO Interactive take a couple pages from Deathloop and do their own time loop game because multiple playthroughs of the same mission is where those games really shine.

    It's not their best game sure but it seems that a lot of people are making perfection the enemy of good because a decent Arkane game is still better than 99% of everything ever released.
     
    • Brofist Brofist x 2
    • Fishy Fishy x 1
    • No No x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  24. Immortal Arcane

    Immortal
    Joined:
    Sep 13, 2014
    Messages:
    4,097
    I'm honestly wondering if all the woke whining is just controlled opposition.
    "black people bad" lost it's lustre a while ago.


    I mean everything I've heard about it is like.. just a shittier implementation of Majora's mask system.
    Apparently all the areas are sort of decoupled from each other and Time moves forward only at set intervals?? or something?

    That feels a lot less fun / interesting than what I thought it would be - is this an inaccurate description? I've obviously not played it.

    Again, from what I've heard, they didn't capitalize on this gimmick nearly enough.

    Also let's not suck their dick too hard or pretend that they don't save a ton of asset costs and development time by making the main loop of the game a "you replay this shit over and over".
    It's gotta have some really solid adaptive elements between loops to justify that IMO and given the lack of difficulty, I doubt your capitalizing on any of that from a design point of view.


    TL;DR - This feature is sounding more and more like a great 'looks good on paper but ultimately it's just a gimmick for run-and-gun shooty shooty'
     
    Last edited: Sep 15, 2021
    ^ Top  
  25. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
    Joined:
    Feb 28, 2011
    Messages:
    2,873
    Location:
    Chicago, IL, Kwa
    There are four hub areas, and time stands still while exploring a hub. When you transfer from one hub to another hub (or loop back to the same hub) time moves forward. There are four time "slots" (morning, noon, afternoon, and nighttime), so each loop you are allowed to visit all 4 hubs, or 1 hub fourtimes, or 2 hubs twice, etc. It's a pretty simple implementation, but it actually works quite well imo, and is not one of the game's flaws, but rather one of the better parts of the game. Each hub is distinct in each time "slot" with different enemy placement, different levels of access, different loot placement, and different aesthetics as the storm rolls in/night falls.
     
    • Informative Informative x 6
    • decline decline x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.