kangaxx
Arbiter
Outside The Loop.
Dishonored 3: A Dinga Bakaba GameMaybe it's Dishonored 3?
Put an end to eternity with the GOLDENLOOP Update for DEATHLOOP— including a new ability, weapon, upgrades, cross-play matchmaking, and more!
The path to freedom is GOLDEN— Do whatever it takes to break the timeloop.
Thanks - I never really looked at steamcharts before - kind of amazing that Fallout: New Vegas has more people playing it now than in September 2012. (but hey, this isn't a NV thread)
Thanks - I never really looked at steamcharts before - kind of amazing that Fallout: New Vegas has more people playing it now than in September 2012. (but hey, this isn't a NV thread)
I wonder what everyone was expecting from some random game with a black dude on the cover. That is literally what you put on the cover if you don't care about money.
That was Archolos though.Still the best game of 2021. Cope /pol/cels.
It's an alright game, I'd say it's a very streamlined Dishonored, with FPS combat and p marginalized stealth, and without usual Arkane replayability. But it's fun, polished, with very pretty environments.excited to give this a spin on GP today. will report my findings. expecting a more casual/dumbed down Mooncrash
It's an alright game, I'd say it's a very streamlined Dishonored, with FPS combat and p marginalized stealth, and without usual Arkane replayability. But it's fun, polished, with very pretty environments.excited to give this a spin on GP today. will report my findings. expecting a more casual/dumbed down Mooncrash
Many codexers think that this is the monocoled way to enjoy RPGs....If you like doing the same thing over & over, and over, and over, and over again, you will love this game.
Well there are a hell of a lot more trannies now, so that makes sense.Thanks - I never really looked at steamcharts before - kind of amazing that Fallout: New Vegas has more people playing it now than in September 2012. (but hey, this isn't a NV thread)
Nope. You’ve pretty much nailed it and what you see is what you get.first 2 hours impressions:
substandard combat
overpowered stealth is balanced by having enemies deal good amount of damage. grateful for there not being any spongey enemies
level design is open, but I don't like how small the hubs feel
really dumb how the enemies disappear after killing them
itemization is boring and doesn't put enough stress on the player to be careful/creative. it's more of a find your preferred weapon and you'll be fine
so far, easily my least favorite game by Arkane but we'll see if the game starts shining after the "tutorial" (guided/railroady objectives)